STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

Statistieken weergeven:
Frog boss feels awful
Not sure why it feels like my response time is slow or maybe the frog hits too fast? Maybe its the bad performance is causing input lag? Only seem to have this issue with the Rancor and Frog boss (dont remember its name). Feels like my doges and blocks are half a second slow, could be their hitboxes are bugged and are bigger than their physical model.
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I'm struggling with that frog too. You talking about the one where your on the platform with some battle droids then you drop to the bottom? I tried using the blaster stance with the extra damage perk with thr saber throw. I'll blast em then throw saber, then usually pick up my force points from a previous death down there to refill everything. I get em to about half health but then he gets more aggressive and just wipes me out.
Laatst bewerkt door Superchargedk20; 1 mei 2023 om 20:50
I beat the frog and it hurts my soul till this day but when he unblockable dashes(one shot mouth kill) time the double jump( jump up two times not forward) and for the frog tongue you can double jump in the air out of the way of it or double dash to the side but that is more risky imo. Good luck hopefully this helps may the force be with you.
Laatst bewerkt door Hex: Booty Whisperer; 2 mei 2023 om 0:00
Double jump over it when it does the charge attack and double jump just before the tongue attack. Once you get the timing down its easy, I did it with the double blade
Yes that boss was rough especially on the hardest difficulty, but the way I beat was utilizing double jump from both frog charges and the tongue attack. I played closer to the frog toward its tail and perfect dodge those red attacks when it wants to chomp at you. Leaving it open for a few attacks, also when it pukes out that is also an opening.. Close to the frogs death don't attack the frog after its charge attack, in the beginning you can but not after it starts using to AOE leep attack. Good luck.
This is on the Jedi Master difficulty, one bellow the hardest, he is indeed a pain in the ass, you just need to be patient and not do more than one/two attacks. It's just a test of patience.


https://www.youtube.com/watch?v=BC6uScoe52k
Yeah Oggdo's son was a much larger headache than his father ever was. To be fair my first few deaths were attempts at cutting off his tongue....

Now what was really a nightmare?
... that force tear where you have to take on both father and son. That will haunt my dreams for a few weeks
I had to use the blaster form to beat him since the charged shot stunned him it felt like 1/2 have the time if i attacked when he wasnt stunned he would turn around and attack b4 i could react his moves are pretty damn fast.
And then you fight(optional) 2 of them in a smaller arena
Honestly, I found the fight against the two of them easier than the 'legendary' fight as the AI for them mostly takes turns attacking / moving. Occasionally, they'll act close to the same time frame but I felt like this only happened if I began working both of their life down.

I completed both the original and Force Tear fights with the regular, single saber before leaving the planet for the first time. What really got me, was up until these two fights, I wasn't actually using the lock on to fight. After I started locking onto the toads, I had little to no issue evading their unblockables with jumps that I could then follow up with downward swings.

There were certainly garbage moments where one would be attacking me and just as it finished, the other would use an unblockable attack that didn't give me enough of a window time frame to evade it. Mostly, I found that just using parry in quick succession on their normals while being locked on allowed for two quick attacks before putting distance between me and them was needed.

The unblockable bite is occasionally performed after their two bite attack, which required quick evasion. If done quick enough, you can net a quick hit.

They'll use their charging leap a number of times throughout the fight. I found that if you're locked on and you get the hang of the timing, you can jump, then do a delayed double jump towards them as they're jumping towards you and you'll clear them. Follow this up with a quick downward slash when you get the timing down and its free damage.

The tongue attacks are simply evaded by a jump, then a double jump in the opposite direction. Their leaping body slam was basically free damage. All you had to do was jump to the side, then activate the double jump back towards them after they've hit the ground -- this gives you an opening for a downward slash before they resume their attack patterns.

Their vomit is the biggest opening for attacks. As soon as they begin the animation, you can run up on them and easily get two to three hits in with more than enough time to back up before they begin again.

Hopefully this information is helpful to anyone still working on these fights. <3
Slight offtopic: I am on master difficulty and so far in most boss/miniboss encounters the main task is to choose whether you mainly use jump or sidestep and after which attacks. I am still to encorporate parry, though - I am bad at those.
cause the hitboxes in this game are trash compared to elden ring for example
I finally beat em today
Use force-pull to pull down the two Bedlem Smashers mini-boss from the above platform. Get them on top of the pit cover. The cover trap door will open with both of them together. Just stay away from the Smashers and Oggdo. Let them fight among themselves. You just keep throwing your lightsaber to hasten the killing process. Use double jump to avoid the Oggdo attacks. Stay away from it. Eventually you will be able to kill it.
I had to use the blaster saber to beat both of the frog bosses ive found so far kinda felt bad having to do that as the blaster saber made the frogs way to easy. Probally could of beat one of them w/o if i waited till i got dash. The other one the arena was so small i would run into a invisible wall trying to avoid attack and end up getting me killed. Also the tongue attack has no collision and can go through object or other enemies which i think is kinda bs. Since a handful of time it should not hit and 1 kill me cause something else was in the way but did cause of no collision.
Origineel geplaatst door twiggy:
cause the hitboxes in this game are trash compared to elden ring for example
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Geplaatst op: 1 mei 2023 om 20:43
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