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IMO it is bad design it just tries to make the game more challenging with a less intuitive design. I feel so disconnected when trying to dodge (but cant) that I begin to press other buttons in trying to do something else it messes up my flow in combat.
Also the dodge is keybound to tab which is terrible since 1. trying to move and use tab puts extra strain on the wrist when I could use other keys 2. Dodge is not even enough to dodge Red attacks sometimes. So I put all that effort and strain and its not enough and I have to double dodge... double the pain.
I feel that if I am fast enough to counter attack, block, and react to red attacks, then that means I am good enough intuitively to press the right button, but they designed in such a way that you have to react more to their moves rather than attack + react. So it is react and attack, since if you attack and react, you can no react most of the time for bosses at least.
It has its own flow, and I prefer if I had more control and there should be an option for that in 'easy' mode. I dont need it to be slowed down, just let me have control.
But this combat is still good, just it is its own thing, but there is better hack and slash. I prefer Assassin creed Odyssey combat style more, with that level of customization as well.
I hope the next ubi soft game that is also star wars tries to do that.
How can you even judge it as 'the best game' when using infinite health?
Not even being sarcastic. I think Elden Ring has that too, and everyone loves that game.
Unless its an unparriable attack. Then I find that holding down dodge usually gets you clear of the attack more reliably. There aren't many i-frames in the dodge in this game, so I don't use them at all.
If for example. You are using the dual wield lightsaber. 1 button press does 2 attack moves. You can not do anything until this is finished.
I started the game playing on Jedi Master. I was like, hmm. Whats going on? lol. So I was dying a lot just to get the timing down to get used to the way the game plays. As well as did some short training sessions for repetition to get timing down. Def getting more used to it now.
If you still struggling just lower the difficulty. Where it helps the timing and allows you to take more damage.
it lacks "action cancels"....
so anything you do, must be "finished", before you make anything else...
you cant cancel action during its exectution or do more than "one action per action"
"literally" combat is turned into "turn-based" combat, which I personally dislike a lot...
so during fights all you do is let enemy attack you and you either block/dodge(depending on attack), then get small window(depending on enemy attack patters and action follow ups), when you can attack them(which can be increased in case of some enemies, when you make them "stutter"), you repeat this process, until enemies die(which takes various time depending on enemies and difficulity..)(ofc dodge and block windows are smaller the higher difficulity...)
btw you can decrease time during fights/"puzzles?" with game setting which can help you perfect timings etc. if needed...(not the slow skill that recharge when hitting enemies)
and "most" enemies can be one/two-shotted if you use pull hold and attack...