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Comunicar un error de traducción
How is a post I made prior to the one you first commented on, a justification?
This is just you justifying you jumping to conclusions based on not reading all my comments.
I dont have to justify myself. Because iD already corrected me. (and they did so by providing helpful information I did not provide) I'm not someone with a small and easily damaged ego, so I atleast, have no issues being corrected. :p
Out of the thousands upon thousands of games on Steam a tiny minority have Denuvo. It's disingenuous to say its in most games when its not. It's just that the games with it tend to be from big publishers run by suits whose main concern is milking every penny out of the consumer. Publishers that can be milked for money by DRM companies claiming it will increase their profits if they shove their performance damaging malware into their games.
There are plenty of examples were Denuvo creates long loading times, lower FPS and even creating issues causing games performance to tank even on top gaming rigs.
Performance & Loading Times tested before & after 6 games dropped Denuvo
There have been constant news stories about problems with Denuvo. A Denuvo DRM Outage Led to Major Games Being Unplayable.
PC gamers are all about getting the best performance in games and Denuvo causes the exact opposite. Anyone defending its use doesn't place much value on PC gaming.
The 25,000 a month publishers pay for Denuvo for each game infested with it could be used to employ more game development staff improving their games and game performance. That 300k a year could be used to hire people to give us better games instead its wasted on DRM that goes against the very ethos of PC gaming.
"constant" is a massive overstatement
wrong.
a bad implementation of denuvo can cause the opposite. a proper implementation does not
thats their choice. also, more staff isn't always guaranteed to be better. and this would only be the case if they were truly limited in budget.
moot argument
wrong again, see reason above
https://steamcommunity.com/groups/DenuvoGames
I'm not sure what makes you think Denuvo is free.
They charge 100's of thousands of dollars to the developer to implement Denuvo and 10's of thousands of dollars per month to maintain it after launch. Denuvo also gets paid a bonus based on game sales. The exact amount of the fee varies by game based on projected sales figures and overall development costs. But the more expensive the game, the more Denuvo charges.
Now I'm not anti-Denuvo, I know what it does and that when implemented correctly it doesn't actually hurt performance (it can when installed wrong by the developers), but I'm under no illusion that it's free. It's a very expensive anti-tampering solution, one of the most expensive in the world, because it's been proven time and time again to actually slow down piracy (not prevent, but slow down) which in turn leads to higher sales (again, proven by industry performance metrics and sales tracking ~ much of which isn't public)
But the simple truth is these costs are padded into the cost to the consumer. AAA games aren't just expensive "because they can be" they are more expensive because development costs are much higher, and one of those costs is anti-tampering protection if used.
Eventually most of the games that use it don't drop denuvo to please consumers, they simply choose to stop paying the monthly fee to maintain it after sales begin to drop off and it's no longer cost effective to keep paying for it.
There is no clear evidence to support the claim that publishers have metrics proving that implementing Denuvo leads to higher sales. While some game publishers have stated that anti-tampering protection can deter piracy and lead to increased sales, there is no direct correlation between implementing Denuvo specifically and an increase in sales.
While I agree implementing Denuvo may be beneficial in deterring piracy and protecting the game from tampering, there is no clear evidence to suggest that it directly leads to higher sales for game publishers.
The rest of your post is mostly assumption, like the reason for removal: several companies like Bandai Namco or Amplitude noted performance issues as the reason for not using it for instance. Multiple companies have stated that Denuvo also wasn't worth the negativity. From memory there's at least two developers which noted "listening to overwhelmingly negative customer feedback" as the reason, including AAA. While it may be seem rational to believe so, Afaik there's no instance of a company ever publicly mentioning cost as a reason for removal.
*grabs popcorn*
Please continue.
If you think marketing is free, there's no point in talking to you. You're oblivious to how any of this works.
Licensing Star Wars: not free
Advertising: not free
Denuvo (or any anti-tampering): not free
None of these things are free, and if you think those costs aren't built into the prices we pay you have a serious misunderstanding of how any of these companies make a profit.
What a load of nonsense.