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So I’m a pretty stupid person. Are you saying I just need to change a setting in game or I need to change my program files for the game? Thanks!
Graphics Quality
low = 50% scaling and low/0 shading
medium = 71% scaling and medium/1 shading
high = 87% scaling and high/2 shading
epic = 100% scaling and epic/3 shading
If you change other settings 1 by 1, and the graphics quality goes custom, then resolution scaling and shading remain as they were.
Mind that if you want to actually run the game properly you won't be able to use 100% scaling at all, to get the quality back mostly, but with slight ghosting artifacts, you have to enable fsr quality. Gives extra performance and can make 50% scaling even good.
With epic graphics quality fsr barely does anything.
Another reason I think this is that I actually deleted the file, expecting the game to recreate it with default settings that I'd have to tweak again - but instead when I loaded the game all of my settings were in place including the custom changes I had made like disabling chromatic aberration.
The fsr works, but it's effect is almost non existent with 100% scaling, around 1 fps with any setting.
It works better the lower the native scaling is.
It's not a complete fix but it does improve it somewhat.
FSR Quality for me raises my fps from 35~ to 55~ so the effect isnt unnoticable.
I'm playing at 4k target resolution, which disagrees with your conclusion that ''it works better the lower the native scaling is''
This is the intended effect as well, as im only rendering at 1440p instead of 4k
As far as im aware the scaling is always either 50% (anything but Epic Preset) or 100% (at Epic Preset). Custom Preset uses 50%
You can confirm this easily. Just set the preset to Epic and lower one setting to it changes to Custom. Then compare FPS with FSR Disabled. It should be a huge difference.
I'd like to make a comment on this for 1440p. This resolution seems to be overlooked or compromised by devs since at least 2017. HUB? did some DLSS comparison where 4K showed obvious differences, while 1440p DLSS looked like "native".
This isn't possible unless you're using reduced LOD levels for the native resolution. Games have this automatic LOD built into the engine now that reduce texture quality to be under the native resolution to eliminate texture aliasing. I don't agree with this practice, because we have anti-aliasing that completely eliminates the need for this.
You can set your texture option to Ultra in 1440p, the game will allocate the textures to VRAM, but ultimately render 1080p graphics quality. It looks like TRASH. I first noticed this in Prey 2017, where it was extremely obvious, and the only "fix" was to run 4k super resolution. Of course, my video card at the time could not handle 4k, so I could not enjoy ultra mode. Doom Eternal also did this with some early version, I made a comment about it, and afaik it was patched.
My brother was able to tell this was happening just by watching 4k gameplay videos on youtube vs 1440p. This is hilarious considering video compression, and him having a native 1440p monitor. We're all getting a massively downgraded LOD @ 1440p, and there are MANY games that do this.
There is no real fix outside of 4k super resolution or devs patching the game. As a side note, FSR2 has been reported to be badly implemented in this game and ruins the visual quality as well. Don't use it unless running 4k and you need the performance boost.