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This game for better or worse will sacrifice gameplay for realism.
Wolves don't attack the weaker opponent, don't attack anyone but you... ai system is marker based obviously, ai doesn't change targets as human player is primary by default, always.
Easy fix with modding though... just need to make the target ai script look for new targets every 20 seconds for all hostile (non npc owned) animals with human ai/players being both equaly a priority
KCD2 combat feels more simplified which is never a good thing in a game such as this.
Like, it was fun in KCD, but in KCD2 I barely manage to catch the opponent in ideal block
Once you are wearing even decent lvl armor and weapons, fighting multiple targets becomes an easier deal. Based off of one of the content creators who is covering the game, ESO, you pretty much become unstoppable by halfway through the game in a combat sense.
He's a damn war/siege veteran, he should cut through common bandits like knife through butter, yet they still manage to overpower him somehow. How realistic is that?
Combat is a lot more fluid and he can read, but other than that, the whole starting over is sort of explained if you played through the prologue; he falls off a cliff and very nearly dies. Suits me just fine too, the early game was always my favorite in KCD1. When every groshen counts, that pair of leather gloves or a hat with only slightly better endurance feels like a treasure and you have to slip past every shady looking character along the way back to your lodgings to recover your health. The whole point of the game is to pick your battles IMHO. Not cutting through bandits, that's the endgame.
^^ See.. if you actually use your brain, it's great!