Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

View Stats:
ZXQuincy Feb 5 @ 3:06am
7
3
3
2
2
14
This combat system is utter trash
Can anyone explain to me, why, in the mother of all ♥♥♥♥♥, they went for a combat system that works ONLY in 1v1 scenario BUT decided to make almost every damn encounter in the game 1v3 or more? Anyone?

Like, what the actual heck? The combat system in this game is absolute dog ♥♥♥♥♥. It’s buggy, inconsistent, and there is nothing rewarding about it at all.

Don’t get me wrong, I love almost every other part of the game but the combat is grueling. One-on-one combat in this game is pretty good but when there's more than one enemy, it's an absolute mess. And the fact that your camera LOCKS YOU on one opponent at the time, DOESN'T FREAKING HELP! How am I supposed to fend myself off four cumans when I can only fight with one of them at the time? What were they thinking?

And enemy AI is equally bad. Skill is absolutely random, not depending at all on what kind of enemy you’re fighting, their armor, or their weapons. You could be fighting a giant knight in full plate armor and a giant ♥♥♥♥♥♥♥ sword and you could take him down with a little prick in his gut. But then you’ll come across a some crackhead bandit who’s fighting with a twig and he cuts you to ribbons in seconds.

You might've thought they'd improve somehow other previous installement, but no, it's just as bad. Insanely bad.
< >
Showing 1-15 of 257 comments
Alvercaine Feb 5 @ 3:38am 
i'm getting so ♥♥♥♥♥♥♥ mad i finished KCD 1 3 time, and here while i AMBUSH a bandit in the back henry MISSES 2on3 hits a ♥♥♥♥♥♥♥ kiss range
Realist combat of how difficult it is to fight multiple opponents.

This game for better or worse will sacrifice gameplay for realism.
Just wait until you aggro some wolves to lure them to attack some bandits & they join up with the bandits and gang you lol - ai is indeed, crap

Wolves don't attack the weaker opponent, don't attack anyone but you... ai system is marker based obviously, ai doesn't change targets as human player is primary by default, always.

Easy fix with modding though... just need to make the target ai script look for new targets every 20 seconds for all hostile (non npc owned) animals with human ai/players being both equaly a priority
Last edited by LordZarmack; Feb 5 @ 3:44am
JackSlader Feb 5 @ 3:44am 
Personally i loved the modded combat in KCD, once you mod out masterstrikes and mod in improved riposte and proper counter attacks, plus additional combat balancing it's a completely different experience, i pity people that only played with vanilla combat considering how subpar it is.

KCD2 combat feels more simplified which is never a good thing in a game such as this.
Last edited by JackSlader; Feb 5 @ 3:45am
ZXQuincy Feb 5 @ 3:56am 
Originally posted by HereticRivga:
Realist combat of how difficult it is to fight multiple opponents.

This game for better or worse will sacrifice gameplay for realism.
It doesn't make sense because 90% of the encounters are multiple opponents. What's the point of even fighting then? Might as well just load a bunch of poisonous arrows and shoot them all from afar. Because, duh, "fIgHtInG mUlTiPlE oPpOnNeNtS wAsN't EaSy!!11"
I was upset when I saw that there was no stabbing with the point of a weapon
Like, it was fun in KCD, but in KCD2 I barely manage to catch the opponent in ideal block
aint that hard bud, use the environment to your advantage, I managed a 3 on 1 within 5 mins of leaving herb lady with just the basic battered hunting sword, weapons hit the environment, get trees between them, keep something solid behind you or on one side, limit the angles they can attack you from... piece of piss
Originally posted by Anastasiy_Low:
I was upset when I saw that there was no stabbing with the point of a weapon
Like, it was fun in KCD, but in KCD2 I barely manage to catch the opponent in ideal block
there is, its the botton attack option that looks like legs
It's a hit or miss. You either like it or hate it. I believe the developer called it medieval combat simulator, Warhorse have actually put a lot of effort into developing it. In my opinion it's great that they tried to think out of the box, but what works and feels fun in a video game is not necessarily real life combat simulation. I don't think it's even well implemented. For example, in KCD it seems the opponent is right in your face, like grappling distance, but that doesn't happen in real life combat. Experienced combatants keep distance and try to find openings/weaknesses, then time their attack from distance. Another issue I have is how we are always locked on one opponents and attacks only work that locked opponent, whilst the rest of the opponents just come close, gang up on you and start killing you. I mean, even when somebody is not focusing on you, it is still a massive danger. When you swing a sword others around could be easily cough in the momentum, even from behind. But KCD combat takes care of that issue, and this combat system is just terrible against multiple opponents. Switching targets is also sluggish moving mouse to the right direction. Weird rotations as you fight, as if your torso and shoulder could do 360. Then when opponents lay weapons on their shoulder/neck whilst in combat? Like why, are they tired? They should have it ready to attack at the right time, also to guard/protect themselves. Just doesn't feel natural combat and human movements. What I tend to do is to force off target locking and just start swinging until I hit them at the right timing, or just use ranged against targets without helmet/armor.
Last edited by UnholyDentist; Feb 5 @ 4:19am
Soondead Feb 5 @ 4:21am 
Move around, manage your space and use whatever terrain features or obstacles you can see to somehow even the odds by forcing them to engage you one at a time. Or, you know, escape the situation and rethink your approach. Henry isn't a superhero, being outnumbered in a fight is a serious problem. As it should be. Your first priority should be to find ways to get food and shelter, not kill bandits. Take your time, learn to avoid fights, explore and survive.
Like some said before me, it's for realism. Your made to feel weak because you are. You aren't a superhero and you definitely aren't geared for combat at the start. You have to pick and choose your fights and run if you have to. Also, you can cycle through targets with the mouse wheel or tab. And the camera has to lock on die to the nature of directional attacks.

Once you are wearing even decent lvl armor and weapons, fighting multiple targets becomes an easier deal. Based off of one of the content creators who is covering the game, ESO, you pretty much become unstoppable by halfway through the game in a combat sense.
Originally posted by Sharkinbear:
Like some said before me, it's for realism. Your made to feel weak because you are. You aren't a superhero and you definitely aren't geared for combat at the start. You have to pick and choose your fights and run if you have to. Also, you can cycle through targets with the mouse wheel or tab. And the camera has to lock on die to the nature of directional attacks.

Once you are wearing even decent lvl armor and weapons, fighting multiple targets becomes an easier deal. Based off of one of the content creators who is covering the game, ESO, you pretty much become unstoppable by halfway through the game in a combat sense.
So the first game's leveling and gear progression were swept under the carpet? I thought by the end of first game, Henry isn't that weak anymore, he's almost like a full-fledged knight at least by combat prowess, not to mention all the piles of gear he managed to scrap.

He's a damn war/siege veteran, he should cut through common bandits like knife through butter, yet they still manage to overpower him somehow. How realistic is that?
Originally posted by ZXQuincy:
He's a damn war/siege veteran, he should cut through common bandits like knife through butter, yet they still manage to overpower him somehow. How realistic is that?

Combat is a lot more fluid and he can read, but other than that, the whole starting over is sort of explained if you played through the prologue; he falls off a cliff and very nearly dies. Suits me just fine too, the early game was always my favorite in KCD1. When every groshen counts, that pair of leather gloves or a hat with only slightly better endurance feels like a treasure and you have to slip past every shady looking character along the way back to your lodgings to recover your health. The whole point of the game is to pick your battles IMHO. Not cutting through bandits, that's the endgame.
Steve Feb 5 @ 6:12am 
3
Originally posted by Junglist:
aint that hard bud, use the environment to your advantage, I managed a 3 on 1 within 5 mins of leaving herb lady with just the basic battered hunting sword, weapons hit the environment, get trees between them, keep something solid behind you or on one side, limit the angles they can attack you from... piece of piss

^^ See.. if you actually use your brain, it's great!
because youre a peasant and not god of war
< >
Showing 1-15 of 257 comments
Per page: 1530 50

Date Posted: Feb 5 @ 3:06am
Posts: 257