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I don't know what the credits glitch is, but I'd rather not exploit someting like that, at leat not on my first time thru the game (maybe a later 'hard' mode playthru).
About weapons...
The Line Gun has proven to be massively powerful so far. Afaict, the only thing that's efffective against the brutish thing that first showed up after leaving the brigde, +1 upgrading this weapon. I haven't seen a Force Gun yet, I'll lookup on the wikia what that is?
Of the weapons I have, the Plasma Cutter is the easiet to use and I think the most ammo efficient. I consider it my primary gun right now, but I'm often using the others to figure out how they work and how to use them effectively. The Flame Thrower takes a ton of fuel to take down one enemy, don't like it, its in storage now. I like the Ripper's secondary firing mode more than its primary mode, at first I thought that was going to be some kind of melee weapon (axe or something). The Plasma Rifle is a little weak, but it stuns enemies when you hit them making it easier to catch them in Stasis. I think I'll put more upgrades into the Plasma Rifle down the road since ranged weapons are safer to use against enemies w/o ranged weapons.
Are there any pure melee weapons in the game? I'd like for there to be one. If there was, I'd try to get good at using that for the common enemies.
if you're talking about the Hunter, yeah. he can be a pain in the ass to fight
here's a video showcasing the re-spawning credits glitch from Chapter 2:
https://www.youtube.com/watch?v=acmkwPfGIxo&list=LLh2NrPIkpznJGKf9cCXZNIg&index=51
and here's another one from Chapter 4:
https://www.youtube.com/watch?v=PDoMe6NnKSU&list=LLh2NrPIkpznJGKf9cCXZNIg&index=50
Those respawning credits are extremely helpful when playing on Hard and Impossible (especially on your first playthrough), and you can use this to stock up on power nodes to max-out your equipment and weapons early.
Yes, the Hunter, the 2nd confrontation with him just destroyed me over and over. I stopped the game before going in for the 3rd confrontation.
But the character in the walkthru is massively upgraded compared to mine (maybe fully upgraded): statis lasts forever and takes hardly any energy, pulse rifle rips thru things like butter, suit looks nothing like mine and has many more health bars and has all loot slots available, money is no object (hundres of thousands in his backpack).I guess he took advantage of the credit glitches to load up or maybe in subsequent playthrus you retain your char from previous ones?
Gah, I wasted sooo much ammo facing the Hunter so far. I'm gonna change how I do my game save. Have a save at the beginning of each chapter in a save slot. As progress is made in a chapter, use the next save slot for repeatedly for incremental saves. When reaching the next chapter, save a final one in that slot... etc. That way I could go back to start of the chapter. I don't have that option now since I've just been using one save slot and only have most recent save.
actually, the 2nd confrontation with the Hunter is a piece-of-cake. When you see him rise up from out of the floor, immediately use Stasis on him when he steps inside that little cold-room, and then make a beeline for that console in the other room.
I had learned that tactic from a YouTuber named Wolfwood824, who has managed to beat this game on the Impossible Difficulty while taking absolutely no damage whatsoever.
statis, dismember 1 arm and 1 leg, do what you want to do, more statis prior to its regner... then repeat as needed upon regen.
it didn't get many (if any) hits on me in my 3rd and 4th rounds with it, but it does consume lots of statis energy. i've upgrade both energy and duration by 1 now and will continue to buff that skill, should help for the next time around.
the leviathan was an easier enemy for me to take down, just hang back and blast its open mouth with a pulse rifle, takes lots of ammo but is real easy to do.
the leviathan is fairly easy to take down with the Pulse Rifle (same goes for the Hive Mind) if you have plenty of ammo for it, especially if you aren't really good at catching those explosive blobs and flinging them back.
but as far as the Force Gun goes, you find the schematic for that on Chapter-4, and since I posted the link showcasing the credits glitch for that chapter, I use that to my advantage to max-out the weapon early (only leaving open spots to increase the number of rounds if I run low), as the primary fire will often deal one-hit kills on weaker enemies (and to an extent, on Twitchers as well) if you're at the right distance.
the Level-6 Military Suit is pretty decent as well. but it would've been nice if the Tank Suit was available for the PC version of "Dead Space"