Dead Space (2008)

Dead Space (2008)

how to make Dead Space graphics look better
I've already beaten the game and on my second playtrhough but I'm curious on how to make it's graphics look better does anyone know how or no?
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Visualizzazione di 1-9 commenti su 9
Maybe this is more or less what you're looking for:
http://www.moddb.com/mods/fake-next-gen
Yea there isn't a real way to make them better. There are no mods for Dead Space. The only thing that existed was a set of custom textures that ModDB member ThemeZilla *had* been working on 5 years ago, but he never finished or he never released them. It's a shame too because from what he had shown off, they looked great. The only thing you can do is downsample from 4k or 8k or 12k or whatever you want, or, use reshade or sweetfx. The shaders Groen posted honestly don't lend well to actually playing the game, but they look decent for screenshots.

Basically all most shader suites do for this game is inject a lot of terrible post processing, and make it look ridiculous. Because that's all they can do, until Durante and ceejay and boulataur or someone else make a functional version of GeDoSaTo what cooperates with sweetfx and other custom shaders.

You can also check out these 3:
https://sfx.thelazy.net/games/preset/4750/
https://sfx.thelazy.net/games/preset/4280/
https://sfx.thelazy.net/games/preset/810/

Frankly the first one is screwy and way too dark. You need to bump your brightness up in game and in the shader itself otherwise you literally won't be able to see. On top of that the depth of field is weird - if you use subtitles it will blur half the subtitles because it seems to be focused on Isaac and it wasn't really done well. I use the third link there, but I turned it off because the chromatic aberration got annoying and basically all I do now with DS games is downsample them from 4k.

Dead Space 2 does have *some* mods that require the use of TexMod to inject the custom textures, which you can find here:
http://deadspace.wikia.com/wiki/User_blog:Helios_Max/Dead_Space_2_Mods

Unfortunately they're all just suits.

To be honest Dead Space trilogy is probably one of the very few series of games from the last console "generation" that truly deserves a remaster and re-release, and it isn't getting one. The games are all wonderful artwise but they badly need better textures, at the very least.
Ultima modifica da Ludus Aurea; 2 gen 2016, ore 10:09
im just now playing it on PC with everything maxed out and it looks surprisingly good. but i'm curious about the fake next gen mod. does it really improve the graphics? what's the performance hit? anyone tried it?
I think I tried it some time ago, it's just some post-processing effects if I remember right, of course it's gonna have some performance impact... I don't know how big though, I still have to try it with my new graphic card.
Messaggio originale di Grenadeh:
Yea there isn't a real way to make them better. There are no mods for Dead Space. The only thing that existed was a set of custom textures that ModDB member ThemeZilla *had* been working on 5 years ago, but he never finished or he never released them. It's a shame too because from what he had shown off, they looked great. The only thing you can do is downsample from 4k or 8k or 12k or whatever you want, or, use reshade or sweetfx. The shaders Groen posted honestly don't lend well to actually playing the game, but they look decent for screenshots.

Basically all most shader suites do for this game is inject a lot of terrible post processing, and make it look ridiculous. Because that's all they can do, until Durante and ceejay and boulataur or someone else make a functional version of GeDoSaTo what cooperates with sweetfx and other custom shaders.

You can also check out these 3:
https://sfx.thelazy.net/games/preset/4750/
https://sfx.thelazy.net/games/preset/4280/
https://sfx.thelazy.net/games/preset/810/

Frankly the first one is screwy and way too dark. You need to bump your brightness up in game and in the shader itself otherwise you literally won't be able to see. On top of that the depth of field is weird - if you use subtitles it will blur half the subtitles because it seems to be focused on Isaac and it wasn't really done well. I use the third link there, but I turned it off because the chromatic aberration got annoying and basically all I do now with DS games is downsample them from 4k.

Dead Space 2 does have *some* mods that require the use of TexMod to inject the custom textures, which you can find here:
http://deadspace.wikia.com/wiki/User_blog:Helios_Max/Dead_Space_2_Mods

Unfortunately they're all just suits.

To be honest Dead Space trilogy is probably one of the very few series of games from the last console "generation" that truly deserves a remaster and re-release, and it isn't getting one. The games are all wonderful artwise but they badly need better textures, at the very least.

thank you for the link but from the look of it these are for ReShader I'm taking it? and yeah I agree with ya on the first two games even though I can careless if they have next gen graphics
There is one that says reshade but it doesn't actually require the reshade GUI. You have to just extract the dxgi.dll and whatever other files into your main dead space folder and it should work.

The rest should be SweetFX and there is one that doesn't require SweetFX gui either, but just extracting the files to your folder. The instructions on the site are very imprecise and it takes some messing around to figure it out honestly.
Ultima modifica da Ludus Aurea; 3 gen 2016, ore 15:47
Messaggio originale di atheos:
im just now playing it on PC with everything maxed out and it looks surprisingly good. but i'm curious about the fake next gen mod. does it really improve the graphics? what's the performance hit? anyone tried it?

Decent to run, bad to play with, great for screenshots.
Use ReShade 3.0, it's very easy to use and I've gotten satisfying results from it, by tweaking the settings while ingame.
Messaggio originale di toiletcleanerpro:
Use ReShade 3.0, it's very easy to use and I've gotten satisfying results from it, by tweaking the settings while ingame.
its amazing for ♥♥♥♥♥ looking games like diablo 3 because you know blizzard is blind as @%#% :steammocking: but a bit of tweaking helps with dead space too

dont forget you have to force Anisotropic Filtering in control panel settings else texture Filtering looks like crap ;)
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Data di pubblicazione: 1 gen 2016, ore 15:59
Messaggi: 9