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Segnala un problema nella traduzione
http://www.moddb.com/mods/fake-next-gen
Basically all most shader suites do for this game is inject a lot of terrible post processing, and make it look ridiculous. Because that's all they can do, until Durante and ceejay and boulataur or someone else make a functional version of GeDoSaTo what cooperates with sweetfx and other custom shaders.
You can also check out these 3:
https://sfx.thelazy.net/games/preset/4750/
https://sfx.thelazy.net/games/preset/4280/
https://sfx.thelazy.net/games/preset/810/
Frankly the first one is screwy and way too dark. You need to bump your brightness up in game and in the shader itself otherwise you literally won't be able to see. On top of that the depth of field is weird - if you use subtitles it will blur half the subtitles because it seems to be focused on Isaac and it wasn't really done well. I use the third link there, but I turned it off because the chromatic aberration got annoying and basically all I do now with DS games is downsample them from 4k.
Dead Space 2 does have *some* mods that require the use of TexMod to inject the custom textures, which you can find here:
http://deadspace.wikia.com/wiki/User_blog:Helios_Max/Dead_Space_2_Mods
Unfortunately they're all just suits.
To be honest Dead Space trilogy is probably one of the very few series of games from the last console "generation" that truly deserves a remaster and re-release, and it isn't getting one. The games are all wonderful artwise but they badly need better textures, at the very least.
thank you for the link but from the look of it these are for ReShader I'm taking it? and yeah I agree with ya on the first two games even though I can careless if they have next gen graphics
The rest should be SweetFX and there is one that doesn't require SweetFX gui either, but just extracting the files to your folder. The instructions on the site are very imprecise and it takes some messing around to figure it out honestly.
Decent to run, bad to play with, great for screenshots.
dont forget you have to force Anisotropic Filtering in control panel settings else texture Filtering looks like crap ;)