Dead Space (2008)

Dead Space (2008)

triple_agent Jul 17, 2018 @ 11:33am
Necromorphs. The truth
What is the lore behind the Necromorphs?
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Showing 1-15 of 66 comments
triple_agent Jul 17, 2018 @ 11:35am 
Do I get it right, that Necromorphs need a dead host to turn it into one of their specimen? That there is only one Necromorph specimen who can actually turn dead bodies into Necromorphs? Furthermore, that Necromorphs never actually die, but it takes to cut off all their limbs off simply to make them incapable of doing anything, which does not yet make them go dead the proper way?
DeathWantsMore Jul 17, 2018 @ 11:50am 
Originally posted by Triple_Agent_AAA:
Do I get it right, that Necromorphs need a dead host to turn it into one of their specimen?
They are infecting dead flesh, yes.

Originally posted by Triple_Agent_AAA:
That there is only one Necromorph specimen who can actually turn dead bodies into Necromorphs?
Yes, the Infector, which was the first necromorph, created from Black Marker DNA.

Originally posted by Triple_Agent_AAA:
Furthermore, that Necromorphs never actually die, but it takes to cut off all their limbs off simply to make them incapable of doing anything, which does not yet make them go dead the proper way?
They supposedly have no vital organs like humans, but they are prone to blood loss which basically kills their functionality and therefore dismemberment is the best way to actually stop them.
triple_agent Jul 17, 2018 @ 1:07pm 
I am going through the game at my own pace, not having much time daily midweek, but wanting to play fairly precisely, enjoying the design, so I am taking guess shots here and there when it comes to the lore. Lacking better clue when it comes to the Marker yet for now.

Originally posted by DeathWantsMore:
Originally posted by Triple_Agent_AAA:
Do I get it right, that Necromorphs need a dead host to turn it into one of their specimen?
They are infecting dead flesh, yes.
That is actually some good news. Y'know what was most scary about Xenomorphs? That they did not give a damn whether you were dead or alive for spawning their breeds. Well, actually they wanted you alive, because the parasite was dependent upon the operative biology of the host. Either way, once you are dead, y'know, you do not care that much any more, I guess so.

Originally posted by DeathWantsMore:
Originally posted by Triple_Agent_AAA:
That there is only one Necromorph specimen who can actually turn dead bodies into Necromorphs?
Yes, the Infector, which was the first necromorph, created from Black Marker DNA.
So there is something like a native form of a Necromorph and it is that Infector you mention. Could it be it is a representative of a remote alien race that preceded all the events regarding the Necromorphs? Something like the Engineers from the new Alien line? What about the Marker, how come it does have a DNA? I thought it was a cold construct emitting some PSI stuff. The question, though, if the Marker did only PSI stuff, how do you spawn the Infectors?

Originally posted by DeathWantsMore:
Originally posted by Triple_Agent_AAA:
Furthermore, that Necromorphs never actually die, but it takes to cut off all their limbs off simply to make them incapable of doing anything, which does not yet make them go dead the proper way?
They supposedly have no vital organs like humans, but they are prone to blood loss which basically kills their functionality and therefore dismemberment is the best way to actually stop them.
That is actually rather tangled. In the game, there is an audolog of a guy who cuts off his limbs on his way to death, in order to make his possible Necromorph intercepted form incapable of killing other survivors. I say that was rather futile, since infested bodies undergo rapid changes, making them whatever necessary to be, is that correct? Which also could indicate, there is no such thing as a second tier standard Necromorph outlook - Infector would be the first tier - even when it comes to basing off the native host structure. Easy shapeshifting probably leaves the tissue still plastic. The Flood of Halo, for example, had all soft tissue that was basically immune to clean armourpiercing strikes, as such shots went right through them, but were very vulnerable to scattering types of damage, tearing them to pieces. Necromorphs any like that?

Another thing, how come the Necromorphs do not have any vital organs, but they do relay on a blood circulation system, which the blood would spill out violently if any of the major limbs is cut off? For the question of vacuum survival, if the Necromorphs lack extremely solid body structure with high inner pressure - again, something the Xenomorphs do have - surviving the vacuum conditions undisrupted is negative. Taking a look at what kinds of aesthetics do Necromorphs bear in the Dead Space, with guts hanging down from rip open chests and wounds, I say vacuum should be an instant death for definitive majority of the Necromorphs. How come also the Necromorphs do not loose blood instantly just by the way they are put together?
Last edited by triple_agent; Jul 17, 2018 @ 1:14pm
DeathWantsMore Jul 17, 2018 @ 2:57pm 
Originally posted by Triple_Agent_AAA:
So there is something like a native form of a Necromorph and it is that Infector you mention. Could it be it is a representative of a remote alien race that preceded all the events regarding the Necromorphs?
Not going into spoilerinos here :P

Originally posted by Triple_Agent_AAA:
What about the Marker, how come it does have a DNA? I thought it was a cold construct emitting some PSI stuff. The question, though, if the Marker did only PSI stuff, how do you spawn the Infectors?
Uhm, Marker itself doesn't have a DNA, but it has inscriptions representing some sort of a DNA recombinant code for necrotic flesh, which basically led to direct necromorph creation by humans.
There's basically only one real marker - The Black Marker and its copies made by, uhm, civilizations. What Black Marker does - it sends signals into the minds which basically makes less intelligent creatures paranoid which leads to their demise (preparing the needed dead biomass) while most intelligent species gets marker blueprints right into their minds, so they can build replicas of Black Marker, they are called Red Markers thus empowering the effect.
Once it's done, markers reanimating dead flesh, transforming them into the necromorphs which in their turn must transform remaining living things into necromorphs to initiate a Convergence event (what that is--you'll know a bit later).

Originally posted by Triple_Agent_AAA:
That is actually rather tangled. In the game, there is an audolog of a guy who cuts off his limbs on his way to death, in order to make his possible Necromorph intercepted form incapable of killing other survivors. I say that was rather futile, since infested bodies undergo rapid changes, making them whatever necessary to be, is that correct? Which also could indicate, there is no such thing as a second tier standard Necromorph outlook - Infector would be the first tier - even when it comes to basing off the native host structure. Easy shapeshifting probably leaves the tissue still plastic. The Flood of Halo, for example, had all soft tissue that was basically immune to clean armourpiercing strikes, as such shots went right through them, but were very vulnerable to scattering types of damage, tearing them to pieces. Necromorphs any like that?
Uhm, no, infested bodies undergo a transformation but only to a certain type of necromorph which depends on the location, vessel type and circumstance. They cant evolve (at least on-the-go) after the transformation or anything like that.

Originally posted by Triple_Agent_AAA:
Another thing, how come the Necromorphs do not have any vital organs, but they do relay on a blood circulation system, which the blood would spill out violently if any of the major limbs is cut off? For the question of vacuum survival, if the Necromorphs lack extremely solid body structure with high inner pressure - again, something the Xenomorphs do have - surviving the vacuum conditions undisrupted is negative. Taking a look at what kinds of aesthetics do Necromorphs bear in the Dead Space, with guts hanging down from rip open chests and wounds, I say vacuum should be an instant death for definitive majority of the Necromorphs. How come also the Necromorphs do not loose blood instantly just by the way they are put together?
They simply transmutate dead human tissue into something completely different, which grants them additional abilities. There's an audio log, if I recall correctly, about a gas-filled rooms/level which reveals that they can even produce their own kind of atmosphere, all that just from necrotic tissue.


triple_agent Jul 18, 2018 @ 9:26am 
Speaking of the cosmic vacuum again, I may mythologize it a bit with this insta-death feature. It is clear that cosmic vacuum is probably the least human friendly zone one could think of, thinking of the steady-state places, saving for natural anomalies such as quasars, pulsars, active volcano tops and so. What is notable about the vacuum is when things start to move, drastic differences occur. Speaking of the vacuum being possibly lethal to the Necromorphs, first of all I mean the rapid depressurization moment. Without hermetic protection, it can be traumatic to the body. If Necromorphs are on the vague of being open systems due their numerous transformation leftover wounds and weak spots, possibly also soft in body structure - if they are to achieve plasticity required for transfiguration - they would possibly collapse and spontaneously bleed to death under environmental kickback. On top of that, random event may occur with some tertiary object simply hitting them due to violent surrounding air movement or they could be lifted up and crashed against something. Remember the last scene of Alien Resurrection? That dude got sucked out through a keyhole. Sure this is overdone, as the body also has own density and it would rather pluck the hole than go all through it, nonetheless, it is pretty bad.

Vacuum is practically absolute zero temperature, but due to lack of an agent "stealing away" the body temperature of an unprepared guest, the temperature fades away only in the form of radiation, which is slower than for example when being submerged in cold water. Returning to the case of lethal differences, mind that even under the motherwomb of magnetic and atmospheric shields of the planet Earth, one can still get sunburns. Now escalate that to zero protection conditions in direct sunlight. Stars, such as the Sun of Earth, emit various kinds of radiation, the visible light being only one of which. Great deal of radiation is highly detrimental to biological organisms. Planets without atmospheric and magnetic shields, even just the magnetic shields, are barren deserts. So perhaps the cosmic vacuum is not that abrupt danger if approached carefully even with insufficient gear, but for sure it is a place lethal to all life even on a brief distance.

Now, back to your post:

Originally posted by "DeathWantsMore":
Uhm, Marker itself doesn't have a DNA, but it has inscriptions representing some sort of a DNA recombinant code for necrotic flesh, which basically led to direct necromorph creation by humans.
Ha, so that is how they did it. Like an intelligence gateway. Are you an advanced enough species to summon your own doom? Is curiosity going to backstab you again?

Originally posted by "DeathWantsMore":
There's basically only one real marker - The Black Marker and its copies made by, uhm, civilizations. What Black Marker does - it sends signals into the minds which basically makes less intelligent creatures paranoid which leads to their demise (preparing the needed dead biomass) while most intelligent species gets marker blueprints right into their minds, so they can build replicas of Black Marker, they are called Red Markers thus empowering the effect.
That is so cool. Cannot wait to dig more of this lore in the game. The Marker itself is such a symbol, such an icon, that even though not being a real story persona, it is something very charismatic, giving the Dead Space franchise a unique brush. By the way, in the System Shock 2, the biomass did communicate with some of the higher level technical crewmembers, giving them insight to create biomass-based technology, to better spread infection.

Originally posted by "DeathWantsMore":
Once it's done, markers reanimating dead flesh, transforming them into the necromorphs which in their turn must transform remaining living things into necromorphs to initiate a Convergence event (what that is--you'll know a bit later).
So they do it? The Markers make Necromorphs? But they make only those Infector Necromorphs, right? Perhaps it should also be humans who make the first Necromorphs. I mean, how do Markers influence the biological tissue to transform without any physical agent to it?

Originally posted by "DeathWantsMore":
Uhm, no, infested bodies undergo a transformation but only to a certain type of necromorph which depends on the location, vessel type and circumstance. They cant evolve (at least on-the-go) after the transformation or anything like that.
What you head towards now is streamlining of the lore. You say, there are only given types of Necromorphs because the game features only such and such figures. But you see, lore is a book or rather, it is comparable to a book and it is needless to explain why a game or even a movie cannot really wash up to the flexible contents of imagination, best represented with a book. Digital game is the most streamlined form of experience, so it is understandeable it would tell you there are only few types of Necromorphs. Technical limitations. Personally, I do not believe in any such thing as fixed shape of a Necromorph. They do what is necessary. They need killers, they make killers. They need drones and workers, they do it, such as with those re-breathers in the Hydroponics or even the Leviathan itself, who was though capable of defending itself. So I believe all Necromorphs are in the end some kind of mergeable biomass that can physically connect or detach under holistic purpose, remaining in spiritual contact.

Originally posted by "DeathWantsMore":
They simply transmutate dead human tissue into something completely different, which grants them additional abilities. There's an audio log, if I recall correctly, about a gas-filled rooms/level which reveals that they can even produce their own kind of atmosphere, all that just from necrotic tissue.
Hydroponics is a great level. From among the trinity of Necromorphs, Xenomorphs and the Many / the Flood, only the Xenomorphs do not alter the atmosphere in order to spread further the influence, at least basing on what I have learned. Speaking of the Trinity, there is also the Beast of Homeworld Cataclysm, also available under the title of Homeworld Emergence.

Last edited by triple_agent; Jul 18, 2018 @ 11:51am
DeathWantsMore Jul 18, 2018 @ 11:43am 
Originally posted by Triple_Agent_AAA:
Speaking of the cosmic vacuum again, I may mythologize it a bit with this insta-death feature. It is clear that cosmic vacuum is probably the least human friendly zone one could think of, thinking of the steady-state places, saving for natural anomalies such as quasars, pulsars, active volcano tops and so. What is notable about the vacuum is when things start to move, drastic differences occur. Speaking of the vacuum being possibly lethal to the Necromorphs, first of all I mean the rapid depressurization moment. Without hermetic protection, it can be traumatic to the body. If Necromorphs are on the vague of being open systems due their numerous transformation leftover wounds and weak spots, possibly also soft in body structure - if they are to achieve plasticity required for transfiguration - they would possibly collapse and spontaneously bleed to death under environmental kickback, on top of that adding something tertiary may simply hit them due to violent surrounding air movement or they simply may be lifted and crashed on something. Remember the last scene of Alien Resurrection? That dude got sucked out through a keyhole.
Hah, yeah. However you're being way too scientific with the things unknown (for the most part, at least), it's quite interesting although we must note that most of our rules will probably never be applied to any other theoretically discovered race--their technology and world perception could drastically differ from ours.

Originally posted by Triple_Agent_AAA:
Ha, so that is how they did it. Like an intelligence gateway. Are you an advanced enough species to summon your own doom? Is curiosity going to backstab you again?
It's what at the very least led to the first necromorph appearance on earth, yeah, they just made it out of curiosity while studying Black Marker...

Originally posted by Triple_Agent_AAA:
By the way, in the System Shock 2 the biomass did communicate some of the higher level technical crewmembers, giving them insight to create biomass-based technology, to further spread infection.
Yeah, good observation on your end. Actually--I doubt it's a coincidence though. There was a rumor back in 2005/06 that EA's making SS3 but they were lacking one license to actually release the game and supposedly they never got it and this idea was ultimately forgotten by EA, BUT we got Dead Space instead, haha.

Originally posted by Triple_Agent_AAA:
So they do it? The Markers make Necromorphs? But they make only those Infector Necromorphs, right? Perhaps it should also be humans who make the first Necromorphs. I mean, how do Markers influence the biological tissue to transform without any physical agent to it?
There is some kind of infection bacteria, it's also mentioned in some logs, I believe, in various DS games, it's transmitted by contact with open wounds or direct injection, but it does nothing to living tissue and will only act under a Marker influence.
And yes--marker can alter DNA of a tissue without the support of any physical agents, it basically transmits bacterias DNA at a certain frequency. Although it only has an "area of effect" in which it can operate, destroying the marker will all destroy any necromorph under it's influence as well as infection bacteria.

Originally posted by Triple_Agent_AAA:
What you head towards now is streamlining of the lore. You say, there are only given types of Necromorphs because the game features only such and such figures. But you see, lore is a book or is comparable to a book and it is needless to explain why a game or even a movie cannot really wash up to the flexible contents of imagination, best represented with a book. Digital game is the most streamlined form of experience, so it is understanbale it would tell you there are only few types of Necromorphs. Personally, I do not believe in any such thing as fixed shape of a Necromorph. They do what is necessary. They need killers, they make killers. They need drones and workers, they do it, such as those re-breathers in the Hydroponics or even the Leviathan itself, who was though capable of defending itself. So I believe all Necromorphs are in the end some kind of mergeable biomass that can physically connect or detach under holistic purpose.
I agree for the most part, but still I don't recall any kind of on-the-go transformations from them in any game, this feature is just probably absent although it is definitely a probability. Also I don't recall any logs supporting that theory. The "mergeable biomass" is what they are indeed, but it is unknown under which circumstance and from which types of necromorphs they're initiating huge mutations and how much time they need for it.

Originally posted by Triple_Agent_AAA:
That is a great level. From among the trinity of Necromorphs, Xenomorphs and the Flood, only the Xenomorphs do not alter the atmosphere in order to spread the influence, at least basing on what I have learned. Speaking of the Trinity, there is also the Beast of Homeworld Cataclysm, also available under the title of Homeworld Emergence.
Oh, yeah, the hyperspace virus? I think it was a bio-mech tho? Gotta replay Homeworld by the way, never touched a remaster.
triple_agent Jul 18, 2018 @ 12:13pm 
Originally posted by DeathWantsMore:
Hah, yeah. However you're being way too scientific with the things unknown (for the most part, at least), it's quite interesting although we must note that most of our rules will probably never be applied to any other theoretically discovered race--their technology and world perception could drastically differ from ours.
I can agree that a lot of stuff in the end is hollywood bias mixed with pseudo savvy theorizing.

Originally posted by DeathWantsMore:
It's what at the very least led to the first necromorph appearance on earth, yeah, they just made it out of curiosity while studying Black Marker...
Poor bastards. Wait, they are us. Umm.

Originally posted by DeathWantsMore:
Yeah, good observation on your end. Actually--I doubt it's a coincidence though. There was a rumor back in 2005/06 that EA's making SS3 but they were lacking one license to actually release the game and supposedly they never got it and this idea was ultimately forgotten by EA, BUT we got Dead Space instead, haha.
I am fine with that.

Originally posted by DeathWantsMore:
There is some kind of infection bacteria, it's also mentioned in some logs, I believe, in various DS games, it's transmitted by contact with open wounds or direct injection, but it does nothing to living tissue and will only act under a Marker influence.
And yes--marker can alter DNA of a tissue without the support of any physical agents, it basically transmits bacterias DNA at a certain frequency. Although it only has an "area of effect" in which it can operate, destroying the marker will all destroy any necromorph under it's influence as well as infection bacteria.
So it means the Markers can channel biological entities to self produce Necromorph stuff in their bodies, that in turn automatically works as intended, but the root of all this operation is still the channelling principle, which in case of destruction, removes the entire spell? Makes it seem kind of unreal. If it was real, independent, the results would outlive the fall of the source.

Originally posted by DeathWantsMore:
Oh, yeah, the hyperspace virus? I think it was a bio-mech tho? Gotta replay Homeworld by the way, never touched a remaster.
The hyperspace virus. Dunno, did not play the game. But the sundtrack is neat.

One more thing. If I was given a sense of being a genius, part of something cosmic, actually received some intel on how to do amazing stuff, allowing me to unfold myself and my potential, make it happen, get real passionate, if I was given a promise of a better life backed with meaningful hallucinations already making it real in a way, I would become a Unitologist. It simply makes sense for a human. The only thing that would stop me from this is a fate of a very sad, cynical, nihilistic type of person, who lacks even a shallow belief in any kind of happy end in life, thus always being on a mental lockdown. Both ways seem like fates worse than death resultantly. But the sad person has one merit, the individualistic notion of self righteousness.
Last edited by triple_agent; Jul 19, 2018 @ 12:18am
DeathWantsMore Jul 19, 2018 @ 3:37am 
Originally posted by Triple_Agent_AAA:
So it means the Markers can channel biological entities to self produce Necromorph stuff in their bodies, that in turn automatically works as intended, but the root of all this operation is still the channelling principle, which in case of destruction, removes the entire spell? Makes it seem kind of unreal. If it was real, independent, the results would outlive the fall of the source.
It is indeed unreal and they were never close to unveil it's working principles either.

Originally posted by Triple_Agent_AAA:
One more thing. If I was given a sense of being a genius, part of something cosmic, actually received some intel on how to do amazing stuff, allowing me to unfold myself and my potential, make it happen, get real passionate, if I was given a promise of a better life backed with meaningful hallucinations already making it real in a way, I would become a Unitologist. It simply makes sense for a human. The only thing that would stop me from this is a fate of a very sad, cynical, nihilistic type of person, who lacks even a shallow belief in any kind of happy end in life, thus always being on a mental lockdown. Both ways seem like fates worse than death resultantly. But the sad person has one merit, the individualistic notion of self righteousness.
The Unitologist religion based on, uhm, pretentious cr@p, so to speak, they used Altman as their key figure eventhough Altman himself thought it was a bs. All the "amazing stuff" they made up just to manipulate people.
triple_agent Jul 19, 2018 @ 4:07am 
Right as you responded I was about to ask a question, how did the infection with the actual presence of the Infectors spread around the Valor? It must be the influence of the Marker on the Ishimura? If so, it works fast. There was originally only one Necromorph onboard of the Valor, intercepted along with a rogue emergency shuttle drifting in space. If the Necromorph tissue itself can cause infection, all those torn apart bodies that have escaped the Ishimura into the sheer vacuum could be like panspermic roots for the Necromorph infection in loose habitats around the galaxy, which means, it is not enough to kill a Necromorph, it must be annihilated. On the Mining deck there was a gravitational furnace, where the bodies for example could have been cast into. But you can see how organized effort that would take, on top of perfect control over the outbreak. Otherwise, it seems mankind is not really there yet to deal with the Necromorphs.

For the Unitologists, if they can build outworldly stuff from scratch, that is enough shown.
Last edited by triple_agent; Jul 19, 2018 @ 4:08am
DeathWantsMore Jul 19, 2018 @ 5:27am 
Originally posted by ;Triple_Agent_AAA:
Right as you responded I was about to ask a question, how did the infection with the actual presence of the Infectors spread around the Valor? It must be the influence of the Marker on the Ishimura?
Pretty much since they were closing in, there's no other way that pod-drop would work.

Originally posted by ;Triple_Agent_AAA:
There was originally only one Necromorph onboard of the Valor, intercepted along with a rogue emergency shuttle drifting in space. If the Necromorph tissue itself can cause infection, all those torn apart bodies that have escaped the Ishimura into the sheer vacuum could be like panspermic roots for the Necromorph infection in loose habitats around the galaxy, which means, it is not enough to kill a Necromorph, it must be annihilated. On the Mining deck there was a gravitational furnace, where the bodies for example could have been cast into. But you can see how organized effort that would take, on top of perfect control over the outbreak. Otherwise, it seems mankind is not really there yet to deal with the Necromorphs.
They only function under the marker influence and it has a certain area of effect, those mutated wandering body parts would just dissolve in space after traveling a certain distance. Anyway, containing the outbreak seems impossible with the presence of any marker, the only way is it to destroy it quickly and as we can see most people will fail to that.
Last edited by DeathWantsMore; Jul 19, 2018 @ 5:28am
triple_agent Jul 19, 2018 @ 6:47am 
Originally posted by DeathWantsMore:
They only function under the marker influence and it has a certain area of effect, those mutated wandering body parts would just dissolve in space after traveling a certain distance. Anyway, containing the outbreak seems impossible with the presence of any marker, the only way is it to destroy it quickly and as we can see most people will fail to that.
Good, that makes it much better, otherwise Necromorphs escalation would be universal. Anyway, just found a textlog on the Unitology. Okay, I could have used the wrong term. Unitology seems the religion, but influence of the Marker is a direct experience, an equivalent of the spirituality. It was spirituality I was rather thinking about. Acting under the Marker. The true revelation.
Last edited by triple_agent; Jul 19, 2018 @ 6:48am
DeathWantsMore Jul 19, 2018 @ 9:57am 
Originally posted by Triple_Agent_AAA:
The true revelation.
Altman Be Praised, lmao.
triple_agent Jul 19, 2018 @ 10:23am 
But I guess if the Marker is nearby, there is really no choice, everyone goes mad alike?
DeathWantsMore Jul 19, 2018 @ 11:10am 
They go mad either way, yes, some will be drown in dementia and hallucinations and others will be obsessed with building and studying markers...
triple_agent Jul 19, 2018 @ 11:30am 
Y'know, my perspective is more life orientated, meaning, if something gives you a sense of purpose, passion, actual result, it cannot be bad in the end. But say, no tinfoil hat protection?
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Date Posted: Jul 17, 2018 @ 11:33am
Posts: 66