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well enemies on hardmore on your basic plasma cutter take about 6 shots to the limbs to be killed, which is exactly how much ammo they drop. Impossible mode is actually harder. Collect power nodes, upgrade your damage, with the very first dmg upgrade for PC you will kill a standard necro in 5 hits instead of 6 and so on, upgrading damage is essential. Also, don't use bad weapons like flamethrower or line gun, they are inefficient
Pick one or two weapons to use exclusively and sell all the ammo for everything else you find back to the store. Keep the money until you either can significantly upgrade your gun or absolutely need to buy ammo for your gun. If you do it right and are good at aiming, you can be absolutely rolling in cash even on impossible. Just don't blow it all on nodes without considering if you might need to buy more ammo to get you through areas of the game with few drops.
If you use the plasma cutter, aim for the legs first to slow them way down, then shoot off both their arms or their head with a couple of shots. That should kill them.
dont ever shoot at any heads. Aim for the limbs or the tentacles, period
Also, ripper is actually the most ammo efficient weapon as 1 blade could be enough to take down a black necromorph and do dmg to the 2nd one
In 1 full game you can get ripper and either PC/Pulse Rifle fully upgraded easily, if you dont use too many medpacks and sell them all instead
Also heads are fine to shoot at in my experience. You shouldn't shoot at them first, but you can totally finish an enemy with a headshot if you know where to aim. Maybe I'm talking about neck shots, in hindsight. You don't just want to shoot into the top of the skull, but at the base of the head. When you shoot an enemy it does damage to both their limb health and their total health. Plasma Cutter has enough spillover damage you can kill them with decapitation once they are legless. Also, when they are legless you can shoot both arms together when they bunch up to pull themselves forward, but it's very finicky.
Ripper is the most efficient and probably a good weapon, but I hate it so much. I don't know why, it was my favorite weapon on the mobile game, even moreso than the plasma cutter. But in this game I just really dislike it. I don't think I've even fired it more than twice total. Same with the flamethrower.
idk what you are talking about. There seems to be no real locational dmg in this game. Dmg to limbs comes to full potential whether you are aiming at their legs or arms, and headshots will do less dmg than an arm shot. On hard more they take exactly 3 shots in the leg and 2-3 to the arms depending on whether you can line up all 3 points of your cursor with Plasma Cutter to hit the limb or not (at 10 base dmg). At 12 they always go down with 5 shots to the limbs. Shooting at no head or neck yielded any beneficial results to me
As an example, say a basic Necromorph has 100 health. It's legs have 30 health. If you sever the leg by reducing the leg HP to 0, you not only remove 30 HP from the necromorph pool, but a percentage of the total HP pool per shot. So if you hit them in the leg for 12 damage, the leg HP is now at 18 and the total HP is now at, say, 85 because it's not only taken the limb damage but the HP spillover damage as well. That's how they get the multipliers so that shooting limbs make them take more damage. Except in actuality the numbers are probably much higher for the total HP pool and the HP spillover much more severe, that way shooting torso is real ineffective.
If your gun is upgraded to do more damage, even though you overcap the limb health system the damage is not entirely wasted because of the HP spillover system. So if you shot a 6 health limb with 12 damage, you wouldn't waste 6 damage, you'd have some of it carry over into the total HP pool.
There also seem to be some insta kill scenarios. If you manage to sever all 5 limbs (legs, arms, head) of a necromorph, they die even if you theoretically did not hit the HP total pool. I imagine they wanted to prevent flopping torsos from damaging you, as it's a bit ridiculous.
All of this so far basically falls right in line with what you're saying. It takes 5 limb shots to kill a necromorph because you've dealt enough spillover damage by severing limbs to add up to the total health pool of the necromorph.
The only thing that I'm saying is that decapitating necromorphs by shooting their neck also counts as a limb, their head is also a limb. As long as you hit the right spot and take their head off, it's the same as shooting off an arm. The benefit of killing their head is that they no longer can run straight at you, they have to wait for you to be nearby. So tactically, I always shoot at legs. If I get both legs with my shots, I line up a killshot. But If I only get one leg, I take the head off quick so I can deal with other necromorphs before going to go finish that one off.
pulse rifle is *extremely* efficient once fully upgraded, there's a very good reason Visceral nerfed the ♥♥♥♥ out of it come Dead Space 2.
You are also 100% correct about the decapitation thing and your health system observations, I know this because I have noted that with lurkers for example you can just shoot them anywhere and they will eventually die(which doesnt take as long as other necros because they dontt have as much health)
How do you know what area will have low drops?
Are you sure I shouldn't focus on upgrading my stasis?
As for low drop areas, on Hard it might be possible to remain ammo neutral if you're real careful, but on Impossible you're always losing some ammo considering not every necromorph drops the 6 bullets you need to kill them with the plasma gun. Technically you can sell the other drops for a pack of ammo, but you have to have a store for that. So in other words, low ammo areas are the long stretches between two stores, when you get drained of ammo and your inventory fills up with sellables.
The ship you have to explore that crashes into the Ishimura doesn't have very many drops and has a very, very long time between shops. I ran out of ammo there in the final lockdown room you have to pass to get to the next shop. (Right after the lasers, the big long sleeping quarters). I had to run around and reload saves over and over to get plasma ammo.
Stasis should definitely be upgraded. It's awesome to use to stomp off limbs for finishing enemies when you know there's a recharge station nearby or you're low on ammo and need the extra few shots. I just prefer getting my gun fully operational before stasis. It's like, would you rather have more health from suit upgrades to tank a hit, or have a gun that just stops you from taking hits completely? I see stasis like that, where it's really nice to have in addition to a good gun, but the gun should come first. But then again, referring back to my goblin brain, I hate using the consumables so I just never had stasis energy packs, I sold them all.
@Cujo i aim for limbs always with pulse rifle, its actually very goodd at taking necromorphs down if you aim for limbs andd have it upgradded, and its alt fire is stellar if you are surrounded on all sides
Thanks for your help dude, you helped me have a better idea of what im trying to do here and how to not get ♥♥♥♥♥♥♥♥♥, now for example i wouldnt have bought a lvl 2 suit ASAP and instead sunk the money into more nodes for upgrading my gun
even on hard you shouldn't really have that many issues ammo-wise. Most enemies will drop either credits or ammo and necromorophs after a couple of weapon dmg upgrades will start dropping MORE ammo than you spend killing them
My statement would only be really fair for impossible mode where enemies drop 3 PC shots while they take 6 to kill
yea but there's the bit taht an unupgraded PC on hard takes 6 shots and you can get only 6 shots back, and then as upgraded it takes less andd less but the ammo efficiency isnt the greatest.
Then add in my own personal experience how hard and impossible throw *more* enemies at you, and yes I can very easily see having big ammo issues depending on whats going on