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well, i'll admit its kinda silly, but there's been a long running idea that Gunner Wright voiced Isaac in Dead Space 1 -- he didn't, he wasn't even involved in the series till the sequel. My theory is that Isaac's voice is assembled out of a bunch of stock screams and grunts that EA purchased from a sound library, I know at least two that are ripped straight from the same library that Doomguy's death screams are from from Doom 2 and 64.
Also, to my surprise, there's not a single /single/ video out there (on youtube or the internet at large, as far as I can tell) that have all of Isaac's DS1 vocalizations. Sure, DS2 and 3, but nothing for DS1... I can see why now, considering how much of a pain it was to extract them. Even then, there's still some missing that I stitched in from various audio streams -- with a folder full of his voicelines, I can try and find their original sources and debunk the Gunner Wright thing while also giving some nifty insight on how they created Isaac's "voice" in the first game without a voice actor.
was that long and pedantic, yea sorry.
Long and pedantic? That was frankly interesting to me.
Isaac in DS2 & 3 sounds nothing like he did in the first one, to me at least. Never gave any credence to the claim. -And that of his DS1 vocalizations never being on Youtube was also a complete mystery to me, given how well acted they are. Guess they're indeed that hard to extract. Now it seems they happen to be from a stock-sounds library? Like, for real? The acting in them is so damn good.
I mean, if you gather enough proof, and make a video proving it, while providing the source audio files... man, that would be bloody epic alright. Hearing those audios without the filter would be awesome as well.
Big, niche news:
So I reached out to Dave Feise, one of the audio engineers for the game to get his angle on how they went about crafting Isaac's voice. Get this, Isaac's voice is actually done by multiple people /and/ stock audio.
Dave did the small pain reactions and breathing exertions, and it's probable that Don Veca (the audio director) did some of the bigger screams and grunts. Either that, or someone else in the studio. Neat stuff, right?
Absolutely neat, yeah.
Seems like they really put dedication into his voice, even when the character doesn't utter a single word. Strange, but amazing nontheless. I couldn't recognize any stock audio in his voice, and somehow, the stock vocal sounds, and those from the audio engineers overlap seamlessly. I can't tell which one is which.
Did Dave say anything about the voice filter he has? if we can... call it that.
Might sound stupid, but that was what gave me the initial interest to play the game -the stomping mechanic, and those manly screams the character would let out. Quite therapeutic.
I apparently found other applications that in theory should convert files, but they can't do it.
Found "ealayer3.exe" "ds3_sbk.exe" "libmpg123.dll" and "ea.bat"
When using them on ".exa" or ".snu" it gives the error "The EALayer3 parser could not be initialized (the bitstream format is not readable)."
Maybe someone can send me their version of the application? I searched the entire Internet, but I still haven't found anything else.
Mate, come back, someone's requesting help with this, and I can't remember the process very well.
Alternate source, Here.[reshax.com]