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From how I see it though, being unfamiliar with the OTS camera movement like you said is a much more likely cause... but who knows for sure.
The frame rate stuff is difficult to surmise because I personally don't know 'what' has the authority to take control of 'what'. Meaning, I don't know if games can override the system wide refresh rate or whether can only attempt to equally space frames of lower rates in with refreshes. I use old TTFL monitors and they max at 75Hz. Before you mentioned, I would assume the game would consult the monitor with an algorithm for the best fit. Ie: I assumed it would switch my monitor to 60Hz if it wanted to exact 30FPS at 1 frame per two screen cycles. If, however, it doesn't, then 75Hz->30FPS is gonna cause some additional pulsing
Anyway, enough about all that. For now I'll go with my addendum and your partial endorsement and see how I go. Even if it genuinely is at 30FPS it seems smooth to me.
It is tied to monitors refresh rate.
Then force Vsync externally with Nvidia Control Center.
Works fine, game runs at 60 FPS with no problem like that.
Dead Space 2 has the same problem.
DONT unlock the framerate over 60, there are multiple physic puzzles in the game that does not work and glitch out if your FPS are over 60.
I have an AMD card. I run Dead Space 1-3 with Radeon Chill w FPS capped 80-140, enhanced sync, and FreeSync. It's a very smooth experience with no noticeable input lag. I've played all three games for 40+ hours apiece and have never noticed any physics issues beyond the occasional twitchy corpse.