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Assumptions man. Rarely a good thing.
RPG is a catch all term that has no strict definition in today's gaming.
Some RPG are story heavy, more comparable to a "Choose your own adventure" style of RPG, with all the heavy lifting done by the storytelling.
Bethesda RPGs were never that. Bethesda RPG are like that DM that allows you to have fun with all the manuals and obscure builds in D&D, allowing you to play a broken character that makes no sense.
They were never about the story, one of the most downloaded Skyrim mods is the Alternative Start one, that allows you to skip the main quest until you visit Helgen. Bethesda style of RPG is more sandbox and driven by the gameplay mechanics, not by the storytelling.
BSG isn't good at epic stories, they're good at crafting lore and environmental storytelling, all of their best stories are in the side content, guild quests, DLCs, small random stories that appear when you enter a cave about a group of archaeologists that hired a junkie as a guard and they were ambushed by the Falmer while studying an old Dwarven ruin. That kind of stuff.
If you ask any player with 1000+ hours on Skyrim you'll find out that most of them finished the game only once or twice. I have a similar amount of hours on both Skyrim and Oblivion, I never finished Oblivion and I saw Skyrim ending only once. Never even started the civil war quest.
Quality doesn't mean a big heavy story on rails that constantly gets in the way of all the fun stuff, they tried that with Fallout 4 and that's why I didn't like it. Too story-driven. I don't care about the MC's son that got kidnapped, I wanna explore, build stuff, find what happened to that abandoned Vault. I don't want every faction to be an exclusive way to an ending. I want different, parallel stories I can play independently from each other.
They seem to have understood that with Starfield, the story this time around doesn't sound as cumbersome "save the world" as in some of their past games, and the trait/background stuff seem to have been designed with replayability in mind.
The main story for Starfield sounds like:
And then the main story is going to progress only as you find more artifacts, if you search for them, no ticking clock, no time constraint, no feeling like you shouldn't be doing this cooking contest side-quest in Akila city because the universe and the space-time is collapsing if you don't finish the main quest.
To finish, Bethesda RPGs are the only games in which I can really roleplay a character.
I already have in mind a build for a character, maybe the long-hauler background, the spaced trait. Someone living their lives on mostly on their ship and not down in a gravity well, probably alligned with the free colonies. Starfield equivalent of a Belter from The Expanse.
That's going to give a ton of maluses when then I'll spend most of my time on the surface of planets, exploring and fighting, but it's not about picking the most effective build or the strongest weapons, it's about picking what would make sense for the character I'm choosing to play.
That's what I like about BGS RPGs, they give me the world, the lore, the sandbox, I bring the roleplay and the character.
We can actually roleplay in their games no matter what style i want, it's simply great and it has been like that since Arena and Daggerfall.
False. Bethesda provides a quality sandbox experience with meaningful RPG elements.
No you wouldn't. Based on what you've already said, the games industry apparently can't produce quality. Applying more effort towards failing to produce something doesn't force it to come into creation.
False. If you think storyline determined the success of most gaming companies, you are misinformed.
It is the purpose of a game to keep players busy. It's easy to call something meaningless when you make no effort to describe in detail what isn't.
It's easy to pretend your expectations are reasonable when they are dripping with fallacies and oversimplification.
yet we simply don't know the quality vs quantity values
Always enjoy seeing you reply to people here on the forums. Kisses <3
There's no such thing as a "real RPG".
Whatever your strict definition is you're going to leave behind some critically acclaimed RPGs.
In my definition of RPG, what I'm meaning when I say "RPG", the kind of freedom and the sandbox nature of Bethesda games are really essential elements. But I know my personal definition is biased and more related to the pen and paper concept and sandbox nature of what an RPG is.
Every time a discussion about what a "real RPG" is for gamers starts it looks to me that it's not a genre but a shape shifting label applied to some games that the community really like, as an honorific more than a description.
Sometimes it's Skyrim, sometimes it's TW3, other times it's not an RPG if is not story-driven. Sometimes is the character creation, others the turn based combat, or the isometric view.
Every time it changes requirement and definition to fit with the game you're putting on a pedestal or look as far as possible from the game you're ♥♥♥♥♥♥♥♥ on.
What's an RPG? I don't know.
Are Bethesda RPGs "true" RPGs?
Is that band I like true Metal, or it's more like melodic Scottish pirate alternative punk Caribbean space rock served with a cute little paper umbrella in the glass? I don't care.
What I want? I want to create my character and explore a new lore, a new universe, a new story. Like I did in Skyrim, in Fallout 3 and 4, in Oblivion, and, yes, even in Fallout 76.
Am I going to find that in Starfield? Well that's what Bethesda is good at, so I'm betting that yes, Starfield is just going to be another Bethesda game with incremental upgrades that come from the lesson learned with the previous titles.
Also, every game is children of the era it released in. Back when Skyrim released, but also Fallout 4, the market was steering away from more in-depth gameplay mechanics and more toward the more streamlined action-adventure kind of games, not on rails but almost. Nowadays the trend is the opposite and people want, again, deeper systems and complex games and even more typical action adventure titles are including more complex (""RPG like"") gameplay systems.
The steps they've taken in that direction, and away from the direction Fallout 4 was heading towards, are clear in what was shown in the direct. The background, skill and trait systems are good examples of that, but even the persuasion system reminds me more of Oblivion than the simple skill checks of later games.
If you think that wont keep the consumer invested in this game with Multiple saves going on per day .. Shoot, my mood will dictate Universes & worlds, and when mods come in a 3rd universe will be separate and load differently.
the only thing consistent is the main story options
Game will be goty
story might be flat but as far as replay ability Cyber punk 2077 better hope that DLC turns Night city into GTA 6