Starfield

Starfield

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Bosmang Jun 18, 2023 @ 9:51am
Flight Model & Control Options?
This is going to be a BIG issue for PC players coming from games like Elite Dangerous, X4, etc.

If we aren't getting 6 degrees of freedom & support for HOTAS/Joysticks, they need to rip that bandaid off now along with the 30fps one.
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Showing 61-75 of 89 comments
Originally posted by joebro:
Best answer I can give ya is it's a Bethesda game, so SOMEONE is going to mod it in eventually.

ya but how do you make the gravity not jank as you lower through various atmospheres I think people are thinking less No man sky and more Kerbal space in terms of "expectations"
Berserk Slayer Jul 22, 2023 @ 5:03am 
Originally posted by jclosed:
Well - This game is mainly an RPG game, like Skyrim and Fallout. That means there will be a LOT of FPS scenes. I don't know about you guy's, but after trying to play a first person shooter with a joystick once, I never felt the urge to try that ever again.

Yeah that's not how it works, quite a few games combine first-person with HOTAS or other control schemes, this doesn't mean everyone in Elite, X4, SC etc is trying to do the first-person bit with their flight stick, steering/wheel/whatever when they leave their ship/SRV/car controls lol.

It is normal to switch to your preferred first-person control scheme when you go on foot. Maybe for a small minority of people their preferred first-person controls are HOTAS, but for most it is M+KB or (ew) a controller.

Last edited by Berserk Slayer; Jul 22, 2023 @ 5:05am
tilarium Jul 22, 2023 @ 5:08am 
Originally posted by Knottypine:
While I use HOTAS for some games, I'm not really expecting that to work. What I do hope though is that players can at least use more than one input device simultaneously. I would prefer to use mouse and keyboard for walking and maybe pick up my Xbox controller for flight.

I’m going to have to give this my endorsement as well. Depending on the depth of space flight, lack of a joystick is fine (especially because my last girlfriend said mine kinda sucked and I haven’t gotten a new one yet). But Mouse and Keyboard (no clue why my phone capitalized that) is sometimes tricky, so I might pick up a submarine control interface for the space aspect if it’s supported.
kdodds Jul 22, 2023 @ 5:20am 
Originally posted by Benny the Spaceman:
Originally posted by jclosed:
Well - This game is mainly an RPG game, like Skyrim and Fallout. That means there will be a LOT of FPS scenes. I don't know about you guy's, but after trying to play a first person shooter with a joystick once, I never felt the urge to try that ever again.

Yeah that's not how it works, quite a few games combine first-person with HOTAS or other control schemes, this doesn't mean everyone in Elite, X4, SC etc is trying to do the first-person bit with their flight stick, steering/wheel/whatever when they leave their ship/SRV/car controls lol.

It is normal to switch to your preferred first-person control scheme when you go on foot. Maybe for a small minority of people their preferred first-person controls are HOTAS, but for most it is M+KB or (ew) a controller.
Don't know if you're aware though, but BGS has never really done this seamlessly without the help of mods. For example, FO4 requires a mod to auto-switch from gamepad to kb/m. Unless they removed that need to switch (i.e. both are simultaneously active), you'll need a mod or be stuck turning controllers on/off in settings to switch from one to the other.
Bosmang Jul 22, 2023 @ 6:18am 
Originally posted by Benny the Spaceman:
Originally posted by jclosed:
Well - This game is mainly an RPG game, like Skyrim and Fallout. That means there will be a LOT of FPS scenes. I don't know about you guy's, but after trying to play a first person shooter with a joystick once, I never felt the urge to try that ever again.

Yeah that's not how it works, quite a few games combine first-person with HOTAS or other control schemes, this doesn't mean everyone in Elite, X4, SC etc is trying to do the first-person bit with their flight stick, steering/wheel/whatever when they leave their ship/SRV/car controls lol.

It is normal to switch to your preferred first-person control scheme when you go on foot. Maybe for a small minority of people their preferred first-person controls are HOTAS, but for most it is M+KB or (ew) a controller.
This.

Ideally, I'd use dual sticks to take advantage of 6DoF for ship combat. The right stick would control roll, pitch & yaw while the left stick would control thrusters (forward, reverse, up, down, right, left).

On foot, I'd still use the left stick for movement, but I'd probably switch to a mouse for aiming/looking around.

This game might be a Bethesda RPG, but it's also billed as the ultimate space game. If it has a dumbed down flight model, it won't be that...

It will just be No Man's Skyrim and I'll wait for it to go on sale.

:steammocking:
Mathias Giovanni Jul 22, 2023 @ 11:34am 
I bought the constellation Xbox controller for the game. It’s a really nice controller. I may switch between board/mouse and controller.

It actually is a really nice controlled and it’s nice that I know game prompts will be the correct ones compared to my ps4 controller.
Danyel Jul 29, 2023 @ 8:47pm 
I hope if the flight model doesn't blow nuggets it will allow the use of a joystick or hotas for ship flying/combat but allow you to pick up your gamepad for fps gameplay.
Knottypine Jul 29, 2023 @ 9:56pm 
Originally posted by Mathias Giovanni:
I bought the constellation Xbox controller for the game. It’s a really nice controller. I may switch between board/mouse and controller.
My plan is the same. Mouse and keyboard, and then controller for flight. I just picked up the headset and controller. They look pretty slick.
Mathias Giovanni Jul 30, 2023 @ 12:46am 
The game is built to be accessible to mainstream players and consoles. So people can just pick it up and play.

It’s unlikely it will have full HOTAS. But I bet you can map controller with steam and get a bunch of it to work if you really want a joystick.

it’s highly likely focused around a game pad.
Mathias Giovanni Jul 30, 2023 @ 12:49am 
Originally posted by Knottypine:
Originally posted by Mathias Giovanni:
I bought the constellation Xbox controller for the game. It’s a really nice controller. I may switch between board/mouse and controller.
My plan is the same. Mouse and keyboard, and then controller for flight. I just picked up the headset and controller. They look pretty slick.

I’m enjoying them. The constellation game pad is my new favorite. The head set is decent. I do like the sound effects and the looks of it.
Thorley23 Jul 30, 2023 @ 1:00am 
Originally posted by Bosmang:
This is going to be a BIG issue for PC players coming from games like Elite Dangerous, X4, etc.

If we aren't getting 6 degrees of freedom & support for HOTAS/Joysticks, they need to rip that bandaid off now along with the 30fps one.


You might have the wrong idea about this.

While not 100% reliable there are people in some of my Elder Scrolls Online guilds claiming they have been beta testing this game, and while I don't believe everything that seems to be coming from this crowd, i am reporting what they said at least, such as within the Offline discussion in another thread.

At any rate when they were asked about space combat they said outright this isn't anything remotely like a "piloting simulator". The game is very much an RPG, even in space, and while in real time your build and character skills have a lot more to do with anything than any kind of precise movement or ability on your part for the most part. Among other things you aren't really going to "dodge" anything for the most part as your enemies sort of just auto-target your ship.

The closest they could explain it is sort of like the ship combat in "Star Trek Online" but not exactly. From what they were saying is that among other things your character isn't flying the ship like in say "Elite" or whatever, and thus there is no dog fighting. They are effectively the ship commander, and they have a crew on board the ship that is doing everything and so you have like a pilot, a gunner, etc... and so while your controlling it as the player, the effect is not anything like one of those space freebooter dogfighting games, your attacks are pretty much telling your gunner to fire the turrets or whatever at an enemy, and your defense largely comes down to the ship's defenses more than your ability to say avoid fire, or get behind someone and stay on their tail or whatever, in fact when asked they were saying that pretty much doesn't happen.

While I guess you could in theory move behind an object to block LOS or something, the way it sounded is you more or less move around, while you determine who is being targeted and what kinds of things to use, while your ship automatically exchanges fire back and forth, targeting the enemy you designate when things like this happens. It being a lot more "Star Trek" like than "Elite" or "X" like.

This could be inaccurate, to be fair those talking about it were having trouble explaining it, but this is how they described it, and they made a big point about how the whole idea was that you were like the Captain/Commander, your character isn't generally personally doing anything in combat, your crew is.

When someone who hates space sims was asking about needing to dock, land the ship, or how easy it was to say run into space rocks or whatever, they were told this is pretty much a non-factor. It's basically not that type of thing apparently.
Thorley23 Jul 30, 2023 @ 1:35am 
Originally posted by Bandy:
Originally posted by Jack Greedy:
Im so hyped for this game, i started to have dreams about it :) . Just like a teenager again.
Marketing and rampant forum hype sets unrealistic expectations plain and simple. I look forward to it as well, but false hype will diminish your enjoyment.

Those who rode the uber hype train for CP77 were ultimately disappointed, while in general those who paid no attention to pre-marketing CP77 actually enjoyed the game (on PC anyways). For the most part, why there seemed to be two vastly different review opinions.


I feel similarly, but I mostly blame marketing for over-hyping games. The problem is when they make promises that they simply had no intention on delivering on.

As far as CP77 that had some very different problems. One of those problems was that the expectations of it were heavily based on "The Witcher 3" and what it had achieved, and simply put a lot of people wanted this to be "Cyber Witcher" and people were vastly disappointed simply because it was first person as somehow despite being told again and again what this was, people assumed you were going to be able to see "V" all the time doing all this cool stuff in combat.

CP77 also had major problems with political attacks being waged against it, some of which might have actually been backed by competing companies. Those attacks lead to them working to change the game to address the identity politics stuff people were screaming instead of properly polishing the game.

I don't think the problem with CP77 was that expectations were unrealistic, they were just the wrong expectations, combined with the game being buggy, and a hate campaign being launched against the game for being a Cyberpunk game as opposed to a lecture on modern left wing morality.

One issue I think Star Field is having is that so little is known about the game 2 months before release that people have wildly divergent expectations of what this is even going to be in a lot of cases, that it's natural some people are going to be disappointed.

To put it into perspective, this thread was created by a guy hoping the game is going to support his flight sticks and talking about the expectations of "X" and "Elite" players. Yet the majority of stuff I've heard from people claiming to know (real or not) have said the game is nothing like that. There is literally nothing reliable about how the space components of this game work for anyone to judge by. Notice further in the thread you have people excited for big ships with turrets, which is closer to the experience that was described from the beta testers, not exactly dog fighting/flight stick type game play.

Going by those two expectations note that one group of players there is going to be deeply disappointed, no matter who is right. This is one of the problems with the almost complete silence Bethesda has on this game when you get down to it.

I mean look at it this way, if someone told you that the game had fully customizable genitals, and an in-ship zoo where you could collect alien wildlife and have sex with the animals in an effort to compete with "Baldur's Gate 3" and it's gay bear sex promotion, would anyone be able to definitively prove it wasn't true? That right there is the problem. I mean for all we know there will be some kind of weird achievement to bugger every quadroped in known space or something, and you'll constantly have to spend your hard earned cash on space lube to earn this epic badge for your steam account. :)


(( I very much doubt that will be a thing but I hope you get the point of the joke I'm making ))
Bandy Jul 30, 2023 @ 3:18am 
Originally posted by Mathias Giovanni:
It’s unlikely it will have full HOTAS. But I bet you can map controller with steam and get a bunch of it to work if you really want a joystick.
NMS you can use whatever you like, joystick, controller, KBM. There is no reason (other than time=$$$) that BGS cannot support JS...

Originally posted by Thorley23:
... While not 100% reliable there are people in some of my Elder Scrolls Online guilds claiming they have been beta testing this game, ...

At any rate when they were asked about space combat they said outright this isn't anything remotely like a "piloting simulator". The game is very much an RPG, even in space, ...
A coworker's husband works at BGS Maryland. Unless your guild friends also work for BGS then they are NOT beta testing. Period.

And yes, <most> of us know SF is not a full-blown space sim, and those here complaining about 6 dof for ship motion are looking at wrong game. Still, that does not matter, I want to use a JS to fly my ship because it will provide an interface that will feel more like flying a ship! Get it?

If you have a good JS it should have its own software driver to remap input, but would be nice if BGS simply opens up mappings to other input sources.
Last edited by Bandy; Jul 30, 2023 @ 3:28am
Bosmang Jul 30, 2023 @ 6:13pm 
Yeah... If there's not a good flight model, there's no need to screw around with a joystick.

I guess I'll just wait for a sale. I'm definitely not paying full price for half a space game.

This is really disappointing, if true & I wish BGS would be up front about it.

PS

I was really hoping this would be like star citizen, but you know, an actual working game...
Last edited by Bosmang; Jul 30, 2023 @ 6:16pm
Originally posted by Bosmang:
Yeah... If there's not a good flight model, there's no need to screw around with a joystick.

I guess I'll just wait for a sale. I'm definitely not paying full price for half a space game.

This is really disappointing, if true & I wish BGS would be up front about it.

PS

I was really hoping this would be like star citizen, but you know, an actual working game...
lol
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Date Posted: Jun 18, 2023 @ 9:51am
Posts: 89