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You don't put in enough, people complain about not enough. You put in a lot and people just say it'll all be shallow.
If you're referring to FO:76 as one of them, then that wasn't one of their SP games, but was made by their then newest and least experienced Austin team.
If anything you could consider FO:4, as that was the last of their SP action RPG games before Starfield that all of BGS worked on.
Wouldn't matter how much testing is done. The game will be full of bugs and laggy for some. That's gaming. It's not changing.
True you can't please everybody, but with 99% of the things shown in the showcase being optional (base building, ship customization, 100% each planet...etc), people can choose to play how they want.
Thats a good thing. The gameplay look polished, but we all know when millions of players pick start playing things unaccounted for are bound to come up.
You managed to plug the letters R-P-G about seven times.
Good thing you have nine lives. You've got two left.
It's an Action/Adventure, not a role-playing game.
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They couldn't possibly put too much into a game of this magnitude. If anything, people will be demanding more.
They'll demand expansions. And they'll get them.
And yes, even if this game is a little rough around the edges, it will be impressive. The building, exploration, and visuals alone will have people enamoured for hundreds of hours.
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Obsidian's Avowed will not be open world. It'll be zones, like The Outer Worlds.
The "what dictates an RPG" argument has been argued for years and its not a "I'm right and your wrong" type of thing. You start out with a very smart response over a topic that is NOT objective lol. Also I'm not a cat so don't treat me like one ;)
Some people need skill trees, branching paths, multiple dialog choices...etc, for something to be constituted as an RPG. Some (like myself) will call a game a RPG is it gives the player the TOOLS to ROLE PLAY as ANY type of character (or class) you want, which is exactly what most if not all Fallouts/Elder scroll games do. Was the RPG "elements" deeper in older games? Of course but there is no way you are going to tell me Starfield has no RPG elements to it.
So, your just telling me your OPINION about the definition RPGs (which is fine), but this topic you chose to come at me with is 99% SUBJECTIVE and differs from player to player.
I also never said Avowed was open world I simply compared it to the ES/Fallout games because Obsidian has been wanting to make a game like F:NV for a while. I played Outer Worlds at launch and it was mediocre at best especially compared to the freedom that F:NV provided.
Your post was nothing more then "I want to correct you and make huge assumptions about your post" lol
definitions of genres of games is not subjective lol
they're objective, by definition
like If someone says they think Fifa is an RPG just because they can role play as a footballer then they're just wrong
I never said there was not a standard for labeling/defining game genres. The guy I responded to said Starfield was an "action adventure game" and not an RPG. Yet it is marketed by the creators as an RPG and I argued that Starfield WAS and RPG (so I agree with you).
When I was taking about subjective views on a games genre I was mainly talking about the line of when something is a "action game" over and "RPG". When 99% of modern games that release now a days are a combination of multiple genres, new sub genres start being created constantly, and people start arguing over things that are no longer black and white.
I take the stance of, if the devs say its a certain genre, then I will take their word for it, because its their game. People can argue over what they think the genre is all day but I don't really care at the end of the day.