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I have 1100+ hours in game and it is enjoyable i my opinion.
I'm not looking for approval. I'm looking on opinions regarding the statement.
I'm someone who generaly tends to explore a lot. So I wondered if staying within the quest system would significantly improve the likelyhood that I enjoy this game.
Just try it on GP. Then you can explore all the aspects of the game and decide which bits you like to play. Personally, I avoid jumping straight into main quests, whatever the game, and spend a bit of time just 'looking around'. For example, just start the game, play the main quest up to the point where you get to a city, and then sped a bit of time exploring that planet and city and doing some minor side quests you will come across.
You have plenty of opportunity to explore as you go about following the quest objectives.
If you're looking for exploration this game is not it.
I'll just give it a go and play as I normaly would and if it clicks it clicks.
Apparently there are several kinds of fun to have in this game.
The issue a lot of gamers have with SF is that the Points of interest are random and repeated which causes them to loose their specialness. They are awesome the first time you visit them though. And the planets are mostly empty. The way BGS designed it is that as you quest more and invest more time into the game, more/newer points of interest will begin manifesting into the game world, but this takes 100s of hours to begin to notice. And most don't have that kind of patience. Which is understandable. However, if you visit the different planets with the intent on getting resources and admiring their beauty or finding fun and interesting landscapes to build outposts, then you will like them. If you go to the different planets expecting to consistantly find new and interesting hidden things, then you will be disapointed. There is some of that, but it is much more rare than repeating points of interest.
If you go into Starfield with this information and the right expectations, then you should have yourself a good time. And I hope you do. I certainly have.
Yeah but there's a quote I like quite a lot.
"You need to meet a game half way"
Meaning:
If I play Barbie Horse Adventures I shouldn't expect Horses with War Armor but maybe there is a realy indepth collection of cool leather saddles I can choose from.
So, for Starfield it's maybe I expected a grand universe with countless of things to do and discover.
In reality Starfield can have a grand universe with a big variety of things to do and discover but only if you follow quests and the events they trigger in the game world.
I generaly think that's the best way to play games.
But then yes it's true you can mostly ignore that aspect and stick to the scripted stuff, which would still have you exploring planets but with more of a purpose.
I sat down this evening, with a couple of hours idle to fill up, and I decided I'd skip away from the Shattered Space DLC content and check out the "At Hells Gate" Creation[creations.bethesda.net], a free Doom-inspired added location/quest/gear mod that came out recently.
I spent the better part of an hour jumping system to system engaging in some space battles, exploring a couple of places I'd never seen. Lost track of time before I thought to myself "Doom-inspired? It should be around Mars somewhere" and realised I'd forgotten to trigger the quest (listening at an SSNN [Settled Systems News Network] kiosk). Oops.
But, I've explored the game a lot, done most of the major faction missions and made myself very familiar with the game. When I started, I found it most engaging to follow the main quest for a bit, then I switched to the United Colonies quest line, in the middle of that I jumped to the Freestar Collective one, and along the way did the 4 major Constellation companion quests too. Plus a bunch of side missions along the way picked up in space or at the locations the primary quests send you to.
To perhaps sound contrary to the "play how you want" style advocates, which honestly is typically how I do go, I believe there is a genuine risk of the game making a bad, perhaps very bad, first impression if you go way off the beaten track and just start visiting random systems and planets without first playing through the crafted content. (I suspect a lot of the harshest critics did this, and it is near impossible to erase that first impression.) I enjoy just wandering, visiting random planets in random systems - but I've "been there done that", with the rest of the game.
Perhaps I'm explaining it badly, and while you might fall into that niche of players who love just quietly exploring random appearing planets to see nice vistas, I fear there's a greater chance of perhaps straying, finding barren planets and thinking "oh, this game is empty" when it isn't.
I rambled. In short: my advice is to make yourself at home first, and then explore without specific missions driving you. There's a lot of small random content to find, but it's going to feel sparse unless you first learn that the main systems hold a wealth of content. In my humble opinion anyway :)
There are quests for most gamers' flavours:
Gallery looter shooter? check! Space-Flightsim? Check! Dialogue-heavy detective-work / clue finding? Check! Grand Space Opera main questline? Check! Sandboxy EconoSim? Check! etc. etc...
..some people just love to bicker about certain aspects of the game, but - that's often enough just their opinion, to which they're ofc entitled. What stries me as the best part is that, apart from when you're in the middle of a questline dungeon crawl, you can set aside what you just did for a while and follow a completely different course for a while, then come back later to continue where you left your old project at.