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Crater 87 from creations is bugged, save your money. UPDATED
(Update below 2/8/25) Engineer did not spawn thus can't get key card and can't progress in the game. Not happy I spent money on this. Thought I was losing my mind I had looked everywhere then watched 2 walk through's which confirmed my suspicions. Have no idea what the quest id is so I can't even use console commands to get past it. Save your money.

Update: Was able to get the mod working by changing the mod load order to near the top below the two unofficial fix mod patches and then restart the mod from a previous save and I was able to progress and complete the mod without issue.
Last edited by Gvil; Feb 8 @ 7:55pm
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Showing 1-10 of 10 comments
Yikes
Maybe a conflict with another mod? By the way, you can find the quest id's if you load up the esm in xedit.
kdodds Feb 3 @ 8:48am 
Worked fine for me, three times. <shrug>
Gvil Feb 3 @ 2:08pm 
Originally posted by Macronomicus:
Maybe a conflict with another mod? By the way, you can find the quest id's if you load up the esm in xedit.

Could be a conflict but with another mod and although I've got a few, my game is nowhere near as modded as the playthroughs I was watching where it all worked properly. I'll probably have to shut them down one by one and see if that helps. As far as xedit I'm not using nexus mods on this computer everything is strictly from creations only. I stayed away from nexus while using creations because I didn't want to be running mods from two different sources. Don't really know if that would mess things up worse.
oak Feb 3 @ 2:23pm 
FWIW the mod author behind Crater 87 is active on the Bethesda Discord server if you wanted to report an issue over there.
Originally posted by Gvil:
Originally posted by Macronomicus:
Maybe a conflict with another mod? By the way, you can find the quest id's if you load up the esm in xedit.

Could be a conflict but with another mod and although I've got a few, my game is nowhere near as modded as the playthroughs I was watching where it all worked properly. I'll probably have to shut them down one by one and see if that helps. As far as xedit I'm not using nexus mods on this computer everything is strictly from creations only. I stayed away from nexus while using creations because I didn't want to be running mods from two different sources. Don't really know if that would mess things up worse.
The mods are the same theres only a handfull of mods on creations not on nexus, but theres many thousands of mods on nexus creations doesnt have. I use both without any problem, there's zero difference, the mods are exactly the same, anything you put in from nexus will even appear in the creations load order menu (if you bother to use that at all), personally I use Mod Organizer 2 so I have full control of my load order & all the other useful features.
townsgr Feb 3 @ 6:30pm 
Oh and Bethesda will remove some Nexus mods though and they can shove those bugged paid mods as well.
Mooman Feb 3 @ 7:29pm 
Originally posted by Macronomicus:
The mods are the same theres only a handfull of mods on creations not on nexus, but theres many thousands of mods on nexus creations doesnt have. I use both without any problem, there's zero difference, the mods are exactly the same, anything you put in from nexus will even appear in the creations load order menu (if you bother to use that at all), personally I use Mod Organizer 2 so I have full control of my load order & all the other useful features.

If it's a paid mod it can't be on nexus, that's part of the conditions of using Creations.

It also has to be a new mod to be able to be a paid mod. No mod that was previously hosted anywhere else can be a paid mod on Creations.

So, yep free mods can be on both but not the OPs specific issue because it's a paid mod.
Last edited by Mooman; Feb 3 @ 7:30pm
Originally posted by Mooman:
It also has to be a new mod to be able to be a paid mod. No mod that was previously hosted anywhere else can be a paid mod on Creations.
That's not true, go and read the FAQ[creations.bethesda.net] Bethesda posted about the verified creator program.

Your previously released free content may be re-purposed for Creations released through the Verified Creator Program.

We recommend that any content being re-purposed for release through the Verified Creator Program be upgraded or otherwise distinct from the original.
We also recommend that any re-purposed content remain available for free in its original form for the community.

Edit: For a practical example to further demonstrate this, Forgotten Armory Collection[creations.bethesda.net] was released as a free mod[www.nexusmods.com] on the Nexus, that was later re-purposed and sold as a Creation by it's author.
Last edited by MrNewVegas87; Feb 3 @ 8:14pm
after playing with about 1000 nexusmod mods for skyrim and fallout since years while never touching any creations this topic stuns me...
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Date Posted: Feb 2 @ 8:59pm
Posts: 10