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It will be difficult but not impossible to erode valves market share
MS has one big problem, which is that nobody likes it. cry about the cut he takes all you want, people like gabe newell
That is hard to substantiate. It is hard to measure.
Are you talking about 15 year old's from middle class families being hit by inflation? Are you talking about someone who plays Madden and sports games almost exclusively who was on gamepass?
Men, they tend to have hobbies. Some men are car guys. Some guys are gun guys, and collect guns. Some guys are gamers. A gamer possibly has a huge steam library. They are a different entity.
It is easy to measure sales of a $60 game. Given someone was on gamepass, they were paying a subscription, and may have been there for a variety of reasons. We don't know how many games they would actually buy, nor how long they would stay on gamepass. It is hard to measure.
I don't imagine the current administration will be making a concerted effort to combat the abuses of big business. Doesn't happen under a right wing oligarchy.
Shareholders often value subscription-based businesses more highly because of their predictable revenue streams, strong customer retention, and growth potential.
Example: Companies like Adobe and Microsoft transitioned to subscription models (Creative Cloud, Microsoft 365) to increase profitability and market valuation. This also applies to services such as gamepass.
Overall, subscription services generate more profit over initial cost than 'one-of' sales.
A lot of that is corporate shenanigans, and fuzzy numbers, quite possibly paralleled by the Corporate people over at HBOmax, a few years ago, where they were putting movies directly to streaming.
There may be a lot of factors in the number of subscribers on a Gamepass. It is hard to accurately predict.
The game industry came out with a lot of duds recently. Big losers. Instead of paying a monthly subscription for game pass, some gamers may have decided to play Stardew Valley, or an Old SNES game they can play for free. On the Steam top most played list, there is often a lot of Free to Play games.
Given Corporate weirdos do not know their audience, do not understand their consumers, all their numbers and projections may be really off. This is a big philosophical problem that has been plaguing the World Economy in sectors outside of gaming even.
Gamers' overstating and overthinking their own self-importance and expertise is the main issue in the gaming industry, not "recent duds". And yes, your "rebound" drop offs were already accounted for, as I already stated, MS gained 12M subscribers, gross, in the year of Starfield's release. 9M of those 12M stayed. You're not making your point, you're making mine.