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LOL! I never noticed it. Thanks for letting me know.
As for footprints, well Skyrim still doesn't have them unless you use mods. And I was playing the new Indiana Jones game by MachineGames (yes they made it not Bethesda) and although they do have footprints they immediately disappear.
Basically... nobody has spent the time on it yet, not publicly at least, realistically we've just crossed over the 1 year mark lol, people want things to be fast, but it takes a long time to develop games(Starfield is still active in dev), & so does creating mods. Starfield had an amazing 1st year of modding though, more than any prior game within their first year, but its not going to match decade+ old highly modded games in scope & quantity in just one year, that's not possible. 365 days vs 4,750+ days...
On the footprints in Indiana Jones, Its because they use decals & set a timer, I bet the timer can be adjusted. There are other ways, using a sort of dynamic paint & displacement maps, so whatever dynamic object/npc touches it creates a greyscale adjustment to displacement maps, but that creates a data concern too, so it'd need to deteriorate over time to keep things clean & avoid save game bloat. The decals method is easier & more compatible with more hardware, stealing less system resources from the overall game, but even those can be too much for some games. Devs have so much to consider, things like this always fall to low or no priority, far below essential mechanics & performance goals.