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I found that one point in sneak was pretty effective from a distance and with silent weapons. However, you have to be careful and move slowly. Also, if you have your flashlight on, they will see you much more easily. Companions also are bad at staying stealthy once you start fighting, and make it a lot harder. I don't know if that factors in to things, but I think if they notice your companion, they sort of notice you too.
To me it feels pretty realistic for sniping overall. And even with just one point invested, I think it was worth it. It's not as powerful as previous games, but in Skyrim and many other sneak-based games, it is pretty ridiculous what you can do.
That said, I am sure it can be tweaked and perfected some.
What he said. Just like in all the previous Bethesda games "noise" is calculated per cell and distance. In Skyrim it was ridiculously high and got lowered in the first patch or so. You could go into a completely empty home in Skyrim, steal some stuff and sneak out and totally get busted by the guards because the "noise" you made alerted them 50 cells away.
In the Fallout games the Stealth Boy basically "breaks" how the Creation Engine uses sound and negates it completely. Until you make sound again, anyway.
I don't play stealth but I don't believe that it's garbage.
Some of the people that claim this haven't even mastered the stealth skills. Others are simply bad at the game. From all of the bases that I've wiped out, I can see how I'd approach the stealth options.
They are all there for the taking, but they would extend your playtime greatly because you'd require a high level of patience until you learn the layouts of all of the buildings.
Patience is an attribute that most gamers don't have.
So they just say, "Stealth sucks."
I might just give it a miss from now on and stop wasting skill points. I was also going to add some to concealment but it hardly seems worth my while.
The game is supposed to be an RPG. Where stats matter more. Now it feels like a run and gun action adventure.
Melee stealth is way too hard now.
In the menu under the Help tab open it up and scroll all the way down to Stealth. It makes no mention of weight whatsoever, it mentions skills and equipment than can help with stealth, but not the weight of your gear specifically.
It's not like you can un-equip your space suit in in all circumstances anyways, so that would be a major drawback to stealth focused builds to have it make or break the stealth mechanic based specifically on the weight of the space suit.
Being a ranged sniper or assassin is much easier than trying to be the up close and personal melee ninja.
I am working my way down towards the concealment skill and I've read that it's a nightmare to level because of how difficult it is to get within melee range undetected to pull off a melee sneak attack successfully.