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But they did put out support for DLSS and the AMD equivalent.
Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
I think FSR was available at release but DLSS was added later which should have been in the game at launch.
I used the DLSS mod at launch though but still unforgivable how it wasn’t an option at the beginning.
Starfield has been smooth and stable for me and I don't have the best machine out there. Rtx 4070 with a i5 4600kf. It's also been the least buggy Bethesda game I've ever played too, and I've put a lot of hours into many of their games.
If optimisation was a big problem it would be uniform amongst all players, across even higher end machines. Not just the odd player here and there. The logical reason for their issues are unique problems on their systems.
Not the fault of the game.
i9,12900k, RTX 3090, Windows 11. I'm playing on Ultra @2560x1440.
Nah, you're correct. FSR was available at launch, but DLSS is now included in the game natively and does not require a mod as was as a few more upscaling options.
Starfield is easily the most performance friendly Bethesda title to date. Like sure, there are bugs still, but as far as performance is concerned, it's good. No stuttering. No need to install a ton of engine level hacks to run the game well (i.e. like in Fallout 4).
Edit: For example, Starfield supports above 60 FPS natively without issue. Fallout 4 never got something like this until the recent "next-gen" update and the janky mod that addressed the issue still works better.
I was thinking of the FSR 3 update which came out a few months back.
Not saying your PC is bad, but it obviously had something going on with it if the game was not running well. The game runs great for many people, if it was a poor optimisation issue, then everyone would be having the same problem, but they do not.
Yep, i was thinking of the FSR 3 update from a few months ago.
I saw someone benchmarking and comparing the current public build to the beta branch (which will go live later this month) demonstrating 0.1% and 1% lows being substantially improved in the new beta branch. Can't confirm firsthand, but if so might imply some improvement in frame times.
I will say that it is much better now that it was before. Make sure you run the game on a NVME drive. Infact even New Atlantis is running ok. 90% of areas are smooth as butter, even at stable 70fps (i capped it to save power and have low temps)
Also since starfield is a CPU demanding game, make sure you run the game in 1440p for a smooth experience, since the lower cpu usage will make sure you are using your GPU. If you play this game in 1080p you will end up with both gpu and cpu overworking.
PS. Akila City is still demanding and prone to freezing/framedrops