Starfield

Starfield

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Have they fixed the performance?
I played the game at launch and even with fsr on the game ran like ♥♥♥♥♥♥♥♥ in cities. New Atlantis and Akila to be specific.
Like, 45 - 55fps, while the rest of the game was around was 80+.

Ive been thinking of coming back when the Shattered space dlc drops, but if the game still runs like ceps then I won't.


7900 XT
Ryzen 9 5950x
32gb ram
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Showing 1-15 of 230 comments
Psycho_Soyer Sep 23, 2024 @ 9:03am 
Menu Lag still exist.
Neo Sep 23, 2024 @ 9:05am 
3
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
Last edited by Neo; Sep 23, 2024 @ 9:07am
Cephei Sep 23, 2024 @ 9:07am 
Bethesda and fixes ? Is like expecting a snowstorm in July.
Cephei Sep 23, 2024 @ 9:09am 
Originally posted by Neo:
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
It's interesting that you're blaming his machine for the performance issues. Maybe you should consider the games optimisation instead? It’s not uncommon for even high end machine to struggle.
Cephei Sep 23, 2024 @ 9:12am 
Originally posted by Neo:
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.

I think FSR was available at release but DLSS was added later which should have been in the game at launch.
I used the DLSS mod at launch though but still unforgivable how it wasn’t an option at the beginning.
Ultrabot Sep 23, 2024 @ 9:13am 
you might be surprised at what I've found in (other people's) PC's. Huge wads of condensed dust, so thick it's like a fur coat. Tons of useless crap running in the memory. Drivers not installed properly, installed to the wrong drive, any number of MS packages has gotten ♥♥♥♥♥♥ and the computer needs a system image --- if this is you and you don't know how to sort any of that, get yourself an Xbox and save the headaches.
Last edited by Ultrabot; Sep 23, 2024 @ 9:19am
patrick68794 Sep 23, 2024 @ 9:19am 
They've improved performance in CPU bound situations by roughly 25% according to Digital Foundry.
Neo Sep 23, 2024 @ 9:20am 
3
Originally posted by Cephei:
Originally posted by Neo:
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
It's interesting that you're blaming his machine for the performance issues. Maybe you should consider the games optimisation instead? It’s not uncommon for even high end machine to struggle.

Starfield has been smooth and stable for me and I don't have the best machine out there. Rtx 4070 with a i5 4600kf. It's also been the least buggy Bethesda game I've ever played too, and I've put a lot of hours into many of their games.

If optimisation was a big problem it would be uniform amongst all players, across even higher end machines. Not just the odd player here and there. The logical reason for their issues are unique problems on their systems.

Not the fault of the game.
Last edited by Neo; Sep 23, 2024 @ 9:22am
Vlad 254 Sep 23, 2024 @ 9:32am 
Originally posted by Neo:
Originally posted by Cephei:
It's interesting that you're blaming his machine for the performance issues. Maybe you should consider the games optimisation instead? It’s not uncommon for even high end machine to struggle.

Starfield has been smooth and stable for me and I don't have the best machine out there. Rtx 4070 with a i5 4600kf. It's also been the least buggy Bethesda game I've ever played too, and I've put a lot of hours into many of their games.

If optimisation was a big problem it would be uniform amongst all players, across even higher end machines. Not just the odd player here and there. The logical reason for their issues are unique problems on their systems.

Not the fault of the game.
Same here, this game was steady and stable from the get go for me and although my setup is decent, it's already far from the best one out there.
i9,12900k, RTX 3090, Windows 11. I'm playing on Ultra @2560x1440.
FlipTheUsbTwice Sep 23, 2024 @ 11:00am 
Originally posted by Neo:
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
It did launch with FSR. It was dlss that was modded in. And you're saying my pc is bad?
=CrimsoN= Sep 23, 2024 @ 11:24am 
Originally posted by FlipTheUsbTwice:
Originally posted by Neo:
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
It did launch with FSR. It was dlss that was modded in. And you're saying my pc is bad?

Nah, you're correct. FSR was available at launch, but DLSS is now included in the game natively and does not require a mod as was as a few more upscaling options.

Starfield is easily the most performance friendly Bethesda title to date. Like sure, there are bugs still, but as far as performance is concerned, it's good. No stuttering. No need to install a ton of engine level hacks to run the game well (i.e. like in Fallout 4).

Edit: For example, Starfield supports above 60 FPS natively without issue. Fallout 4 never got something like this until the recent "next-gen" update and the janky mod that addressed the issue still works better.
Last edited by =CrimsoN=; Sep 23, 2024 @ 11:27am
Neo Sep 23, 2024 @ 11:25am 
Originally posted by FlipTheUsbTwice:
Originally posted by Neo:
Performance never needed fixing, just peoples PC's.

But they did put out support for DLSS and the AMD equivalent.

Edit: also OP i don't believe the game had support for FSR at launch, as you claim. It was introduced in a fairly recent update.
It did launch with FSR. It was dlss that was modded in. And you're saying my pc is bad?

I was thinking of the FSR 3 update which came out a few months back.

Not saying your PC is bad, but it obviously had something going on with it if the game was not running well. The game runs great for many people, if it was a poor optimisation issue, then everyone would be having the same problem, but they do not.
Neo Sep 23, 2024 @ 11:26am 
Originally posted by =CrimsoN=:
Originally posted by FlipTheUsbTwice:
It did launch with FSR. It was dlss that was modded in. And you're saying my pc is bad?

Nah, you're correct. FSR was available at launch, but DLSS is now included in the game natively and does not require a mod as was as a few more upscaling options.

Starfield is easily the most performance friendly Bethesda title to date. Like sure, there are bugs still, but as far as performance is concerned, it's good. No stuttering. No need to install a ton of engine level hacks to run the game well (i.e. like in Fallout 4).

Yep, i was thinking of the FSR 3 update from a few months ago.
Apart from brief caching/load stutters, I've had pretty good performance even on my increasingly lowly (soon to be replaced) Ryzen 2600 RTX 2070 rig with both DLSS and FSR + FG. I don't know how much performance has improved since those updates, though.

I saw someone benchmarking and comparing the current public build to the beta branch (which will go live later this month) demonstrating 0.1% and 1% lows being substantially improved in the new beta branch. Can't confirm firsthand, but if so might imply some improvement in frame times.
Ladioz Sep 23, 2024 @ 12:12pm 
Ignore the people saying the game was stable since launch. The game was bad and improved for sure
I will say that it is much better now that it was before. Make sure you run the game on a NVME drive. Infact even New Atlantis is running ok. 90% of areas are smooth as butter, even at stable 70fps (i capped it to save power and have low temps)
Also since starfield is a CPU demanding game, make sure you run the game in 1440p for a smooth experience, since the lower cpu usage will make sure you are using your GPU. If you play this game in 1080p you will end up with both gpu and cpu overworking.

PS. Akila City is still demanding and prone to freezing/framedrops
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Date Posted: Sep 23, 2024 @ 8:59am
Posts: 230