Starfield

Starfield

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Carl Satan Sep 17, 2024 @ 9:50pm
DLC price is ridiculous
For a single planet, this DLC is half the cost of the actual game. I highly doubt we will see 50+ hours of content.

Mark my words, they'll say you get tons of replayability by doing multiple new game+'s and returning to the DLC world.
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Showing 1-15 of 96 comments
Sistermatic™ Sep 17, 2024 @ 9:54pm 
If $30 is too much for a single planet, imagine how much more you should have paid for 1000...
Octavus Sep 17, 2024 @ 10:02pm 
I know, right. That's like an entire day worth of meals.... or with 30 dollars I could go to the movies by myself and buy the big bottle of water. whew
It's the same MSRP as Shivering Isles at launch, which makes sense imo. And similarly to that expansion, they've said it's meant to feel distinct and contained to the planet and sector it takes place in as well, and will feature a similarly hand-crafted environment meant to feel aesthetically and atmospherically distinct from the rest of the game.

And it seems like they're aiming for (at least) a similar breadth of content. So I find that price reasonable, personally based on that past precedent.

Also, it's not a single planet. It's a new sector. A single planet (and, if I had to guess, probably a single large playfield on that single planet) is where the lion's share of the new hand-crafted locations and the expansion's story content take place.

But saying "a single planet" also doesn't mean much descriptively or quantitatively in the context of Starfield, since planets in this game have many different playfields, some of which have large hand-crafted locations and some of which have procgen placement of smaller hand-crafted POI which repeat.

It does sound like they intentionally planned for this expansion to feel a little more dense with content to scale ratio though, too. So how exactly that will break down in terms of where things are I don't know, other than the fact that the bulk of it will take place in the environment shown in the recent Deep Dive video.
Odd fella Sep 18, 2024 @ 5:41am 
They need the money my friend. With the number of refunds, and the lost unit sales by putting it on gamepass, Starfield didn't make much profit.
Lozar Sep 18, 2024 @ 5:54am 
Originally posted by Odd fella:
They need the money my friend. With the number of refunds, and the lost unit sales by putting it on gamepass, Starfield didn't make much profit.
Can you show us where you got this information, as I don't want to think that it is purely your unqualified opinion.
AuddieD Sep 18, 2024 @ 6:00am 
A popular game that is tossed around here as a comparison cost $60 and its only DLC was $30 and it didn't add that much to the base game in play time. I'm sure no one was over there ♥♥♥♥♥♥♥♥ about a 15 hour DLC costs 50% the price of the game. I could be wrong though.
Krash Megiddo Sep 18, 2024 @ 6:02am 
Originally posted by Sistermatic™:
If $30 is too much for a single planet, imagine how much more you should have paid for 1000...
My thoughts exactly. We should be thanking BGS that the base game didn't cost $30,000.
Starbug Sep 18, 2024 @ 6:04am 
If you have any elderly neighbours you can maybe enquire if they need any yard work doing. Shouldn't take too long to save up the pennies
Odd fella Sep 18, 2024 @ 6:08am 
Originally posted by Lozar:
Originally posted by Odd fella:
They need the money my friend. With the number of refunds, and the lost unit sales by putting it on gamepass, Starfield didn't make much profit.
Can you show us where you got this information, as I don't want to think that it is purely your unqualified opinion.

The maths is easy my friend. We know how many have played Starfield. We can be generous and say 70% of them bought it then work it out from there.
Lozar Sep 18, 2024 @ 6:09am 
Originally posted by Odd fella:
Originally posted by Lozar:
Can you show us where you got this information, as I don't want to think that it is purely your unqualified opinion.

The maths is easy my friend. We know how many have played Starfield. We can be generous and say 70% of them bought it then work it out from there.

Thanks, just as I thought, your own opinion.
Odd fella Sep 18, 2024 @ 6:14am 
Originally posted by Lozar:
Originally posted by Odd fella:

The maths is easy my friend. We know how many have played Starfield. We can be generous and say 70% of them bought it then work it out from there.

Thanks, just as I thought, your own opinion.

Shall we be optimistic and say 9.8 million copies were sold at $100 each. That $980 million in revenue. Development and marketing cost $400 million in total.

Now take away refunds, platform fees, ongoing support, etc. The profits get squeezed thin very quickly.

And that's the most optimistic sales scenario.
Arkham99 Sep 18, 2024 @ 6:16am 
Originally posted by Carl Satan:
For a single planet, this DLC is half the cost of the actual game
I preordered the Premium... it's free for me...:-)
=CrimsoN= Sep 18, 2024 @ 6:25am 
Originally posted by Arkham99:
Originally posted by Carl Satan:
For a single planet, this DLC is half the cost of the actual game
I preordered the Premium... it's free for me...:-)

^This. I mean technically it's factored into the price of premium. But when you consider that the base game is $69.99. The premium edition is $99.99. So just $30 more, but on top of that the premium edition includes:
- Starfield Base Game
- Shattered Space Story Expansion (upon release)
- 1,000 Creation Credits
- Constellation Skin Pack: Equinox Laser Rifle, Spacesuit, Helmet and Boost Pack
- Access to Starfield Digital Artbook & Original Soundtrack

Shattered Space is $30, but $1,000 creation credits are $9.99 and the soundtrack is $9.99. I don't know how much the digital artbook would cost or the skins, since they are exclusive to the premium edition. But yeah .... basically with premium you're getting Shattered Space at a heavy discount. Also, when it was available for preorder, there was the 7 days early access. Although that isn't available anymore now that Starfield is out.

Really no reason to have not gotten premium.
RasaNova Sep 18, 2024 @ 6:35am 
Originally posted by Odd fella:
Originally posted by Lozar:
Can you show us where you got this information, as I don't want to think that it is purely your unqualified opinion.

The maths is easy my friend. We know how many have played Starfield. We can be generous and say 70% of them bought it then work it out from there.
Microsoft bought Zenimax in order to push Xbox. They WANTED people to be playing on Gamepass, so seems like all those "lost sales" would be considered a win. How do you put a monetary value on a long term business strategy like that?
gingerbreadman (Banned) Sep 18, 2024 @ 6:37am 
Originally posted by Odd fella:
Originally posted by Lozar:
Can you show us where you got this information, as I don't want to think that it is purely your unqualified opinion.

The maths is easy my friend. We know how many have played Starfield. We can be generous and say 70% of them bought it then work it out from there.
The maths seem to be imaginary.

You don’t have refund numbers, you don’t have all sales numbers, you lack profit numbers.

Them not having sold copies because its on gamepass doesn’t mean they aren’t getting money from gamepass.

So no, there are no “lost sales”…. Xbox is actively pushing gamepass. That is their business model.
Last edited by gingerbreadman; Sep 18, 2024 @ 6:38am
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Date Posted: Sep 17, 2024 @ 9:50pm
Posts: 96