Starfield

Starfield

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󠀡󠀡 Oct 27, 2024 @ 8:29am
Bullet sponge enemies.
Is there any mod that changes the enemies from bullet sponges to a more reasonable TTK? Started a new play-through, all of my ammo across all my guns get fully spent on spraying a single enemy in the face at point blank range.
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Showing 46-56 of 56 comments
If you don't want to think about balance, progression, etc. at all in terms of weapons and just want enemies to die quickly, there's a mod that makes every headshot a kill in the game fwiw. I feel like that would bypass a lot of the game personally, but hey, that's the beauty of modding. Make it the game you want it to be.
Last edited by Defective Dopamine Pez Dispenser; Oct 28, 2024 @ 5:05pm
HeyYou Oct 28, 2024 @ 5:07pm 
Originally posted by Defective Dopamine Pez Dispenser:
If you don't want to think about balance, progression, etc. at all in terms of weapons and just want enemies to die quickly, there's a mod that makes every headshot a kill in the game fwiw. I feel like that would bypass a lot of the game personally, but hey, that's the beauty of modding. Make it the game you want it to be.
The way I look at is, sure, I may make/use a mod that reduces/eliminates the full-auto damage penalty, but, if it works for me, it works for everyone else as well, so, all the NPC's with their full-auto weapons, are cranking out significantly more damage too. :D
dprijadi Oct 28, 2024 @ 5:58pm 
Originally posted by 󠀡󠀡:
Is there any mod that changes the enemies from bullet sponges to a more reasonable TTK? Started a new play-through, all of my ammo across all my guns get fully spent on spraying a single enemy in the face at point blank range.

what kind of enemy ? what is your level ? what is your enemy level ?

my lv2 spent all my ammo on a high level terrormorph in kreet tutorial planet and i only get him down to 25% health with vasco kaput , when i reload and leveled to 5 (yes on kreet) doing random outpost exploring , i met same level terrormorpth and killed it with FAR less bullet and quicker too
Treekin Oct 28, 2024 @ 7:26pm 
Try going Ronin on them. THAT… is fun and challenging.
Bored Peon Oct 28, 2024 @ 7:27pm 
No idea why Bethesda insists upon this bullet sponge system.

Personally I prefer the Fallout 76 system where everything is within your level range and there aint bullet sponge mini-bosses running everywhere like the current system.

Unfortunately there is pushback from people that want to run around overleveled for areas. So we get the bullet sponge system instead.

Just have to wait for the Horizon type mods to that normal health for the player and mobs.
wesnef Oct 28, 2024 @ 7:37pm 
Originally posted by Bored Peon:

Personally I prefer the Fallout 76 system where everything is within your level range and there aint bullet sponge mini-bosses running everywhere like the current system.

And then they added all kinds of events with "bullet sponge if you're not a min-maxed ubermonster" enemies. I didn't read meta-build guides when I played that game, and everything took a billion shots to kill, meanwhile some other "copied my build from a guide" wanders by and one-shots everything.

Yeah, FO76's system is *much* better. /s

(and then, because it's an online/MP/live-service game, they put out a 'balance' patch that nukes the flavor-of-the-month build, and everyone has to re-farm their guns to get back to being one-shot monsters. And entire other classes of guns are just declared useless because they got nerfed into the ground.)

Actually, as I recall from the time I played, semi-auto pistols were the worst, and full-auto rifles were the Chosen Gun. Which I only learned after I'd leveled to cap through the story using my semi-auto pistol build. :P
Last edited by wesnef; Oct 28, 2024 @ 7:40pm
Bored Peon Oct 28, 2024 @ 7:48pm 
Originally posted by wesnef:
Originally posted by Bored Peon:

Personally I prefer the Fallout 76 system where everything is within your level range and there aint bullet sponge mini-bosses running everywhere like the current system.

And then they added all kinds of events with "bullet sponge if you're not a min-maxed ubermonster" enemies. I didn't read meta-build guides when I played that game, and everything took a billion shots to kill, meanwhile some other "copied my build from a guide" wanders by and one-shots everything.

Yeah, FO76's system is *much* better. /s
You said it yourself EVENT MOB. Meaning the mob is MEANT to be a bullet sponge because you got a dozen min.max cookie cutter templates all shooting the mobs.

If EVENT MOBS aint bullet sponges in an event then everyone sits around bored out of their mind because everything died in one shot to whoever pulled the trigger first.

The only reason why someone even think EVENT MOBS were relevant to the conversation is because they wanted to move goal posts so they could throw an attitude at someone else.

Not to mention what I stated was MY OPINION and preference, yet you talked down to me with sarcasm trying to claim MY OPINION and preference is somehow wrong. Unless you are buying my games for me and paying me to play them then you have zero right make claims my opinion and preferences are wrong. My game, My rules, I play my way.

Now how about putting the goal post back where it belongs and keep the attitude out of bounds.
Last edited by Bored Peon; Oct 28, 2024 @ 7:51pm
dprijadi Oct 28, 2024 @ 7:52pm 
just curious , OP did you play other games ? the games that have different enemy type (Elites / Common enemies) and enemies with different kind of weakness / resistance toward certain damage types ?

every games have this , so why you go into starfield complaining about bullet sponge enemies without bothering to check if you use the correct damage type against said enemy ?


look at your own gears , there's resistance , weapon damage type , special attributes to reduce damage / increase damage..


and to be honest when i have problem with terrormorpth on kreet tutorial planet i dont go write 'bulleeet spoooonge' without at least seeking information on the said mob , the encounter and learn a bit about weapon damage types
jonnin Oct 29, 2024 @ 1:28pm 
Originally posted by HeyYou:
Originally posted by chksix:
That would not surprise me. :D

Full auto on a small magazine gun for everyone was a pretty silly idea from the get go. Binary math ... it always seems to astonish people when it sneaks up on you. If you fire 1 shot per trigger pull, you get to shoot at 30 targets. If you burst trigger 2 per, that falls to 15. 3 per, falls to 10(not binary). Full auto could cut that in half again if the user panics or has a heavy trigger finger. Having to reload every 10 shots or less is like having to use a pistol in a police state (have very limited magazine sizes for civillians but not for militarized police ) rather than have a proper 15-20 rounds... its not even adequate for a bad home invasion, let alone a war. So the new burst guns make sense in conserving ammo and avoiding spending all your time reloading and such, it was a great idea (and I think modern mags have a 60 variant so you get 20 shots per reload?). I think the modern squad typically has ONLY burst guns with 1 sniper rifle (at least a scoped AR-10 or the like?) and one full auto belt fed weapon? But I am not 100% sure what the exact gear is now.

games trivialize reloading and hauling ammo weight.
Last edited by jonnin; Oct 29, 2024 @ 1:32pm
HeyYou Oct 29, 2024 @ 1:38pm 
Originally posted by jonnin:
Originally posted by HeyYou:

Full auto on a small magazine gun for everyone was a pretty silly idea from the get go. Binary math ... it always seems to astonish people when it sneaks up on you. If you fire 1 shot per trigger pull, you get to shoot at 30 targets. If you burst trigger 2 per, that falls to 15. 3 per, falls to 10(not binary). Full auto could cut that in half again if the user panics or has a heavy trigger finger. Having to reload every 10 shots or less is like having to use a pistol in a police state (have very limited magazine sizes for civillians but not for militarized police ) rather than have a proper 15-20 rounds... its not even adequate for a bad home invasion, let alone a war. So the new burst guns make sense in conserving ammo and avoiding spending all your time reloading and such, it was a great idea (and I think modern mags have a 60 variant so you get 20 shots per reload?). I think the modern squad typically has ONLY burst guns with 1 sniper rifle (at least a scoped AR-10 or the like?) and one full auto belt fed weapon? But I am not 100% sure what the exact gear is now.

games trivialize reloading and hauling ammo weight.
Especially in a game where ammo has NO weight.... Carrying 4000 rounds of 11mm? In reality, that's 50-60 pounds, JUST for the ammo itself, not counting the magazines it is loaded into.... I so far, I haven't seen ANY mag fed weapon in the game, that show you reloading the mag, instead of just slapping in another one. :D
jonnin Oct 29, 2024 @ 4:52pm 
^^ too much realism, lol. one of the settings in sniper elite has you discard the ammo if you reload before empty, but no game I know of has you reload the magazine.
I have one pistol where the magazine has a built in speedloader and you can just drop a handful into them extremely fast. Not sure why that design didn't catch on... it dates back to the 1950s.
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Date Posted: Oct 27, 2024 @ 8:29am
Posts: 56