Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
is it better when you run?
sure, you don't loose the momentum you had and under the right gravitational circumstances you can leap from one POI to another without ever touching the ground again.
there are also 4 variants a backpack can have, basic, skip, power and balanced.. all with their own drawbacks and benefits.
as for "hovering" (holding the jump key and deplete fuel) that is a perk you can obtain via spending points into assault boost pack.. or something like that.
thanks for the clarification , seem like i need to get 4 boost skill asap.. loving the skill so much
i accidentaly press the console button and got a warning about someting causing accomplishment fail..
so far im avoiding any mods/console..
want to play 'clean' 1st time
If you use mods / creation without mark "lore friendly" or most console commands (there is some light exceptions) you will mark your further saves as "cheated" which disable achievements.
You can clearly see it if you make new save and try to load it.
If you pick "load game" - Starfield create separate character folder and new cheated saves will be marked with letter "C" before the name of a save.
If your savegame don't have those "C" letter - you are safe.
Opening console just warn you about this behaviour.
thank you , i wonder if encumberance / weight affect boost jump height / fueld requirement..
so much to experiment
thats precisely the way how it should be done... i can see, you're a rare one.
after your first or 2nd jurney to and through Unity you should start modding however... it just adds tons of more replayablility... and don't pay them nay sayers here on the forum any kind of attention... your and only your own opinion is what matters, only you can decide if the game is worth sticking around.. inculding all quirks and shortcomings.
also.. yes... if you are heavy loaded you won't jump as high... just grab a metric ton of iron (easily obtainable via automated mining at an outpost, for example on Kreet) and try to jump.
compare that to the height when you don't have that crap load of iron in your pockets and you'll see the difference.
its even worse on bodies with "normal" gravity... you can barely "jump" a step of a staircase on akila with that much junk in your pockets.
but basically... you jump and then fire it again before you land so you land softly.
you can also land up far higher than you started, to go up a mountain or the like, without boosting to land.
its a critical skill to learn because the car ALSO has a boost pack and the same skills will be needed to fly/drive the car around esp on low grav planets you can just fly around in it, but higher grav planets you need it to get past obstacles sometimes.
The number 1 place I use it is if I have a ladder in my ship, you can boost up rather than climb and fall down rather than climb, anything to avoid that clunky animation.
Learning to use it to fly or for rapid ground traversal is a neat skill but IMHO you should just use the car for that, its faster than even the best 'falling with style' buzz lightyear crap. Trying to boostpack faster is an outdated skill, maybe worth doing some and learning, but NOT a priority.