Starfield

Starfield

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Modders have abandoned Starfield
Modders have abandoned Starfield because nobody likes it enough to fix all the things wrong with it.

Things we can learn from this:

- Modders don't like Starfield.
- Modders have abandoned Starfield.
- Nobody likes Starfield.
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Showing 61-75 of 146 comments
kdodds Oct 15, 2024 @ 2:01pm 
Originally posted by SDFMacross001:
Originally posted by kdodds:
They get 25%, that's clear and in the open. It's 400 credits, barring volume discounts, that's $4. The mod's been used, between PC and XB, over half a million times, closing on 600K. That's half a million plays. Even if everyone who purchased the mod played it 10 times, that's still $50K (and counting). PrincessMely has two more paid mods too, Franky's Emporium $5, so $1.25 to her, and 900K plays, and Star Garden $5, so same, only 200k plays though, only released a couple of months ago. Still want to tell me no one is making 6 figures? If I had the modelling/graphic talent, I'd already be there. I have ideas, sure, but I'm not going to glom off of someone else's talent, and I'm certainly not entertaining any cheap-o mods that are just changes done in xEdit. So, assuming 10x for each of those, that's another $100k+. Imma just ignore that neither ASCII nor HEX are programming languages. You're either embarrassing yourself or testing me. Neither works well for the conversation.

And for those who've started deriding modders for not providing free mods, she has an equal number of those up as well.


It's the same model as "Influencers". Less than 1% will ever make it! And on a year to year basis, can they keep producing new mod content to maintain it?

ASCII and HEX are not current programming languages. Do you think C++ just popped into existence. Was there no computer chip before the x86. It seems you don't know your computing history very well!
You insisted modders can't make 6 figures, and now you back pedal? You might want to look as some more of the for-pay mods on Creations. There would not be modders flocking to it if it were not profitable. It's actually an awesome and amazing thing that modders can finally get paid.

I seriously hope your kidding on the last. If you're not, it's truly embarrassing for you. ASCII and HEX were never programming languages at any point in time. Before you decide to snap back, I was programming in BASIC on the Vic 20. C64's used a derivative Commodore BASIC. Simon's and Super Expander had graphics/audio add-ons. You could also use Pascal and C. There were a few more available. None of them were ASCII (which is character encoding, not a programming language) or HEX (which is a numbering system, not a programming language). Unless you mean you were making ASCII art (still not programming) or editing HEX using a hex editor to cheat a game or something (still not programming).
SDFMacross001 Oct 15, 2024 @ 2:16pm 
Originally posted by kdodds:

I seriously hope your kidding on the last. If you're not, it's truly embarrassing for you. ASCII and HEX were never programming languages at any point in time. Before you decide to snap back, I was programming in BASIC on the Vic 20. C64's used a derivative Commodore BASIC. Simon's and Super Expander had graphics/audio add-ons. You could also use Pascal and C. There were a few more available. None of them were ASCII (which is character encoding, not a programming language) or HEX (which is a numbering system, not a programming language). Unless you mean you were making ASCII art (still not programming) or editing HEX using a hex editor to cheat a game or something (still not programming).

And I believe I just had my ass handed to me! Bravo.

And this kid's, is why you shouldn't argue tech from 40 / 50 years ago while drunk!
HeyYou (Banned) Oct 15, 2024 @ 2:22pm 
Originally posted by SDFMacross001:
Originally posted by kdodds:

I seriously hope your kidding on the last. If you're not, it's truly embarrassing for you. ASCII and HEX were never programming languages at any point in time. Before you decide to snap back, I was programming in BASIC on the Vic 20. C64's used a derivative Commodore BASIC. Simon's and Super Expander had graphics/audio add-ons. You could also use Pascal and C. There were a few more available. None of them were ASCII (which is character encoding, not a programming language) or HEX (which is a numbering system, not a programming language). Unless you mean you were making ASCII art (still not programming) or editing HEX using a hex editor to cheat a game or something (still not programming).

And I believe I just had my ass handed to me! Bravo.

And this kid's, is why you shouldn't argue tech from 40 / 50 years ago while drunk!
There's some good advice. :D
A. Silvermane Oct 15, 2024 @ 2:23pm 
Originally posted by kdodds:
You insist modders can't make 6 figures
The modder that created Dota made far more than that. What about the guy who made GMod? It's rare but it does happen.
HeyYou (Banned) Oct 15, 2024 @ 2:26pm 
Originally posted by A. Silvermane:
Originally posted by kdodds:
You insist modders can't make 6 figures
The modder that created Dota made far more than that. What about the guy who made GMod? It's rare but it does happen.
And then there was the modder that wrote Morrowind Enhanced, that was HIRED by Bethesda.....
kgmi Oct 15, 2024 @ 2:33pm 
It's like Asmongold prophesied
dannyj147 (Banned) Oct 15, 2024 @ 2:37pm 
Originally posted by kgmi:
It's like Asmongold prophesied
Sorry your beloved Asmongold is an absolute wanker.
HeyYou (Banned) Oct 15, 2024 @ 2:50pm 
Originally posted by dannyj147:
Originally posted by kgmi:
It's like Asmongold prophesied
Sorry your beloved Asmongold is an absolute wanker.
Well, that's nicer than I would have been..... :D
Gameking82 Oct 15, 2024 @ 4:41pm 
Originally posted by TheToxicTherapyRoom:
no one wants to mod a dead turd, the real modders with talent all went back to skyrim and fallout. when you use the ck for sf it just lags and turns your mouse into a slideshow even when you have 64 gigs of ram.
Really? So there isn't a moddingvteam working on patching a major overhaul mod to work with SS?
~ Fabulous ~ Oct 15, 2024 @ 6:10pm 
Originally posted by dannyj147:
Originally posted by kgmi:
It's like Asmongold prophesied
Sorry your beloved Asmongold is an absolute wanker.
Asmon get perma ban already
Last edited by ~ Fabulous ~; Oct 15, 2024 @ 6:10pm
Sistermatic™ Oct 15, 2024 @ 6:40pm 
Originally posted by SDFMacross001:
Only by virtue of the fact you use the correct terminology, am I inclined to believe you. Personally I have been programming in ASSCI and HEX since the Commodore 64 was a thing.
Hey, so was I. But how did you program in ASCII and HEX on a Commodore 64?

That would have taken some incredible skill given the C64 was Basic, ASCII is an encoding definition and HEX is a numerical notation, base 16 to be exact.

If someone had said they had coded in binary I would have been impressed.

(Albeit, if we are to be entirely accurate, if you used a keyboard to program you definitely USED ASCII and you MAY have used a HEX code to define a colour value but as 'languages'... nope).

ASCII and HEX are not current programming languages. Do you think C++ just popped into existence. Was there no computer chip before the x86. It seems you don't know your computing history very well!
As stated, they were never programming languages and no, C++ didn't just pop up but it did start as a very low level ''C'' language (after 'B' oddly enough) where the OO elements that gives the ++ to C were hardly common practise.

(I used to teach ANSI C as a matter of fact and OOP was a scary new thing back then - with 64k data chunks and an amazing 256 colour palette and the ability to write direct to video memory in 64k pages. Sigh, I'm looking at you A000:000. Those were the good old days.)

There were certainly chips pre-8086, (8088 for example) and most were not limited to intel either, Motorola 68000 for example, used on Amiga and Atari.

This is all history of course... Actual history though :steamthumbsup:
Jamie Oct 15, 2024 @ 6:41pm 
Originally posted by Road to 1 Behaviour Score:
Modders have abandoned Starfield because nobody likes it enough to fix all the things wrong with it.

Things we can learn from this:

- Modders don't like Starfield.
- Modders have abandoned Starfield.
- Nobody likes Starfield.
well they better get used to it because Creation Kit isnt going anywhere. https://www.gamesradar.com/games/the-elder-scrolls/skyrim-lead-designer-says-bethesda-cant-just-switch-engines-because-the-current-one-is-perfectly-tuned-to-make-the-studios-rpgs/
BillDrat Oct 15, 2024 @ 6:53pm 
12 new mods today and 117 new mods this week on nexus mods.
Originally posted by ~ Fabulous ~:
Originally posted by dannyj147:
Sorry your beloved Asmongold is an absolute wanker.
Asmon get perma ban already


Asmongold suspended from Twitch following racist tirade about Palestinians.

https://www.pcgamer.com/hardware/streaming/asmongold-suspended-from-twitch-following-racist-tirade-about-palestinians/
Sleekilleral Oct 15, 2024 @ 8:44pm 
That's what they said about Fallout 4........ Then Sim Settlements came out later on, maybe people should be playing games instead of playing "make believe"?
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Date Posted: Oct 15, 2024 @ 7:45am
Posts: 146