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ES6 and FO5 are traditional BGS games and so far they still know how to make those... Skyrim/FO4 were both great games...
All the talent left Bethesda long time ago. All that's left is Lyin Todd, Crazy Emil, incompetent hirees and woke checkboxes. Good luck with Olders Scrolls 6, mr von Bleak. You will need it.
But for us old school fans none of that matters... F76 and SF were experiments... We want Old school BGS games again...
Source?
No source? Still waiting.
"Star Citizen has exceeded 650 million dollars in funding"
https://www.reddit.com/r/gamingnews/comments/18adw7p/star_citizen_has_exceeded_650_million_dollars_in/
Why? Because while I actually happen to quite like Starfield personally, almost all of the criticisms I do have of it, as well as the most frequently raised criticisms others seem to have of it from what I can tell, stem from it being what it is.
Which is to say, a massive scale space game with 1,000 planets in it, each being made up of dozens or more greater-than-Skyrim sized landing maps that get generated on the fly procedurally based on biome and height map and other data, while pulling from a library of far-too-few points of interest to populate all of that, and a comparatively small number of hand-crafted environments, While also just being a game in space, focused on space things, including a deep ship building system.
There's no reason that I can see to think the next Elder Scrolls game won't take place in just a single province like every other TES since Morrowind has, or that it won't take place in a single contiguous map like every TES since Morrowind has. Or if it is more than just one province, I still imagine it taking place in a single, just larger, map.
There's no reason that I can think of to imagine this won't also enable them to return to the intentionality and hand-craftedness of games like Skyrim or FO4, which seems to be what some people (a lot of people) wanted Starfield to be, only in space.
There's no reason that I can think of that they wouldn't be able to re-emphasize Radiant AI in that scenario. And there's no reason I can see to think the unique-content-to-scale ratio won't be much less like Starfield's, and much more like other TES games' have been.
In fact, just about the only thing about Starfield I'm not big on that I can maybe imagine them feeling like they have (from their perspective, depending on their design goals) to carry over to TES VI, is if they expand city sizes even more, they may once again wish to populate them with generic crowd NPCs in addition to the fully Radiant AI enabled unique NPCs, to avoid their feeling empty. (Something I hope they don't do, and instead hope they just allow... just let the cities feel empty and stick to fully Radiant AI NPCs imo. But they probably won't.)
In other words, Starfield is its own thing, with many of its limitations and flaws stemming in large part or entirely from the intentional decision made to go with the enormous scale they chose to go with, to let procedural generation try to make up for the emptiness and repetition that entails (which needless to say, clearly resulted in mixed experiences for people, even if I happen to like it personally,) and to set it in space, obviously.
There's no reason to imagine TES VI having those same structural decisions underlying its design imo, and so what I suspect we'll get is a much more typical TES game structure, in a single map, with all of the things people say they enjoyed about games like Skyrim.
I made what I consider to be a very safe, restrained, conservative prediction about the next TES in another topic, and I'm still going to come back and see how close to reality it was, if I'm still alive whenever it releases finally lol.
I'll add another prediction to that, though. And that it that, even if the next TES is almost note for note just Skyrim but with substantially improved graphics, set in a different province, and maybe a bit larger, with more settlement stuff, and even if it ends up being a game I personally enjoy much like Starfield, many people will still condemn it as "lazy," "disappointing," "slop," "trash," etc.
Why? Well, not only because that seems to just be a given for literally every game I enjoy these days (for the last decade running now at least.) But also because I suspect something else going on is that some people simply no longer enjoy Bethesda's formula.
People want them to do things they've never substantially managed to implement in their games, it seems. Things outside their wheelhouse and specialty. Things like Larian-esque branching narratives. Or modern-CDPR-esque grittiness and interior seamlessness. Or Rockstar-esque sandbox mayhem shenanigans. Or deeper simulation elements. Or whatever the case may be.
And I mean, that's fine for people to want, if that's what they're in the market for. Hell, there's things I'd like to see too that probably won't ever happen. Like a return to all text wiki-style dialogue like in Morrowind, because I still stand on the hill of elaborate, epic, flowery lore and dialogue being read in text form, being more amenable to people's imaginations painting onto them whatever they want, as opposed to fully voiced dialogue which in some ways limits players' imaginations, and constrains the amount of text that can be put to page for practical reasons.
But I accept that that's not going to happen, because nobody wants a modern game without fully voiced NPCs. Just like those other things probably aren't going to happen, and we'll instead probably get something much closer to my list of predictions above, because those other things just aren't what Bethesda are good at.
In short, some people don't want Bethesda to make the games they're good at making anymore. They want them to do something other than that, plus the things they're good at. And I strongly suspect those people will be disappointed by TES VI on that basis, even if it's just Skyrim but prettier and bigger in a new province.
I also strongly suspect I'll find it enjoyable on that same basis, because I enjoy Bethesda's games. But that remains to be seen, of course.