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Αναφορά προβλήματος μετάφρασης
A DLC can't change the entire game design. This is the kind of expectation that is making people review bomb the DLC. Starfield is Starfield, like it or not.
People like you and I can only hope they go back to "normal" for TES6.
By "choices matter," I mean to have your choices reflect in the game world not just as a dialog option / quest history entry. The destruction of Megaton in F3 is the kind of thing that I'm talking about. In Starfield/Skyrim, I'm struck by the complete lack of weight to my choices, they don't reflect in the game world.
Imagine that in Skyrim, if you support the Stormcloak rebellion at the Battle of Whiterun that upon taking the city, the Stormcloaks go on a pillage/murder campaign against the civilian population, execute the Jarl and his advisers and you have to choose if your going to go along with it or fight against them or try to convince Ulric to rein in his men. That would be role-playing. And your choice/actions echo into the future of the game world. If you choose to go along with the slaughter, the Blades, other non-aligned cities are against you, you become attack on-sight for Imperial aligned holds. If you choose to fight against the Stormcloaks, Ulric declares you a traitor, sends Stormcloaks, bounty hunters, Dark Brotherhood after you, you cannot set foot in Stormcloak controlled cities without a disguise. If you try to convince Uliric to rein in his men, well you better have a high negotiation / diplomacy skill to succeed, also depending on the side quests that you completed for Ulric prior to the battle - these come into play in the conversation.
They are good games, even Starfield; it’s just that they could be something great.
Yeah, its work, but I would't mind forking cash for an expansion that revamps the whole POI design
Because its no really proc gen, the land is proc gen, but the dungeons are always the same, and you can see the same POI several times without any significant change
This would require that the POI's were also proc gen, meaning that the layout of the maps needs also to be random
Also story elements in the existing POI's are non existant
They would have to do a system where a certain enviromental story elements would spawn in the POI's, and those can't repeat
A system where it spawn a story for a particular place, and it doesn't show anywhere else in your save file
So I don't think we're likely to see Game of Thrones style thrilling stories in a Bethesda game any time soon, and I think we mostly understand that... but... what concerns me is that it feels like it's intensified since Skyrim - almost like they've become so entrenched in trying to make their writing "all things to all people", a blank slate, that any committed creative spark, any push in a particular direction, risks breaking the balance so they avoid it. I don't know if this is true but I suspect it's something like that. Make no mistake, the potential of the Starfield story and factions for story-telling is incredible, but it has mostly remained just that: potential.
In F3, Megaton's destruction changed the played-in world, Yes, it didn't matter for the ending and this is a BGS writing/planning shortcoming. They could have had your father find out about your involvement, the BoS, etc and the game world reacts to you.
Maybe, you're right and it's too difficult to have multiple branching/reconverging quest lines. And yes, you are definitely right that it is "on-rails" - it is simulated after all. First, players should have complete freedom. However, it I chose to do side quests; then I loose out on certain main sub-quests. There is no consequence for ignoring the "super urgent" problem and doing something else. Don't worry that ticking bomb will be here when you're done with your super important side quest.
She does have more audio and a sarcastic sense of humor but not one word about her home or family. So the other poster is right. she does not care about her home world and family.
Like you would think, a cult living in isolation praying to a snake would be more interesting.
Then you didnt do everything at all.
"Everything" encompasses all quests and locations. Some explorable locations are not even related to any quest.
The post I quoted says "she doesnt seem to care about what happens to her home world".
Nothing mentions her actual "home" as in house or family members.
Andreja cares a great deal about varuunkai (== her home world) and the events that take place there, so OP was indeed wrong with their statement.