Starfield

Starfield

View Stats:
TheSuit Dec 2, 2024 @ 1:22pm
Bethesda please use Star Wars Outlaw for Space Combat Design
Starfield Space combat is insanely boring - it lacks any sort of unique environment

Star Wars Outlaw did an amazing job in making space interesting. Use their design philosophy and expand on it

You can actually fly the debris, twist turn and spin
Enemy ships can actually crash and blow up when they slam into the wrecks.

Instead Starfield all we get is "Hey let me spin around and shoot you.


https://i.imgur.com/51YxShm.png
Last edited by TheSuit; Dec 2, 2024 @ 1:22pm
< >
Showing 31-45 of 49 comments
TheSuit Dec 8, 2024 @ 5:10am 
Originally posted by Emphoise:
Originally posted by TheSuit:
"Fully Supported interior"

Looks at med bed and can't even heal or sleep on it.

Yes fully walkable habs, you can indeed sleep and heal in them (some pre decorated habs are lackluster but luckily you can fully customize the furniture and crafting stations)

Originally posted by TheSuit:
Yup fully supported interior.

Of course

Originally posted by TheSuit:
They didn't even bother to think of adding a ship doctor that can heal and buff you
Or a Cook that can give you meals with ingredients supplied

Thats a minor NPC inconvenience that is very easy to circumvent with a mod and is irrelevant to ship interior being supported

Originally posted by TheSuit:
Literally the crew just stands around with no function.

They do add significant bonuses to your ship (shields, speed, cargo capacity, weapon recharge time, repair speed, grav jump range)

Originally posted by TheSuit:
Starfield only impresses the easily impressed.

When everyone else understands everything is purely cosmetic with no value.

As said above, it's not purely cosmetic and holds a lot of gameplay value (ship combat stats, map travel stats, player housing management, crafting stations)

Originally posted by TheSuit:
They could have made the interior meaningful - make those prison cells actually transport prisoners.

The fun part about those prison habs, is that BGS never had to add them in the first place, and you would have 0 argument to support your BS


1. Game is already a walking simulator ( before they added vehicles ) being able to walk in habs adds no value.

2. NPCs giving buffs is pointless anything can give buffs. The NPC value in the ship is purely a moving decoration. Even Fallout 4 NPCs at least pretended to interact with crafting stations. Here your ship could be under attack and they will happily sit around as if nothing is happening.

3. Minor NPC inconvenience? No, its called laziness, same with the contraband system using RNG. writing code for dice roll is easiest possible thing that could be done. They shouldn't even have added it if they were going to do something mediocre.

4. Gameplay value means you actually see them do gameplay. If they sit around doing nothing while everything happens - no it adds no value. They can be replaced with a perk and there will be 0 difference. They serve no value for existing.

Same thing with Crew habs. Whats the point in having a jail cell if there is no ability to transport prisoners? It exists purely for cosmetic reasons. The entire game exists purely for cosmetic reasons, everything and I mean everything in the game is superficial.

Final Nail in the Coffin;

There was 0 thought or time spent thinking about fleshing out any system.
The game was just cobbeled together with extreme basics and pushed.

1. Contraband system? RNG

2. Mining system? Walk around map holding a beacon

3. Human enemies? All use the exact same Ai with no unique strategies between factions. You could literally put same armor on all the enemy humans and never be able to tell what faction they are. Because each faction likes any unique personality. Even RAGE 1 and 2 had unique AI for each tribal faction.

4. Survival system? There could be a wind storm and I could literally be inside a closed building and I am still being affected. :lunar2019laughingpig: You literally could not get any more lazier and basic than this.

5. Equipment Mod System? You can't even remove and exchange mods that you could do in previous games

6. Alien Fauna? 99.9% of all allien fauna has one attack. They rush you and bop you with your head.

7. Enviromental hazards? THere is one tiny vent on the ground with 1,000 meters of empty space around it that you got to avoid. At least fallout 4 had rooms filled with toxic waste.


If they want to fix this game they need to spend time overhauling each and every aspect then it has a chance.
TheSuit Dec 8, 2024 @ 5:23am 
Originally posted by Berserk Va'ruun:
Originally posted by TheSuit:

Starfield Space combat is for basic people.
Anything beyond pointing and shooting is considered complicated.

That is literally Starfield in a nutshell.
Zero amount of skill required.

What appeals to certain fans it is designed with 90 yr olds in mind. Who have very slow reaction speed and want to be able to play a space game.

Which is great. It allows people who can't play a game to play
But that also means it is one of the worst space shooters ever made in terms of game play

But it is one of the most receptive for a larger audience due to a flat learning curve that never goes above 1.

Nah, it's just not a space combat game or a space sim, so hating it and insulting its players for its deficiencies as a space combat game or sim is not very bright.

Space sims are some of my most played games, and out of the games available, Elite still has the best flight model. I fly in that and X4 with a HOTAS. I play this Bethesda RPG like a Bethesda RPG - ie walking around exploring, doing quests etc

If they added space sim features to Starfield I would absolutely be here for it, but they didn't.

Do you play Elite? :)

Pandering to bad design only encourages bad design.

Look at outlaws it isn't a space combat game, in fact you spend more time on the ground in Outlaws then you do in space compared to starfield.

Yet Outlaws actually took the time to make space feel meaningful. Even though it is not a space combat game.

So you got 2 different design philosophies

1. If you are going to add it make it meaningful
2. Hey lets just add a bunch of stuff as fast as possible with little effort as possible.

X4 is a space game
Elite is a Space Game

Star Wars outlaws isn't a space game yet they did a great job designing space

Bethesda has no excuse.

Also will point out Bethesda originally planned on having the ability to leave the space ship while in space.
RasaNova Dec 8, 2024 @ 5:31am 
Originally posted by TheSuit:
Originally posted by Emphoise:

Yes fully walkable habs, you can indeed sleep and heal in them (some pre decorated habs are lackluster but luckily you can fully customize the furniture and crafting stations)



Of course



Thats a minor NPC inconvenience that is very easy to circumvent with a mod and is irrelevant to ship interior being supported



They do add significant bonuses to your ship (shields, speed, cargo capacity, weapon recharge time, repair speed, grav jump range)



As said above, it's not purely cosmetic and holds a lot of gameplay value (ship combat stats, map travel stats, player housing management, crafting stations)



The fun part about those prison habs, is that BGS never had to add them in the first place, and you would have 0 argument to support your BS


1. Game is already a walking simulator ( before they added vehicles ) being able to walk in habs adds no value.

2. NPCs giving buffs is pointless anything can give buffs. The NPC value in the ship is purely a moving decoration. Even Fallout 4 NPCs at least pretended to interact with crafting stations. Here your ship could be under attack and they will happily sit around as if nothing is happening.

3. Minor NPC inconvenience? No, its called laziness, same with the contraband system using RNG. writing code for dice roll is easiest possible thing that could be done. They shouldn't even have added it if they were going to do something mediocre.

4. Gameplay value means you actually see them do gameplay. If they sit around doing nothing while everything happens - no it adds no value. They can be replaced with a perk and there will be 0 difference. They serve no value for existing.

Same thing with Crew habs. Whats the point in having a jail cell if there is no ability to transport prisoners? It exists purely for cosmetic reasons. The entire game exists purely for cosmetic reasons, everything and I mean everything in the game is superficial.

Final Nail in the Coffin;

There was 0 thought or time spent thinking about fleshing out any system.
The game was just cobbeled together with extreme basics and pushed.

1. Contraband system? RNG

2. Mining system? Walk around map holding a beacon

3. Human enemies? All use the exact same Ai with no unique strategies between factions. You could literally put same armor on all the enemy humans and never be able to tell what faction they are. Because each faction likes any unique personality. Even RAGE 1 and 2 had unique AI for each tribal faction.

4. Survival system? There could be a wind storm and I could literally be inside a closed building and I am still being affected. :lunar2019laughingpig: You literally could not get any more lazier and basic than this.

5. Equipment Mod System? You can't even remove and exchange mods that you could do in previous games

6. Alien Fauna? 99.9% of all allien fauna has one attack. They rush you and bop you with your head.

7. Enviromental hazards? THere is one tiny vent on the ground with 1,000 meters of empty space around it that you got to avoid. At least fallout 4 had rooms filled with toxic waste.


If they want to fix this game they need to spend time overhauling each and every aspect then it has a chance.
I actually agree with most of your points, but I don't really share the same reasoning ("zero thought" or "only way to fix this game" etc.)

Those are all things that SF could have, or even should have, done better. But that doesn't mean it's wasn't an enjoyable game for me, there are things in every game I play that I wish were different. I could just as easily name a dozen things about Outlaws that could/should have been done better. I mean, that game is flawed, just as SF is. But it still works as a fun game, in spite of its failings.
Berserk Slayer Dec 8, 2024 @ 5:31am 
Originally posted by TheSuit:
Originally posted by Berserk Va'ruun:

Nah, it's just not a space combat game or a space sim, so hating it and insulting its players for its deficiencies as a space combat game or sim is not very bright.

Space sims are some of my most played games, and out of the games available, Elite still has the best flight model. I fly in that and X4 with a HOTAS. I play this Bethesda RPG like a Bethesda RPG - ie walking around exploring, doing quests etc

If they added space sim features to Starfield I would absolutely be here for it, but they didn't.

Do you play Elite? :)

Pandering to bad design only encourages bad design.

Look at outlaws it isn't a space combat game, in fact you spend more time on the ground in Outlaws then you do in space compared to starfield.

Yet Outlaws actually took the time to make space feel meaningful. Even though it is not a space combat game.

So you got 2 different design philosophies

1. If you are going to add it make it meaningful
2. Hey lets just add a bunch of stuff as fast as possible with little effort as possible.

X4 is a space game
Elite is a Space Game
It's not pandering or critique to hold a game up against a genre it isn't. starwar: outlaw is probably a bad puzzle game, what does it mean to lament that, what are they going to change to address that

I don't play the game you are talking about, it's not my sort of thing. If I want to fly a spaceship I will play Elite or X4 and a few other things. If I want to multiplayer it is Elite. If I want to explore planets it will probably be Elite or Starfield. The tone and design philosophy of a modern starwars game is not, from what I have seen, something that would appeal to me, the only reason I mention this is that we may have to agree to disagree on that one.

Originally posted by TheSuit:
they need to spend time overhauling each and every aspect then it has a chance.

Bethesda games typically have a broader range of mechanics that are individually less developed than more specialised games in each respective area. It's by virtue of their design philosophy to create a "world you can live in" that they try to provide a large matrix of possibilities for player-driven gameplay and have it broadly work. For each game where you can say "Game Y does this better", you can say "the Bethesda RPG has these other features that game doesn't." This is also why mods and expansions have so much wiggle room to add value to a Bethesda game by focusing on one area and realising some of the potential - eg survival mechanics, outposts or stealth. They start out broad, not deep. Often with mechanics that are not even switched on/fully implemented.

For instance, since you pick out some space games, I'd love it if it had deeper building and logistics gameplay and EVA like X4 and fulsome joystick support with a gorgeous flight model, and reputation mechanics like Elite. On the other hand it has things those games lack (and in some cases the communities have asked for for years) like fully customisable ships, properly navigable ship interiors, atmospheric planet exploration, first person boarding and capture of ships, theft of ships: so, broad, not deep, and the mods and expansions change that over time. It's the same with TES and Fallout.

Although, again, not a space flight game or sim.
Last edited by Berserk Slayer; Dec 8, 2024 @ 5:42am
TheSuit Dec 9, 2024 @ 5:16am 
Originally posted by Berserk Belta:
Originally posted by TheSuit:

Pandering to bad design only encourages bad design.

Look at outlaws it isn't a space combat game, in fact you spend more time on the ground in Outlaws then you do in space compared to starfield.

Yet Outlaws actually took the time to make space feel meaningful. Even though it is not a space combat game.

So you got 2 different design philosophies

1. If you are going to add it make it meaningful
2. Hey lets just add a bunch of stuff as fast as possible with little effort as possible.

X4 is a space game
Elite is a Space Game
It's not pandering or critique to hold a game up against a genre it isn't. starwar: outlaw is probably a bad puzzle game, what does it mean to lament that, what are they going to change to address that

I don't play the game you are talking about, it's not my sort of thing. If I want to fly a spaceship I will play Elite or X4 and a few other things. If I want to multiplayer it is Elite. If I want to explore planets it will probably be Elite or Starfield. The tone and design philosophy of a modern starwars game is not, from what I have seen, something that would appeal to me, the only reason I mention this is that we may have to agree to disagree on that one.

Originally posted by TheSuit:
they need to spend time overhauling each and every aspect then it has a chance.

Bethesda games typically have a broader range of mechanics that are individually less developed than more specialised games in each respective area. It's by virtue of their design philosophy to create a "world you can live in" that they try to provide a large matrix of possibilities for player-driven gameplay and have it broadly work. For each game where you can say "Game Y does this better", you can say "the Bethesda RPG has these other features that game doesn't." This is also why mods and expansions have so much wiggle room to add value to a Bethesda game by focusing on one area and realising some of the potential - eg survival mechanics, outposts or stealth. They start out broad, not deep. Often with mechanics that are not even switched on/fully implemented.

For instance, since you pick out some space games, I'd love it if it had deeper building and logistics gameplay and EVA like X4 and fulsome joystick support with a gorgeous flight model, and reputation mechanics like Elite. On the other hand it has things those games lack (and in some cases the communities have asked for for years) like fully customisable ships, properly navigable ship interiors, atmospheric planet exploration, first person boarding and capture of ships, theft of ships: so, broad, not deep, and the mods and expansions change that over time. It's the same with TES and Fallout.

Although, again, not a space flight game or sim.

Then why not just watch a video and you will see.
To save you time start at 3:27 in the video.

It's much better than elite dangerous also because Elite suffers from almost the same problem of being empty and more importantly tries to be realistic so it doesn't add unique environments into space.

https://youtu.be/PrPgjTlWKVY?t=203


The words you are looking for is Quantity over Quality. "Broader range of Stuff" :lunar2019laughingpig:

No, they decided to be lazy let's be honest.
Look at Fallout 76 launch they literally released it with no NPC's intentionally thinking that the tapes were enough. They were so shocked and claimed they never saw this coming. They thought players would hang around and do all the NPC stuff so they could save time.

NPC's were never planned and only after backlash they were added.

They are trying to find the most minimal effort passing grade possible.

Just look at Starfield Survival system

1. It doesn't take into account location
2. All diseases you earn are RNG based, getting worse by RNG or better by RNG.
3. There is no "preventive" mechanics you could take to protect yourself.
4. There is no future predictive mechanics to know weather in advance

The weather could be "Toxic Rain" and you can literally be inside a building and still be affected by it. :lunar2019laughingpig:

The only thing the game considers not affected is if you go through an airlock.

Why? They based survival system on not immediate location but to look for airlock tag in zone area.

So stop pandering.

They need to roll up their sleeves and and start overhualing every mechanic one by one from the ground up and dedicating one patch to one mechanic.
Last edited by TheSuit; Dec 9, 2024 @ 5:16am
Tommy Wiseau (Banned) Dec 9, 2024 @ 10:55am 
Bruh, star wars battlefront 2 on the Playstation 2 had a better ship combat and flying system than starfield, starfield is just a poorly made game through and through.
Berserk Slayer Dec 9, 2024 @ 5:19pm 
Originally posted by TheSuit:

Then why not just watch a video and you will see.
To save you time start at 3:27 in the video.

It's much better than elite dangerous also because Elite suffers from almost the same problem of being empty and more importantly tries to be realistic so it doesn't add unique environments into space.

https://youtu.be/PrPgjTlWKVY?t=203
I'm sorry, perhaps you posted the wrong video. Is your killer space combat (that's less problematic than Elite) third person with dodge and dash animations?

Not a bad concept for console funzies, and no shade if you find it fun, why not... but for me, for a full modern game on the PC I would probably avoid that like the absolute plague. It looks substantially worse than the combat in NMS, never mind Starfield, neither of which even really bothers to do space combat.

Oh well, each to their own. It's a definite NO vote from me, though. :steamthumbsdown:
Last edited by Berserk Slayer; Dec 9, 2024 @ 5:25pm
TheSuit Dec 9, 2024 @ 5:36pm 
Originally posted by Berserk Belta:
Originally posted by TheSuit:

Then why not just watch a video and you will see.
To save you time start at 3:27 in the video.

It's much better than elite dangerous also because Elite suffers from almost the same problem of being empty and more importantly tries to be realistic so it doesn't add unique environments into space.

https://youtu.be/PrPgjTlWKVY?t=203
I'm sorry, perhaps you posted the wrong video. Is your killer space combat (that's less problematic than Elite) third person with dodge and dash animations?

Not a bad concept for console funzies, and no shade if you find it fun, why not... but for me, for a full modern game on the PC I would probably avoid that like the absolute plague. It looks substantially worse than the combat in NMS, never mind Starfield, neither of which even really bothers to do space combat.

Oh well, each to their own. It's a definite NO vote from me, though. :steamthumbsdown:

I notice you ignored the entire point of the video.
The space Environment being vastly better than Elite and Starfield

You also ignored the fact the turning angle is large unlike starfield where you turn on a dime. So when turning you can't just immediately track the enemy, chase is involved.

At least in Elite though it does have wide turning angles the bigger the ship.

Starfield doesn't even care, all ships treated exactly alike.

Or in summary.

Starfield took the easiest lowest effort possible route in every single mechanic possible and made the same mistake Saints Row did. It spent all it's money developing the character editor.

Last edited by TheSuit; Dec 9, 2024 @ 5:40pm
Berserk Slayer Dec 9, 2024 @ 5:52pm 
Originally posted by TheSuit:
Originally posted by Berserk Belta:
I'm sorry, perhaps you posted the wrong video. Is your killer space combat (that's less problematic than Elite) third person with dodge and dash animations?

Not a bad concept for console funzies, and no shade if you find it fun, why not... but for me, for a full modern game on the PC I would probably avoid that like the absolute plague. It looks substantially worse than the combat in NMS, never mind Starfield, neither of which even really bothers to do space combat.

Oh well, each to their own. It's a definite NO vote from me, though. :steamthumbsdown:

I notice you ignored the entire point of the video.
The space Environment being vastly better than Elite and Starfield

You also ignored the fact the turning angle is large unlike starfield where you turn on a dime. So when turning you can't just immediately track the enemy, chase is involved.

At least in Elite though it does have wide turning angles the bigger the ship.
Yeah, and you have to admire the way they accurately modelled the physics of pressing A to dash and L1 to do a dodge animation. Even more realistic than the skyboxes. Absolutely sublime.

I think we are going to have to agree to disagree on this one tbh. It's your jam, and that's cool, and I don't want to crap all over it, so I'm gonna leave it there.
Last edited by Berserk Slayer; Dec 9, 2024 @ 6:02pm
Jᴧgᴧ Dec 9, 2024 @ 6:24pm 
Originally posted by Berserk Belta:
Bethesda games typically have a broader range of mechanics that are individually less developed than more specialised games in each respective area. It's by virtue of their design philosophy to create a "world you can live in" that they try to provide a large matrix of possibilities for player-driven gameplay and have it broadly work. For each game where you can say "Game Y does this better", you can say "the Bethesda RPG has these other features that game doesn't." This is also why mods and expansions have so much wiggle room to add value to a Bethesda game by focusing on one area and realising some of the potential - eg survival mechanics, outposts or stealth. They start out broad, not deep. Often with mechanics that are not even switched on/fully implemented.

That was Bethesda games ~20 years ago, but it no longer is. They've cut so much functionality out of prior games and blocked so much gameplay with essential NPCs/safe situations that their ability to expand a game's feature set on-the-fly is crippled to the point of almost non-existence.

The mile-wide puddles they've been making for the last ~13+ years don't need to be widened anymore, they need to be deeper.
TheSuit Dec 16, 2024 @ 1:00pm 
Originally posted by Berserk Belta:
Originally posted by TheSuit:

I notice you ignored the entire point of the video.
The space Environment being vastly better than Elite and Starfield

You also ignored the fact the turning angle is large unlike starfield where you turn on a dime. So when turning you can't just immediately track the enemy, chase is involved.

At least in Elite though it does have wide turning angles the bigger the ship.
Yeah, and you have to admire the way they accurately modelled the physics of pressing A to dash and L1 to do a dodge animation. Even more realistic than the skyboxes. Absolutely sublime.

I think we are going to have to agree to disagree on this one tbh. It's your jam, and that's cool, and I don't want to crap all over it, so I'm gonna leave it there.

P.S
In Space because there is no air resistance if a space ship has side thrusters it can move laterally without issue.

So yes that mechanic is accurate enough.


But Wait are you claiming starfield has accurate "physics" ?
Or anything remotely accurate?

The question was about gameplay where starfield is quite literally floating in the bottom of the barrel.

*Walks into Sand Storm*
*Walks into building*
*Still gets debuff from sand storm*


Me: What the heck is this low trash nonsense?

Fans: "Its super highly advanced physics modeled by TOP MiT Scientists! You won't understand!"

Trash needs to be called out, that's how it improves.
Or it just propogates more trash.


Bethesda needs to be willing to accept so many mechanics are trash and dedicate reworking it from the ground up, one mechanic at a time. Just like fallout 76.

1. Enemy Diversity ( Each faction is actually unique )
2. Crafting Components actually have meaningful useful purpose ( Consumable tools )
3. Valid Money Sink
4. Outpost overhaul so it actually serves a purpose
5. Planet Gen overhaul
6. Planet POI overhaul so there are mechanics in the building - Refinerys have leaks with dangerous gas you need to shutdown, Power Plants that may have reactor cores melting you need to find a way to cool off, lots of possibilities
7. Total and complete Space Overhaul
8. A total Redesign of Neon - so it is more like Jig Jig Street of Cyberpunk or Afterlife in Mass Effect. And less like a PBS kids show.
titanopteryx Dec 16, 2024 @ 2:11pm 
Most space games have unrealistic space combat. Space combat would be like submarine warfare. And it would be silent because there's no air in space and sound needs air to travel. Speaking of no air, there also wouldn't be aerodynamic ships. And then there would be gravitational effects of celestial bodies. And also planets wouldn't be stationary.

And space combat in Star Wars isn't exactly something to aspire to when one goes for realism. Though it is if one goes for unrealistic arcadey fun.
Berserk Slayer Dec 16, 2024 @ 2:33pm 
Originally posted by TheSuit:
Originally posted by Berserk Belta:
Yeah, and you have to admire the way they accurately modelled the physics of pressing A to dash and L1 to do a dodge animation. Even more realistic than the skyboxes. Absolutely sublime.

I think we are going to have to agree to disagree on this one tbh. It's your jam, and that's cool, and I don't want to crap all over it, so I'm gonna leave it there.

P.S
In Space because there is no air resistance if a space ship has side thrusters it can move laterally without issue.

So yes that mechanic is accurate enough.


But Wait are you claiming starfield has accurate "physics" ?
Or anything remotely accurate?
Let's not actually pretend I suggested there was accurate physics in Starfield, lol. My use of that term was in response to your characterization of star war combat

I said it looks substantially worse than space combat in Starfield and NMS, two games which basically don't bother to do space combat. I wouldn't want that kind of ...combat shoehorned into my space games after i bought them, and would be very strongly against it, to the extent I would rather have bad space combat like the two games mentioned, or even nothing. You consider it fun. It's acceptable to you. It is what it is.
Last edited by Berserk Slayer; Dec 16, 2024 @ 3:04pm
tkwoods Dec 16, 2024 @ 2:45pm 
OK, I'm sorry but I have to ask the question. Why isn't @TheSuit playing the superior game that is apparently so much better than StarField.

I can understand some of the reasoning and I have played some other games in the past that had better dog fighting. But let's get real, there is no dog fighting in space. The flight controls are no where near realistic. Even if they did put realistic flight in SF no one would like it. There is no turning at orbital speeds. If your not in orbital speed you are falling toward the nearest planet.
Sleekilleral Dec 16, 2024 @ 5:03pm 
Originally posted by TheSuit:
Starfield Space combat is insanely boring - it lacks any sort of unique environment

Star Wars Outlaw did an amazing job in making space interesting. Use their design philosophy and expand on it

You can actually fly the debris, twist turn and spin
Enemy ships can actually crash and blow up when they slam into the wrecks.

Instead Starfield all we get is "Hey let me spin around and shoot you.


https://i.imgur.com/51YxShm.png
This just shows that you havent played the game one bit XD
< >
Showing 31-45 of 49 comments
Per page: 1530 50

Date Posted: Dec 2, 2024 @ 1:22pm
Posts: 49