Starfield

Starfield

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Goldenveins Nov 21, 2024 @ 6:09am
Wearing UC Security Uniform in Pirate Base
Does nothing. :(
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Showing 1-10 of 10 comments
Varanus Nov 21, 2024 @ 6:11am 
:(
rdhedin Nov 21, 2024 @ 6:16am 
:'(
kdodds Nov 21, 2024 @ 7:12am 
I don't even recall if any BGS RPG has ever implemented disguise outside of scripted quests. I mean, apart from NPCs maybe commenting, but that's about it.
Goldenveins Nov 21, 2024 @ 7:20am 
Originally posted by kdodds:
I don't even recall if any BGS RPG has ever implemented disguise outside of scripted quests. I mean, apart from NPCs maybe commenting, but that's about it.
But now that it's 2k textures in vanilla space futurism game it doesn't feel right
Neo Nov 21, 2024 @ 7:39am 
Well they probably know it's just you playing dress up. They are not exactly going to shoot their fellow pirate buddy just because you felt like larping as a UC guard.

Bit like how my character in Fallout 4 can stomp around the Institute in a T-60 BoS power armour without anyone being worried. Although I do think the synth guards do mention it.

I seem to remember that in new vegas and possibly FO3 some faction clothing actually caused NPCS to react in a more meaningful way (Become hostile or friendly)
BR B-263-54 Nov 21, 2024 @ 1:50pm 
Originally posted by Neo:
Well they probably know it's just you playing dress up. They are not exactly going to shoot their fellow pirate buddy just because you felt like larping as a UC guard.

Bit like how my character in Fallout 4 can stomp around the Institute in a T-60 BoS power armour without anyone being worried. Although I do think the synth guards do mention it.

I seem to remember that in new vegas and possibly FO3 some faction clothing actually caused NPCS to react in a more meaningful way (Become hostile or friendly)

Dumbing down of Bethesda writing over the years.

The entire design philosophy is not to lock out players due to decisions they've made and for them to be able to experience everything in a single play through no matter how idiotic that may appear.
HeyYou (Banned) Nov 21, 2024 @ 1:53pm 
Originally posted by BR B-263-54:
Originally posted by Neo:
Well they probably know it's just you playing dress up. They are not exactly going to shoot their fellow pirate buddy just because you felt like larping as a UC guard.

Bit like how my character in Fallout 4 can stomp around the Institute in a T-60 BoS power armour without anyone being worried. Although I do think the synth guards do mention it.

I seem to remember that in new vegas and possibly FO3 some faction clothing actually caused NPCS to react in a more meaningful way (Become hostile or friendly)

Dumbing down of Bethesda writing over the years.

The entire design philosophy is not to lock out players due to decisions they've made and for them to be able to experience everything in a single play through no matter how idiotic that may appear.
That started with Oblivion..... Beth has been doing that for years. It isn't new.
kdodds Nov 21, 2024 @ 1:53pm 
Originally posted by Ganjavinchi:
Originally posted by kdodds:
I don't even recall if any BGS RPG has ever implemented disguise outside of scripted quests. I mean, apart from NPCs maybe commenting, but that's about it.
But now that it's 2k textures in vanilla space futurism game it doesn't feel right
I don't disagree. Costume camo should be in every BGS RPG.
momopovich Nov 22, 2024 @ 10:53pm 
Originally posted by kdodds:
I don't even recall if any BGS RPG has ever implemented disguise outside of scripted quests. I mean, apart from NPCs maybe commenting, but that's about it.

I read that zealots arent hostile In shattered space if you wear a zealot suit. Might be only in a certain dungeon.
momopovich Nov 22, 2024 @ 10:58pm 
Originally posted by BR B-263-54:
Originally posted by Neo:
Well they probably know it's just you playing dress up. They are not exactly going to shoot their fellow pirate buddy just because you felt like larping as a UC guard.

Bit like how my character in Fallout 4 can stomp around the Institute in a T-60 BoS power armour without anyone being worried. Although I do think the synth guards do mention it.

I seem to remember that in new vegas and possibly FO3 some faction clothing actually caused NPCS to react in a more meaningful way (Become hostile or friendly)

Dumbing down of Bethesda writing over the years.

The entire design philosophy is not to lock out players due to decisions they've made and for them to be able to experience everything in a single play through no matter how idiotic that may appear.

I dont remember any faction disguise mechanics in Fallout 3 (but its been a while)

New vegas was never written by Bethesda.

Reactions to specific gear/apparel do exist in starfield :

-zealot apparel in shattered space

-monster costume dialogue (Ecs constant)

-mantis ship (space encounter dialogue).
Last edited by momopovich; Nov 22, 2024 @ 11:14pm
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Date Posted: Nov 21, 2024 @ 6:09am
Posts: 10