Starfield

Starfield

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Fulghore3 Aug 22, 2024 @ 6:25am
Why I always need to update my creations?
Hi everyone,
Everytime i install a creation or a nexus mod i need to update all my library otherwise i have many glitch/bug ingame...once all is updated all goes well..why??
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Showing 1-15 of 18 comments
Ultrabot Aug 22, 2024 @ 6:31am 
creations, despite the implication of being an official part of the game via the in-game menu, are not officially supported. You'll have to wait for the mod author to update their mod.
Fulghore3 Aug 22, 2024 @ 8:33am 
Originally posted by Xenophobe:
an update to the game changes the version, when that happens mods can break if they are not updated to the new version, so you must update mods.

if you add a new mod and there wasn't a game update/version change, it may simply require scanning and updating the mod load order to prevent mod conflicts.

So, everytime i install a new mod and the game wasn't updated, i have to go to creations/load order and scan and update it?
kdodds Aug 22, 2024 @ 9:14am 
Originally posted by Fulghore3:
Originally posted by Xenophobe:
an update to the game changes the version, when that happens mods can break if they are not updated to the new version, so you must update mods.

if you add a new mod and there wasn't a game update/version change, it may simply require scanning and updating the mod load order to prevent mod conflicts.

So, everytime i install a new mod and the game wasn't updated, i have to go to creations/load order and scan and update it?
Pretty much. You should be doing this anyway. It gets a bit more complex when you run dual from Creations and Nexus. Then, you go in through you mod manager, update, close, then sort with you mod manager/sorting tool, then go back in again and play. It's just best practice when modding. Wait until you find out about bashed and merged patches. Which, hopefully, we will not need much, and only to clear up conflicts caused be sort overwrites.
Fulghore3 Aug 22, 2024 @ 9:21am 
Originally posted by kdodds:
Originally posted by Fulghore3:

So, everytime i install a new mod and the game wasn't updated, i have to go to creations/load order and scan and update it?
Pretty much. You should be doing this anyway. It gets a bit more complex when you run dual from Creations and Nexus. Then, you go in through you mod manager, update, close, then sort with you mod manager/sorting tool, then go back in again and play. It's just best practice when modding. Wait until you find out about bashed and merged patches. Which, hopefully, we will not need much, and only to clear up conflicts caused be sort overwrites.

Thanks a lot
JacEEEBABY (Banned) Aug 22, 2024 @ 9:23am 
Its too bad Bethesda didn't use the Steam workshop for mods, its nice when mods update on their own stress free.
kdodds Aug 22, 2024 @ 9:42am 
Originally posted by JacEEEBABY:
Its too bad Bethesda didn't use the Steam workshop for mods, its nice when mods update on their own stress free.
No, actually, it's better that they don't. I guess you're unaware but that's also part of the paid mods fiasco with Skyrim. When you're subscribed (which you have to be to get the auto updates) to a Workshop mod, if that mod is removed/deleted, it's also removed/deleted from you game. Poof! Gone, no recourse to recovery. For games where mod data gets baked into saves, like Starfield, the removal of the mod can render the save unusable. This isn't some fairy tale, it has happened before. It's part of what spurred Bethesda to start looking towards paid mods, mod permanence, and pulling Workshop support from their games.
momopovich (Banned) Aug 22, 2024 @ 9:47am 
Originally posted by JacEEEBABY:
Its too bad Bethesda didn't use the Steam workshop for mods, its nice when mods update on their own stress free.

steam workshop is actual garbo. Learned it the hard way the first time I tried to mod my kotor games
JacEEEBABY (Banned) Aug 22, 2024 @ 9:50am 
Originally posted by momopovich:
Originally posted by JacEEEBABY:
Its too bad Bethesda didn't use the Steam workshop for mods, its nice when mods update on their own stress free.

steam workshop is actual garbo. Learned it the hard way the first time I tried to mod my kotor games
Its nice they auto-update on their own though, and we would see a lot less broken mods threads like this one.
Vlad 254 Aug 22, 2024 @ 9:52am 
Those of us who are modding our games should all be protecting our games from updates so we can continue playing and ONLY up our game when WE are ready to.

https://steamcommunity.com/sharedfiles/filedetails/?id=3200826503
momopovich (Banned) Aug 22, 2024 @ 10:00am 
Originally posted by JacEEEBABY:
Its nice they auto-update on their own though, and we would see a lot less broken mods threads like this one.

auto update and mods is a recipe for disaster. If you want to not worry about anything and just enjoy the hand holding you shouldn't mod a game period
Last edited by momopovich; Aug 22, 2024 @ 10:01am
AuddieD Aug 22, 2024 @ 10:07am 
Originally posted by JacEEEBABY:
Originally posted by momopovich:

steam workshop is actual garbo. Learned it the hard way the first time I tried to mod my kotor games
Its nice they auto-update on their own though, and we would see a lot less broken mods threads like this one.

Auto updates are great until they aren't.

I used to run a Conan Exiles RP server. A mod author stepped on the toes of another mod author and pretty much stole her thunder. In response, she deleted her mod from the workshop. It was a framework that other mods depended upon. Because someone got pissed, rightly or wrongly, my server and dozens of other RP servers were destroyed without warning because Steam Workshop removed, without any way to recover, the mod from anything that auto updated; mostly players' PCs.

It wasn't as bad as a scenario where one of the script extenders would suddenly vanish because thousands of mods didn't rely on it but it was bad enough to cause server resets after a long delay of reworking with different mods. Plus, you would still have the same number of broken mods because they would still need to be updated so they worked. Automatic broken mods are automatic broken mods and are no different from their manually installed kin.
JacEEEBABY (Banned) Aug 22, 2024 @ 10:13am 
Auto-updates are great but we all know Bethesda is very greedy that's why they went the paid creations route so its under their full control of monetization.
momopovich (Banned) Aug 22, 2024 @ 10:15am 
Originally posted by JacEEEBABY:
Auto-updates are great

They are if your goal is to break your save every time a mod gets an update :steamthumbsup:
JacEEEBABY (Banned) Aug 22, 2024 @ 10:17am 
Originally posted by momopovich:
Originally posted by JacEEEBABY:
Auto-updates are great

They are if your goal is to break your save every time a mod gets an update :steamthumbsup:
I haven't had that issue yet with over 20 games getting updates in the last 15 years at least.
kdodds Aug 22, 2024 @ 10:42am 
Originally posted by JacEEEBABY:
Originally posted by momopovich:

steam workshop is actual garbo. Learned it the hard way the first time I tried to mod my kotor games
Its nice they auto-update on their own though, and we would see a lot less broken mods threads like this one.
No it's not. Auto-updating mods that get save baked can EASILY destroy a save irrevocably. If you're going to use more than a few mods, you should also be using a proper mod manager, which is not an option in Workshop. Essentially, Steam Workshop is mods for people who don't know (or want to know) how to mod and don't care if a mod gets deleted. When you're using a mod manager, it doesn't matter if the mod gets deleted, you still have the original archive.
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Date Posted: Aug 22, 2024 @ 6:25am
Posts: 18