Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, everytime i install a new mod and the game wasn't updated, i have to go to creations/load order and scan and update it?
Thanks a lot
steam workshop is actual garbo. Learned it the hard way the first time I tried to mod my kotor games
https://steamcommunity.com/sharedfiles/filedetails/?id=3200826503
auto update and mods is a recipe for disaster. If you want to not worry about anything and just enjoy the hand holding you shouldn't mod a game period
Auto updates are great until they aren't.
I used to run a Conan Exiles RP server. A mod author stepped on the toes of another mod author and pretty much stole her thunder. In response, she deleted her mod from the workshop. It was a framework that other mods depended upon. Because someone got pissed, rightly or wrongly, my server and dozens of other RP servers were destroyed without warning because Steam Workshop removed, without any way to recover, the mod from anything that auto updated; mostly players' PCs.
It wasn't as bad as a scenario where one of the script extenders would suddenly vanish because thousands of mods didn't rely on it but it was bad enough to cause server resets after a long delay of reworking with different mods. Plus, you would still have the same number of broken mods because they would still need to be updated so they worked. Automatic broken mods are automatic broken mods and are no different from their manually installed kin.
They are if your goal is to break your save every time a mod gets an update