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Reputation systems are designed to restrict you from content because of your choices. Its against the games ethos.
Also, your second paragraph, unique faction rewards, they're there. Have you even played the game? One of the first things you get from a faction is the Constellation suit, helmet, and pack. There's no real need for faction-specific branded gear. I mean, it's there, but there's no need to hard sell it. There are corporation-specific stores though, which makes sense, I guess. Other than that, I think you'll like the Tracker's Alliance. They DO have a store (of sorts) in the latest update where you can trade Astras for various rare gear items. I haven't bought anything yet, so can't speak to "quality" or if it's better than any random roll loot drops.
You can of course pretend that faction rewards and reputation rewards are the same as getting a reward for being railroaded into a faction within minutes of starting the game.
You do you kdodds. As you have for months.
It's not much yet, but it is sort of a start in the direction you want to go.
Action/Adventure. That's what you get.
People in dreamland still praying for it to be a role-playing game. Hoping that their action/adventure purchase has deep, engaging relationships.
It's funny when games like this are released, people always ask, "Can I just walk up and kill anybody in this game? I want to be able to kill everybody."
While at the same time, claiming that it's a role-playing game.
Crazy.
But im sure a mod will come eventually that addresses it.