Starfield

Starfield

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LordStuff May 29, 2024 @ 1:56pm
Outpost building is painful
It is such a hassle imo. The amount of work you put into this for it to end up not working very well is just insane.

First you run into problems to find all the materials that are actually needed to build all of it. Finding planets that have decent resources. Endlessly looking for sweet spots between biomes to have one outpost mine multiple resources. Build all the outposts and link them all up, basically being overloaded non stop because you have to carry all that crap in your bags.

Until finally, you are overproducing, while you were building the last resource outposts, the ones you built earlier completely clogged up your storage, and you have no idea what to do with all the stuff. The way storage is handled in this game, with the cargo links, and output links, it just feels incredibly unstable.

And even if you got all that to work, what exactly is it, that you actually do this for? So that you can deliver 250kg of Uranium to Mars?

Really, to me - sadly - outpost building is no fun at all in this game. Am I the only one who thinks so?
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Showing 1-15 of 39 comments
Groogo May 29, 2024 @ 1:59pm 
The Outpost system is junk, I found it completely uninteresting, clunky and basically useless.
Last edited by Groogo; May 29, 2024 @ 2:01pm
His Divine Shadow May 29, 2024 @ 2:00pm 
It does kinda suck. Your restrooms can't even have stalls or showers. Everyone is just eyeballing each other on the pooper and not showering. Plus there's not whatchamacallit where you snap things into place based off the room dimensions you're working in. Some places should feel lived in and some things like toilets should be snapped to the walls, equidistant and across from each other for maximum eye contact.

Also, your defenses just go absolutely wild and start murdering the wildlife around your base with no provocation whatsoever. I stuck Heller and Lin on some small moon with atmosphere and birds. Spent like three hours making a lovely outpost with useless stuff that does nothing. They, along with the robots and turrets are just constantly killing birds.
Last edited by His Divine Shadow; May 29, 2024 @ 2:07pm
titanopteryx May 29, 2024 @ 2:09pm 
If you have the starborn power Personal Atmosphere it helps with being overloaded.

Now if you go to Deimos Staryard there's a terminal that shows the various minerals that staryards can order from you. Then you talk to a npc there to get your first order and this unlocks getting orders from all the staryards. The staryard will order a bulk amount of an ore and pay twice the amount the trade authority vendor will buy it for.

The first order I did the staryard ordered 500 copper from me. The next order was for 2000 iron. She said the 2000 iron was a medium shipment. I don't know how big the large shipments are.

So you can do your Argos Miner thing and build outposts to mine ore to sell to staryards.

Additionally when you fly to planets there's 2 random events where you can sell ore. A ship with a broken grav drive needs 20 iron, and a scientist offers to buy certain rare ores from you. Though that's random so you can't count on those.

The other thing outposts can produce is organic resources from raising animals. The best place to sell these is to Noel in Constelation's Lodge. Though to unlock access to her shop you need to do the story normally instead of skipping it with NG+.

Other places to offload organic resources is the repeatable quest at the clinic where the doctor there asks for an amount of a random organic resource. And outside Neon in the underbelly there's a food merchant who will buy up to 10 of an exotic organic resource at a time.
LordStuff May 29, 2024 @ 2:27pm 
Well I don't think my current setup suits the staryard orders, as everything gets shipped to a central outpost. I feel like it would be easier to have an extra outpost just for that order, otherwise I'd need to go to my central outpost, find all the uranium and push it to an extra inter link, just for that order = a lot of manual work while automation should be the goal here?

And the other things you mentioned, I won't come far with trades of 10-20 units. My first outpost starting producing iron and aluminum, and it ran for quite a while. The storage is full of it. I am talking multiple large storages full, so I will grow old trying to sell that in 10-20 unit shipments.

It just feels like a highly unfinished gameplay aspect.

EDIT: Also, I haven't even started thinking about organic resources. All this hassle is basically from mining alone.
Last edited by LordStuff; May 29, 2024 @ 2:29pm
titanopteryx May 29, 2024 @ 2:37pm 
Originally posted by LordStuff:
Well I don't think my current setup suits the staryard orders, as everything gets shipped to a central outpost. I feel like it would be easier to have an extra outpost just for that order, otherwise I'd need to go to my central outpost, find all the uranium and push it to an extra inter link, just for that order = a lot of manual work while automation should be the goal here?

And the other things you mentioned, I won't come far with trades of 10-20 units. My first outpost starting producing iron and aluminum, and it ran for quite a while. The storage is full of it. I am talking multiple large storages full, so I will grow old trying to sell that in 10-20 unit shipments.

It just feels like a highly unfinished gameplay aspect.
There's a transfer container you can build at outposts that you can link producers or other containers to that allows you to access the contents of it from your cargo access in your ship's cockpit. I just recently learned of it. Supposedly from when I read it can be accessed from anywhere but when I was accessing it I was landed at the outpost it was built at. In theory you can change your iron outpost for example and have the contents sent to a transfer container at your iron outpost so you can move it to your ship's cargo remotely. I haven't confirmed that the transfer container has unlimited range though. If it does you don't need to link everything to a center outpost. Have different outposts dedicated to different resources and collect them from the cargo access in your ship's cockpit.

The transfer container only holds a small amount so you would need to have a bigger container feed to. meaning have your producers link to a big container which links to a transfer container. Then you take some out, then let the big container send more to it, then take more out.

Again I just recently learned of this and haven't tested it much.
Humble May 29, 2024 @ 2:40pm 
Because outpost gameplay design are not finished, it's felt like less than half work to add gameplay.

Fallout 4 Settlement is very charming, yes, it's had some flaw, but charming fun gameplay, but starfield outpost gameplay look cool but need lot of improve, it's need more than just mining outpost.

2 thing, they don't had lot of people working on outpost, maybe 10 people out of 400 or 500 people working on this outpost design, I could be wrong, but it's seem like that in the game.

I believe they had team that force on, one team forced on outpost gameplay, 2 team forced on starship, 3 team forced on story, 4 team forced on character and level gameplay design, 5 team forced on ground combat, 6 team forced on space combat, so go on and on.
Last edited by Humble; May 29, 2024 @ 2:42pm
Groogo May 29, 2024 @ 2:42pm 
Originally posted by Humble:
Because outpost gameplay design are not finished, it's felt like less than half work to add gameplay.

Fallout 4 Settlement is very charming, yes, it's had some flaw, but charming fun gameplay, but starfield outpost gameplay look cool but need lot of improve, it's need more than just mining outpost.
Good points.
titanopteryx May 29, 2024 @ 2:43pm 
Originally posted by Humble:
Because outpost gameplay design are not finished, it's felt like less than half work to add gameplay.

Fallout 4 Settlement is very charming, yes, it's had some flaw, but charming fun gameplay, but starfield outpost gameplay look cool but need lot of improve, it's need more than just mining outpost.
Yes, but remember our character is an Argos Miner.
Emphoise May 29, 2024 @ 2:43pm 
Originally posted by LordStuff:
It is such a hassle imo. The amount of work you put into this for it to end up not working very well is just insane.

First you run into problems to find all the materials that are actually needed to build all of it. Finding planets that have decent resources. Endlessly looking for sweet spots between biomes to have one outpost mine multiple resources. Build all the outposts and link them all up, basically being overloaded non stop because you have to carry all that crap in your bags.

Until finally, you are overproducing, while you were building the last resource outposts, the ones you built earlier completely clogged up your storage, and you have no idea what to do with all the stuff. The way storage is handled in this game, with the cargo links, and output links, it just feels incredibly unstable.

And even if you got all that to work, what exactly is it, that you actually do this for? So that you can deliver 250kg of Uranium to Mars?

Really, to me - sadly - outpost building is no fun at all in this game. Am I the only one who thinks so?

I find the best way of making a multi resource hub is to limit the production of each individual resource to 1 extractor.

The extraction rate doesn't really matter, what you want is a bit of EACH resource that you need for crafting.

Having the same output of each resource helps eliminating clogging up issues with cargo links.

Once you figure out a system that works, you can enjoy a resource hub that automatically provides all resources necessary for weapon upgrades, food and meds. You then can just use crafting benches in that outpost and profit.
Humble May 29, 2024 @ 2:49pm 
Originally posted by titanopteryx:
Originally posted by Humble:
Because outpost gameplay design are not finished, it's felt like less than half work to add gameplay.

Fallout 4 Settlement is very charming, yes, it's had some flaw, but charming fun gameplay, but starfield outpost gameplay look cool but need lot of improve, it's need more than just mining outpost.
Yes, but remember our character is an Argos Miner.
I thought they said you can be anyone, Argos miner can see bigger and beyond of mining outpost, build a new own city that everyone love to come and live in your city once outpost grow, oh well.
titanopteryx May 29, 2024 @ 2:51pm 
Originally posted by Humble:
Originally posted by titanopteryx:
Yes, but remember our character is an Argos Miner.
I thought they said you can be anyone, Argos miner can see bigger and beyond of mining outpost, build a new own city that everyone love to come and live in your city once outpost grow, oh well.
Yes, you can be anyone. So long as you pick an Argos Miner.
CurrySpirals May 29, 2024 @ 3:49pm 
I would say painful, but I didn’t engage with it much. Made a few small outposts to complete some quests, that’s about it. Luckily, it’s completely optional and even if you ignore it, game still has hundreds of hours of content.
Ellorien May 29, 2024 @ 3:53pm 
If money is the goal then you don’t just build some extractors and storage, you build a production line to craft rare components, chems and food and sell them to the vendors. That’s what the outposts are all about.

If crafting mods for your equipment (or just building/decorating for the heck of it) is the only goal then you don’t even need multiple outposts with links, you can just buy the resources (they are cheap) or gather them yourself while exploring. I currently have only one outpost, with aluminum, iron and beryllium extractors and I am literally drowning in all kinds of resources I accumulated by just playing the game. Mountains of stuff.

Outpost(s) is an entirely optional activity, you don’t need to build any if you don’t enjoy logistics and building complex, efficient production lines across the whole galaxy.
chipartist May 29, 2024 @ 4:03pm 
On the other hand, it's possible to build elaborate outposts and cargo link networks that work fine once the details are learned. Spent the last week doing just that, adding a manufacturing site to my already existing transport hub.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253806533
https://steamcommunity.com/sharedfiles/filedetails/?id=3255993857
https://steamcommunity.com/sharedfiles/filedetails/?id=3256603942
I focused on fabricating the highest-end resource, Vytanium Fuel Rods, that sell for 133 each, have cleared well over 60K so far. not a fortune but better than most haulage rewards. Searching out the resource planets, setting up the outposts and cargo links, and managing the He3 distribution was for me quite absorbing, something new after 184 levels of the same ol' same ol'. I got all the cargo links working properly despite some admitted weaknesses in the interface, got to travel all around the Settled Systems, capping ships and fighting pirates along the way -- the ship & gear salvage was way more lucrative than the manufacturing, but I knew that to start with. My only departure from the vanilla game was to create some massive cargo sink containers so I didn't have to crowd dozens into the far-too-small area of the manufacturing site outpost. Not infinite storage but enough to handle the large loads the fabrications require.

I do understand that level of involvement isn't for everyone, and creating an elaborate outposts network is not trivial, but once you've done most everything else in the game, lots of it multiple times, it's a new endeavor that engages shipbuilding, combat and other aspects of the game as well as the outpost building skills.
Humble May 29, 2024 @ 5:25pm 
Originally posted by CurrySpirals:
I would say painful, but I didn’t engage with it much. Made a few small outposts to complete some quests, that’s about it. Luckily, it’s completely optional and even if you ignore it, game still has hundreds of hours of content.
Yes, it's might be okay for those who don't play outpost at all or little of it but for us who love fallout settlement and love type of playing role playing while building stuff, outpost gameplay is rather limited, that we want more and improve outpost gameplay. (We meaning people who love those settlement gameplay type or outpost gameplay with active role playing in mind. I know fallout 4 and Starfield settlement/outpost isn't for everyone, but it's main reason why I buy fallout 4 because ability to build settlement while roleplaying, if fallout 4 and starfield don't had this type of gameplay, I wouldn't buy game at all, yes this is when I was playing fallout 1, and 2, but fallout 3, I don't buy as it's petty much same yet not fan of it, same thing fallout 4, I still not buy it till someone said build settlement, then that changed my mind.
Last edited by Humble; May 29, 2024 @ 5:28pm
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Date Posted: May 29, 2024 @ 1:56pm
Posts: 39