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Also, your defenses just go absolutely wild and start murdering the wildlife around your base with no provocation whatsoever. I stuck Heller and Lin on some small moon with atmosphere and birds. Spent like three hours making a lovely outpost with useless stuff that does nothing. They, along with the robots and turrets are just constantly killing birds.
Now if you go to Deimos Staryard there's a terminal that shows the various minerals that staryards can order from you. Then you talk to a npc there to get your first order and this unlocks getting orders from all the staryards. The staryard will order a bulk amount of an ore and pay twice the amount the trade authority vendor will buy it for.
The first order I did the staryard ordered 500 copper from me. The next order was for 2000 iron. She said the 2000 iron was a medium shipment. I don't know how big the large shipments are.
So you can do your Argos Miner thing and build outposts to mine ore to sell to staryards.
Additionally when you fly to planets there's 2 random events where you can sell ore. A ship with a broken grav drive needs 20 iron, and a scientist offers to buy certain rare ores from you. Though that's random so you can't count on those.
The other thing outposts can produce is organic resources from raising animals. The best place to sell these is to Noel in Constelation's Lodge. Though to unlock access to her shop you need to do the story normally instead of skipping it with NG+.
Other places to offload organic resources is the repeatable quest at the clinic where the doctor there asks for an amount of a random organic resource. And outside Neon in the underbelly there's a food merchant who will buy up to 10 of an exotic organic resource at a time.
And the other things you mentioned, I won't come far with trades of 10-20 units. My first outpost starting producing iron and aluminum, and it ran for quite a while. The storage is full of it. I am talking multiple large storages full, so I will grow old trying to sell that in 10-20 unit shipments.
It just feels like a highly unfinished gameplay aspect.
EDIT: Also, I haven't even started thinking about organic resources. All this hassle is basically from mining alone.
The transfer container only holds a small amount so you would need to have a bigger container feed to. meaning have your producers link to a big container which links to a transfer container. Then you take some out, then let the big container send more to it, then take more out.
Again I just recently learned of this and haven't tested it much.
Fallout 4 Settlement is very charming, yes, it's had some flaw, but charming fun gameplay, but starfield outpost gameplay look cool but need lot of improve, it's need more than just mining outpost.
2 thing, they don't had lot of people working on outpost, maybe 10 people out of 400 or 500 people working on this outpost design, I could be wrong, but it's seem like that in the game.
I believe they had team that force on, one team forced on outpost gameplay, 2 team forced on starship, 3 team forced on story, 4 team forced on character and level gameplay design, 5 team forced on ground combat, 6 team forced on space combat, so go on and on.
I find the best way of making a multi resource hub is to limit the production of each individual resource to 1 extractor.
The extraction rate doesn't really matter, what you want is a bit of EACH resource that you need for crafting.
Having the same output of each resource helps eliminating clogging up issues with cargo links.
Once you figure out a system that works, you can enjoy a resource hub that automatically provides all resources necessary for weapon upgrades, food and meds. You then can just use crafting benches in that outpost and profit.
If crafting mods for your equipment (or just building/decorating for the heck of it) is the only goal then you don’t even need multiple outposts with links, you can just buy the resources (they are cheap) or gather them yourself while exploring. I currently have only one outpost, with aluminum, iron and beryllium extractors and I am literally drowning in all kinds of resources I accumulated by just playing the game. Mountains of stuff.
Outpost(s) is an entirely optional activity, you don’t need to build any if you don’t enjoy logistics and building complex, efficient production lines across the whole galaxy.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253806533
https://steamcommunity.com/sharedfiles/filedetails/?id=3255993857
https://steamcommunity.com/sharedfiles/filedetails/?id=3256603942
I focused on fabricating the highest-end resource, Vytanium Fuel Rods, that sell for 133 each, have cleared well over 60K so far. not a fortune but better than most haulage rewards. Searching out the resource planets, setting up the outposts and cargo links, and managing the He3 distribution was for me quite absorbing, something new after 184 levels of the same ol' same ol'. I got all the cargo links working properly despite some admitted weaknesses in the interface, got to travel all around the Settled Systems, capping ships and fighting pirates along the way -- the ship & gear salvage was way more lucrative than the manufacturing, but I knew that to start with. My only departure from the vanilla game was to create some massive cargo sink containers so I didn't have to crowd dozens into the far-too-small area of the manufacturing site outpost. Not infinite storage but enough to handle the large loads the fabrications require.
I do understand that level of involvement isn't for everyone, and creating an elaborate outposts network is not trivial, but once you've done most everything else in the game, lots of it multiple times, it's a new endeavor that engages shipbuilding, combat and other aspects of the game as well as the outpost building skills.