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I mean even Ace Combat tried helicopter flight with Assault Horizon. But it was ♥♥♥♥♥♥♥. Starfield's flight simulation is the same, maybe slightly better which isn't saying anything good. That's literally a copy paste from BGS website on Starfield "flight controls" for MK. They don't seem to give a ♥♥♥♥ about the space aspect of their space game. Was a big turn off for me right away, and my expectations were already pretty low considering this was an RPG company that barely got FPS acceptable. And it's not a difficult thing to do apparently, smaller studios with simpler games like Rebel Galaxy Outlaw or Everspace 1/2 pulled it off, and Everspace even has exploration and RPG mechanics built in. I don't even know why Bethesda bothered if they weren't going to do more than the bare minimum.
The fact that you can hear the enemy ship already destroys immersion. There isn't supposed to be air in space which means sound can't travel. But in this game you not only can hear enemy ships in space, you can hear npc ships landing on moons that don't have an atmosphere.
Apparently in Starfield there's air in space. So we can hear sounds and spaceships behave like fighter jets.
The only space game I ever played with real space physics as an option was Independence War (a moment of silence please.) And it was the best ever space-ship game. You commanded a corvette-class starship and during combat you had to keep it repaired well enough to win, but you could go into the engineering post and prioritize which systems got repaired next, like thrusters and maybe just one gun so you could finish off your disabled opponent before they got their systems running. All the while you are tumbling helplessly and watching the repair timers count down. A nice take on situational awareness.
Starfield doesn't have turrets, just auto-turrets, so standard joystick controls would work fine. A Joystick would give players analog control axis's so instead of the HUD bobbing up and down it would move smoothly through turns and rotations, like the space shuttle on landings. You do know after the energy turn the space shuttle was landed by a human pilot with a joystck, right?
At the time, we didn't have computers that were capable of that kind of operation. :D Today though, aircraft regularly guide themselves to the right spot on the runway, each and every time.
Anyhow, does this game have joystick support yet? Or a workaround or Modded Joystick Support? Since this is their first Spaceflight game I can see how Bethesda would overlook the intrinsic value of a Joystick for spaceflight, but a joystick is how you maneuver those asteroid fields to come up on your opponent's '6'. A mouse will likely as not crash you into the asteroid.
I love space games, but I wouldn't call it a necessity.
Use an Xbox controller - Easy solution...
and then played everything else with it and now with the Xbox Elite 2 everything is great
Freelancer ships had turrets you aimed yourself while the ship flew under you, so to speak. In Starfield you can't aim or control the turrets and you get the cockpit view for your guns. It's like comparing apples to oranges.
And the reason you get Xbox Controllers is so the game can run on Xbox which does not have native support for joysticks. Microsoft used to have Sidewinder Joysticks and back then joystick support was mandatory or no money from Microsoft. Then they went all in on Xbox and buried Sidewinder and withdrew all support for it and joysticks, even in Flight Simulator, roflmao!!! They did not want PC's to have any advantage in games over Xbox versions.
So the decision to not have joysticks in games was not made by PC gamers. It was just removed in spite of the complaints from gamers at the time. Likely on orders from Microsoft who paid to block release of games like 'Star Wars Knights of the Old Republic' from the PC for 6 months to give the Xbox an exclusive release even though the game was designed for the PC and slated for release to the PC in June of 2003. For shame Bioware.
Now Starfield players will never have the option of trying Starfield's space combat with a joystick and drift off to spaceflight games that get it right.
https://news.xbox.com/en-us/2021/07/22/official-microsoft-flight-sim-accessories/
"Turtle Beach VelocityOne Flight is a complete, inclusive flight control system for Xbox Series X|S"
"The Honeycomb Alpha Flight Controls XPC is an advanced flight simulation system compatible with Xbox Series X|S consoles."
"The T.Flight Full Kit X is great for playing Microsoft Flight Simulator on Xbox Series X|S. It is a full flight simulation kit for gamers seeking immersive and realistic flight sessions."