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https://www.reddit.com/r/Starfield/comments/16cc73e/sudden_drop_in_fps_in_starfield_after_20_hours/
https://www.reddit.com/r/Starfield/comments/16hrh47/performance_stuttering_on_a_specific_save/
...be calmed: it'll all get flushed once you take the big step onwards.
I got close to 60MB per file by now, and only when the game autosaves (or I save manually) there is a hitch. OK, potato GPU hiccups discounted... ...I'm not the super-rigger. But those only come as to be expected in certain known environments, like e.g. forests with a lot of fauna and flora. Then all that rendering and raytracing is a bit much for my 3060 Laptop voxel-cruncher.
The thing is, because no two silicon chips are the same, your CPU's memory controller could be absolutely fine at handling the throughput, while another identical CPU part might have issues. Bethesda's Engine is very weird on the memory pipeline, unlike any other piece of software outside of Dwarf Fortress and AIDA64.
I didn't associate this to save bloat, but after reading your post, I remember not noticing this early game, but at the time, I chalked it up to being caused by the last update.
My character is level 134, and my save files are over 90MB each...
I've also notice I'm getting occasional CTDs on load screens now, after over 500 hours of no crashes at all.
I'm having a blast in the sandbox and honestly don't plan on doing NG+, so this is really concerning.