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Of course, you could always play State of Decay 2 instead.
In some outposts reused much more interesting would have been to have variations on no human enemies, much more than having a different faction.
It seems that all aggressive relatively dangerous aliens animals are making kind sounds to warn the player, ok, but a few should not and setup a thrilling outpost.
Myself I'm tedious with mods, but if someone get inspired by ELEX 1&2 for generating animals in generated areas, I could be curious to try it.
Same for jetpack, it's fine a mod let player custom mostly everything, but it's not gameplay design tuning I want do, instead, one mod attacking the topic on gameplay design perspective, this could drag my curiosity.
They already have a canon scenario where miners had ore encased in ice that melted, releasing an unknown airborne microbe that ate their brains. (One of the many derelicts people can find. Likely based on a real amoeba-like microbe found in water that can find its way into the brain from the nasal passages and just go to town on that grey matter.)
So at the very least, it's lore-plausible.
Imagine if it "wasn't" the settled systems. Imagine if humanity been scattered after the Earth's demise and you could visit different planets with different cultures, tech levels, weird philosophies, religions etc...
But that requires creativity, passion and to give a ♥♥♥♥ about the game and gamers.
Nah...Much easier to have 1000 randomly generated planets with recycled POI's.
So your comment is just seeing the holes.