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They didn't.
Could have tasked the player with finding X starship crashed someplace and repair it and bring it to X.
They didn't.
Nor did they make it possible for the player to make a faction.
Trigger warning... What if I wanted to compete with the UC, Free Star selective and the Crimson kindergarten with my Rainbow Fleet of cut throats?
I can't because they didn't make it possible.
Yes that happens when you have uninhabitable areas to traverse..
Its part of the Sci fi space genre.
if you want something deeper like ship fleets and politics there are games like EVE online out there.
But when it comes down to fallout in space idk what you expected but Skyrim was the same and Fallout was about the same as well with more races being a custom feel to the same ol shoot talk and fetch.
Welcome to Bethesda ..
so Startrek FPS minus aliens, & not Starwars ..
I should have Known Todd was a Klingon speaker ..
Because a bunch of neards jump down your neck if you have a very non-controversial opinion about a poorly conceived mechanic (e.g. weapon durability) in a popular game?
Well weapon durability in a survival game is always ass cause no one is taking realistic surfaces to wear and tear.
A sharp tool vs a hammer.
Starfield just has that usual pile of Fetch this = XP, Kill this = XP.
And the whole story as good as it is in parts lacks with the substance being.. well, planetary in scale vs a single map based on how the player feels they want to go there.
It was counter-intuitive to have NG+ wipe inventory as well as Randomize planetary areas.
There is no home to travel to there are no mountains to return back to, and its a first for a Bethesda open world game..
Its like giving people smokes for 15-20 years and then giving them a cig's and saying no more completely cold turkey. It hits hard for what people expect from a open world Bethesda game.
Its there which imo is the worst part. But you have to navigate through a bunch of trajectories, just to UNLOCK limited fast travel, and then UNLOCK the ability to travel the full map without constant loading screens.
It just feels like too many play testers were like, "this is cool this is good for 50 hr sessions" and, no one was like what if we keep playing it will it get old.
It just feels Incomplete and fractal
I actually prefer talking to NPCs most of all in an RPG game but the Oblivion system implemented here is just horrible AF. Who thought this would be a good idea?!
"Oh yeah, let's just revert back from all the dialogue camera progress we made in Skyrim and FO4 to this 2006 outdated style and not even give players the option to choose"
I can't tell if the OP is trolling or not.