Starfield

Starfield

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Amplifier Nov 1, 2023 @ 10:22am
Anyone realized yet how 90% of the main missions in this game involves you walking back and forth talking to NPCs?
I'm playing the Crimson fleet questline right now and holy hell is it boring AF. I have to go board some party ship, and then spend the rest of the time walking around talking to boring ass NPCs to obtain some item in the most unrealistic way possible with the most absurd persuasion dialogue. Like all I needed to do was talk to that lady about the earth award thing and she just gave it to me like that. On a silver platter.

The Freestar Collective missions were also boring as hell and just involved me travelling to-and-fro planets to 'investigate' some stolen ship. It's like 90% talking to boring NPCs with the boring fixed dialogue camera then 10% of fighting aliens in the exact same manner as I did in the Crimson Fleet quests.

And let me not get started on the main Constellation missions themselves, which simply involve finding the artifacts by mostly going through caves/mines that Bethesda shamelessly copy+pasted multiple times. Like wtf. I legit couldn't tell at times if this was really the main questline I was on, because it was so, effin, boring, as, hell. And then there's the temple puzzles which we all know is utter horse crap on crappiest crap laziness.

The Vanguard questline was the only interesting one but it was also pretty disappointing. Like I went to Londinion expecting some huge battle in an abandoned city crawling with Terramorphs, yet all I got was a battle with just 3-5 Terramorphs inside some tiny science habs.
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Showing 1-15 of 20 comments
trevorbergershank Nov 1, 2023 @ 10:45am 
Each to their own - I found UC Vanguard questline to be one of the strongest faction lines Bethesda has ever created. I also enjoyed Crimson Fleet a lot although it doesn't make a lot of sense narratively. Ryujin is by far the weakest main/joinable faction questline I've been through.
kdodds Nov 1, 2023 @ 11:32am 
So, what you're saying, essentially, is that you don't like games where the story interrupts the shooting? Also, doesn't seem like you've progressed all that far in the MQ either, since you're unaware of the missions that don't involve grabbing an artifact. The tree mission in NA is very much like you describe, only... if you pay attention to the story, it's actually a nicely constructed little side quest with an end result that most people seem to be overlooking.
chefcook90 Nov 1, 2023 @ 11:39am 
Originally posted by kdodds:
So, what you're saying, essentially, is that you don't like games where the story interrupts the shooting? Also, doesn't seem like you've progressed all that far in the MQ either, since you're unaware of the missions that don't involve grabbing an artifact. The tree mission in NA is very much like you describe, only... if you pay attention to the story, it's actually a nicely constructed little side quest with an end result that most people seem to be overlooking.
OR maybe he's done NG+ enough times to know that yes, the main Constellation quest is almost entirely collecting artifacts from copy-pasted locations. That's the only part you're not allowed to skip with [Starborn] choices.
Ankua Nov 1, 2023 @ 11:42am 
How hard is it to ask for the player to make a base in a hostile system or asteroid field?
They didn't.

Could have tasked the player with finding X starship crashed someplace and repair it and bring it to X.
They didn't.

Nor did they make it possible for the player to make a faction.

Trigger warning... What if I wanted to compete with the UC, Free Star selective and the Crimson kindergarten with my Rainbow Fleet of cut throats?
I can't because they didn't make it possible.
EricHVela Nov 1, 2023 @ 11:42am 
Everything in every game can be broken down into a series of tropes. The ones that focus solely on combat trend toward having a smaller selection of video game tropes. At least, RPGs usually diversify a bit more.
spam Nov 1, 2023 @ 11:44am 
Not a game killer, but the innumerable trips to the Eye to get temple locations, one at a time, does get quite stale after a few iterations. The rest of the quests seem to be about what you would expect in this type of game.
Originally posted by reignworld:
I'm playing the Crimson fleet questline right now and holy hell is it boring AF. I have to go board some party ship, and then spend the rest of the time walking around talking to boring ass NPCs to obtain some item in the most unrealistic way possible with the most absurd persuasion dialogue. Like all I needed to do was talk to that lady about the earth award thing and she just gave it to me like that. On a silver platter.

The Freestar Collective missions were also boring as hell and just involved me travelling to-and-fro planets to 'investigate' some stolen ship. It's like 90% talking to boring NPCs with the boring fixed dialogue camera then 10% of fighting aliens in the exact same manner as I did in the Crimson Fleet quests.

And let me not get started on the main Constellation missions themselves, which simply involve finding the artifacts by mostly going through caves/mines that Bethesda shamelessly copy+pasted multiple times. Like wtf. I legit couldn't tell at times if this was really the main questline I was on, because it was so, effin, boring, as, hell. And then there's the temple puzzles which we all know is utter horse crap on crappiest crap laziness.

The Vanguard questline was the only interesting one but it was also pretty disappointing. Like I went to Londinion expecting some huge battle in an abandoned city crawling with Terramorphs, yet all I got was a battle with just 3-5 Terramorphs inside some tiny science habs.

Yes that happens when you have uninhabitable areas to traverse..
Its part of the Sci fi space genre.
if you want something deeper like ship fleets and politics there are games like EVE online out there.

But when it comes down to fallout in space idk what you expected but Skyrim was the same and Fallout was about the same as well with more races being a custom feel to the same ol shoot talk and fetch.

Welcome to Bethesda ..
Originally posted by EricHVela:
Everything in every game can be broken down into a series of tropes. The ones that focus solely on combat trend toward having a smaller selection of video game tropes. At least, RPGs usually diversify a bit more.

so Startrek FPS minus aliens, & not Starwars ..

I should have Known Todd was a Klingon speaker ..
Last edited by S☯wn-Lﺤuꁅhtǝr; Nov 1, 2023 @ 6:40pm
Shield Nov 1, 2023 @ 6:40pm 
i understand OP's complaint but the tagline is weak AF in the context of an rpg game
Reminds me of those people on Gamefaqs complaining about Zelda games.
ULTRA Nov 1, 2023 @ 6:46pm 
Originally posted by Sown-Laughter:
Reminds me of those people on Gamefaqs complaining about Zelda games.

Because a bunch of neards jump down your neck if you have a very non-controversial opinion about a poorly conceived mechanic (e.g. weapon durability) in a popular game?
Originally posted by ULTRA:
Originally posted by Sown-Laughter:
Reminds me of those people on Gamefaqs complaining about Zelda games.

Because a bunch of neards jump down your neck if you have a very non-controversial opinion about a poorly conceived mechanic (e.g. weapon durability) in a popular game?

Well weapon durability in a survival game is always ass cause no one is taking realistic surfaces to wear and tear.

A sharp tool vs a hammer.
Starfield just has that usual pile of Fetch this = XP, Kill this = XP.

And the whole story as good as it is in parts lacks with the substance being.. well, planetary in scale vs a single map based on how the player feels they want to go there.

It was counter-intuitive to have NG+ wipe inventory as well as Randomize planetary areas.

There is no home to travel to there are no mountains to return back to, and its a first for a Bethesda open world game..

Its like giving people smokes for 15-20 years and then giving them a cig's and saying no more completely cold turkey. It hits hard for what people expect from a open world Bethesda game.

Its there which imo is the worst part. But you have to navigate through a bunch of trajectories, just to UNLOCK limited fast travel, and then UNLOCK the ability to travel the full map without constant loading screens.

It just feels like too many play testers were like, "this is cool this is good for 50 hr sessions" and, no one was like what if we keep playing it will it get old.

It just feels Incomplete and fractal
Last edited by S☯wn-Lﺤuꁅhtǝr; Nov 1, 2023 @ 7:31pm
Chibi Life Nov 1, 2023 @ 8:13pm 
The quest system could involve staring at your screen for 30 minutes doing nothing except staring just to turn around and have to do it again and again and again and people will still defend it lol.
Amplifier Nov 1, 2023 @ 8:36pm 
Originally posted by owlBear:
i understand OP's complaint but the tagline is weak AF in the context of an rpg game

I actually prefer talking to NPCs most of all in an RPG game but the Oblivion system implemented here is just horrible AF. Who thought this would be a good idea?!

"Oh yeah, let's just revert back from all the dialogue camera progress we made in Skyrim and FO4 to this 2006 outdated style and not even give players the option to choose"
alanc9 Nov 1, 2023 @ 8:56pm 
First ever RPG, huh?

I can't tell if the OP is trolling or not.
Last edited by alanc9; Nov 1, 2023 @ 8:57pm
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Date Posted: Nov 1, 2023 @ 10:22am
Posts: 20