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and the missions tend to pay decent as well so its adds up pretty fast
By gear, I mean {guns, space suit, helmet}.
Job boards are too RNJesus and favoring murder to even try to be a taxi and delivery specialist to try and chain quick 1-3k missions without slogging through a base of pirates worth far more. Which is even before the shameless fact a job that needs 1,000+ cargo space can be worth barely 1k credits at the same time as a job worth 3k credits for only a 300 cargo space on the board at the same time.
They probably make passenger missions more rare even when you drive a 6+ capacity space bus (real easy with nova, their workshop and lab count for passenger space) to try and hide how often they can glitch out.
Money is MISERABLE. But subscription MMO brained people think any amount of income (or experience) is too easy in a single player game. You will feel poor until you tip over into the point of finally being able to afford everything you need. No middle ground. First you are constantly under budget for what you need, and then you finally buy what you wanted and lie to yourself the growing pile of unused cash means money is 'too good'
TBH that's what I've found to be the best however with the NPC 'cash limit' it's rather annoying sleeping or <loading screen>-ing just to sell my stuff. It's designed like an MMO where I need to spend more time IN-GAME just to manage my gear/inventory/cash.
/smh
..Hey wait that's a thought. Maybe they can add in game player investments to game?
If you believe in the power of save scumming, all named NPCs have 750-1000ish on them you can pickpocket (requires 1 point in the Theft skill).
If you invest in security skill you can loot contraband chests which can have ~$130k loot in them (need shielded cargo hold or sell them in the Wolf system (The Den spacestation))
Contraband chests are outside Cryo Lab and in Helium Extraction Site points of interest, and Vulture's Roost has a some.
Mining exotic resources in an outpost can give $5 per cargo or so, if you want to set up a passive income generator and have a ship with decent cargo capacity.
(Early game I stole an econo-haul that had 2k cargo capacity and used it for a while...)
Late game guns = $. Some can have a value of >100k if you mod them up.
(value is listed value in inventory, you sell for 12.5% of it without magazines/commerce skill.)
Production is based on universal time, not local time. Some planets/ moons have different local times. The ratio can be quite extreme. My main storage is on Venus because of the 1 to 100 ratio. This means every hour waited on Venus is 100 UT hours x 30 aluminum per minute x 60 minutes to convert to hours. This is... a lot of aluminum if I actually needed that much. I can usually wait just 1 or 2 hours and max out my storage when I need to craft.
Crafting grants xp per item crafted, and you can easily spam out thousands of items. You can automate it to a degree with an auto typer so you can go grab lunch or something. 30 minutes of adaptive frame spam is 50+ levels for me. Even now that I'm at level 157 I can still easily gain another 50 if I needed skill points.