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Congratulations?
It would be a good subject for a tutorial/outpost handbook. FYI, rocks and trees will delete under the building footprint, but various fumaroles do not. Don't build on top of them. You only need to place the marker near a vein... it doesn't have to be on top of one, as you do get a large radius. Give yourself some flat open space for the buildings.
yes id demos 2 levels its nova one its demos
Not the best in a fight but gets the job done, though on very hard difficulty it can be somewhat of a pain. I choose to carry everything on my cargo ship instead of outpost because with an outpost you can't have this much space from what I understand, at least not without cheating (someone correct me if I'm wrong). Plus I'm a big packrat and have a habit of looting everything so for me having a ton of cargo on ship is a must (I can't stand running out of space).
Primarily though I built this thing so that I could break down all my outposts and carry all the ♥♥♥♥ I had on them. Other than that, there really isn't a real reason to have that much cargo space, it's silly I know lol
EDIT: So, there is a purpose for it, good to know... I didn't realize outposts could be broken down/stored and moved to another world. That makes a huge cargo ship worthwhile. How much space do you actually need for that though?
I feel bad now that I sold the prison transport. I forgot to rename it when I registered it, and couldn't figure out a way to change the name... so I just sold it. Purchasing a cheap second ship shouldn't be difficult, and building out a ship is a lot cheaper, it seems, than purchasing one that is already built with large capacity.
Also, you suggested that it could hold its own in combat, even being immobile... so how much hull did it end up with, and I guess shields don't care about how big the ship is. Does it have a class C power plant, or can you do it with Class A or B?
I have about 6k storage on a maneuverable class A ship... so a workable freighter is definitely possible. What I'm more curious about is the hull value. How well can it hold up under pummeling. I may make something like that for the fight at the Key/Vigilance (depending on which way you go).
Oh, yeah. I was responding to the pyramid idea. You likely wouldn't have enough gear with a vertical build. It might work, but your flat build is more flexible for adding other things on level 2/3/4.
How high can you build in the editor? I'm sure there is a maximum Y value, but you probably wouldn't build anything that pushes it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3041928751
i got it to 10k space but it moved so damn slow that or too many engine power (the wtf)