Starfield

Starfield

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Capricorn Anomaly Sep 27, 2023 @ 12:06am
200,000+ cargo space for ship (no mods)
I didn't think it was possible to have this much cargo space on a ship and the ship to still be functional. Took a lot of money and messing around with parts to figure out how to get that much space. Most likely unnecessary but I don't care, I'll gladly take all that space lmao. I'll just use a 2nd ship when I need to reach a new system, since afterwards grav drive and fuel doesn't matter anymore anyways.

https://steamcommunity.com/sharedfiles/filedetails/?id=3041912509
Last edited by Capricorn Anomaly; Sep 27, 2023 @ 1:14am
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Showing 1-15 of 21 comments
BellatorMonk Sep 27, 2023 @ 12:07am 
Lulz that's pretty funny. Can you imagine storing all your stuff there and it vanishes due to the random storage loss bug?
Caffeine Sep 27, 2023 @ 12:08am 
LOL

Congratulations?
Capricorn Anomaly Sep 27, 2023 @ 12:09am 
Originally posted by BellatorMonk:
Lulz that's pretty funny. Can you imagine storing all your stuff there and it vanishes due to the random storage loss bug?
Oh no.... (having flashbacks from No Man's Sky refinery bug).
dtt.scanner Sep 27, 2023 @ 12:22am 
It's not a bad build for your prison ship, if you don't plan on ever moving it... but doesn't everything transfer to the second ship if you change your home ship? You can fly to another system but you wouldn't be able to use the ship storage except to move things out of it. I'm new to the game, but am I wrong? I think a better solution is to build storage in an outpost instead of trying to put it all on an immobile ship. Make a list of resources that you need in order to build a basic outpost. Automate production and transport of the basic resources, and then use that to build out the outposts. I have only built a few structure so far... does anyone have advice on what is needed most for outpost development and building storage and material transport? A list of resources and quantities would be nice. I may spend some time making a table of what is needed for specific things, and totals for fleshing out a quick outpost. Maybe next weekend.

It would be a good subject for a tutorial/outpost handbook. FYI, rocks and trees will delete under the building footprint, but various fumaroles do not. Don't build on top of them. You only need to place the marker near a vein... it doesn't have to be on top of one, as you do get a large radius. Give yourself some flat open space for the buildings.
Last edited by dtt.scanner; Sep 27, 2023 @ 12:30am
nWo Iron Eagle Sep 27, 2023 @ 12:25am 
Originally posted by LightUnknown77:
Good god, no more running out of space on that sucker lol. Also, is that one of the Deimos cockpits?

yes id demos 2 levels its nova one its demos
daug Sep 27, 2023 @ 12:28am 
Originally posted by dtt.scanner:
It's not a bad build for your prison ship, if you don't plan on ever moving it... but doesn't everything transfer to the second ship if you change your home ship? You can fly to another system but you wouldn't be able to use the ship storage except to move things out of it. I'm new to the game, but am I wrong? I think a better solution is to build storage in an outpost instead of trying to put it all on an immobile ship. Make a list of resources that you need in order to build a basic outpost. Automate production and transport of the basic resources, and then use that to build out the outposts. I have only built a few structure so far... does anyone have advice on what is needed most for outpost development and building storage and material transport? A list of resources and quantities would be nice. I may spend some time making a table of what is needed for specific things, and totals for fleshing out a quick outpost. Maybe next weekend.
True but if you fly to a system with a star port you can change home ships again when you get there, also I think you can build a terminal or something like that at your outposts that let you change home ships.
Capricorn Anomaly Sep 27, 2023 @ 12:35am 
Originally posted by dtt.scanner:
It's not a bad build for your prison ship, if you don't plan on ever moving it... but doesn't everything transfer to the second ship if you change your home ship? You can fly to another system but you wouldn't be able to use the ship storage except to move things out of it. I'm new to the game, but am I wrong? I think a better solution is to build storage in an outpost instead of trying to put it all on an immobile ship. Make a list of resources that you need in order to build a basic outpost. Automate production and transport of the basic resources, and then use that to build out the outposts. I have only built a few structure so far... does anyone have advice on what is needed most for outpost development and building storage and material transport? A list of resources and quantities would be nice. I may spend some time making a table of what is needed for specific things, and totals for fleshing out a quick outpost. Maybe next weekend.

It would be a good subject for a tutorial/outpost handbook.
Yes everything transfers over to the new ship but the purpose of the 2nd ship is to only be used to travel to new systems to unlock them, then switch back to cargo ship because once you discover new systems grav drive and fuel is no longer a concern. With 2nd ship you won't be able to loot anything is all, but that is not a concern for me personally, considering it's purpose. With cargo ship, it has 0 mobility but it can still move and function just fine it's just extremely slow, so i slapped 3 powerful missiles on it, all assigned to W0 and all 3 fire at once.

Not the best in a fight but gets the job done, though on very hard difficulty it can be somewhat of a pain. I choose to carry everything on my cargo ship instead of outpost because with an outpost you can't have this much space from what I understand, at least not without cheating (someone correct me if I'm wrong). Plus I'm a big packrat and have a habit of looting everything so for me having a ton of cargo on ship is a must (I can't stand running out of space).

Primarily though I built this thing so that I could break down all my outposts and carry all the ♥♥♥♥ I had on them. Other than that, there really isn't a real reason to have that much cargo space, it's silly I know lol
Last edited by Capricorn Anomaly; Sep 27, 2023 @ 12:37am
dtt.scanner Sep 27, 2023 @ 12:37am 
I also want to say that the Stroud x3 quarters (or is it Taimyo?) comes with an extra storage chest, so that's nice too for sorting goods. I'll have to check and come back later for the right compartment. It's really annoying that everything goes into main storage whenever you modify the ship... so don't bother sorting anything until you have a final build for your ship. Or, like I said, put all that stuff in a colony/outpost instead.

EDIT: So, there is a purpose for it, good to know... I didn't realize outposts could be broken down/stored and moved to another world. That makes a huge cargo ship worthwhile. How much space do you actually need for that though?

I feel bad now that I sold the prison transport. I forgot to rename it when I registered it, and couldn't figure out a way to change the name... so I just sold it. Purchasing a cheap second ship shouldn't be difficult, and building out a ship is a lot cheaper, it seems, than purchasing one that is already built with large capacity.

Also, you suggested that it could hold its own in combat, even being immobile... so how much hull did it end up with, and I guess shields don't care about how big the ship is. Does it have a class C power plant, or can you do it with Class A or B?
Last edited by dtt.scanner; Sep 27, 2023 @ 12:50am
Capricorn Anomaly Sep 27, 2023 @ 12:48am 
Originally posted by dtt.scanner:
I also want to say that the Stroud x3 quarters (or is it Taimyo?) comes with an extra storage chest, so that's nice too for sorting goods. It's really annoying that everything goes into main storage whenever you modify the ship... so don't bother sorting anything until you have a final build for your ship. Or, like I said, put all that stuff in a colony/outpost instead.

EDIT: So, there is a purpose for it, good to know... I didn't realize outposts could be broken down/stored and moved to another world. That makes a huge cargo ship worthwhile. How much space do you actually need for that though?
Well I had 3 or 4 outposts total, but after deleting them all and getting the resources back it's total was definitely less than 10,000 capacity. The other 50,000 is from guns, other random things, and also lots of resources from spam buying resources at Jemison Mercantile and a few other shops lol. You definitely do not need 200,000 that's for damn sure. I just decided to go crazy with it just to see if I could.
Empukris Sep 27, 2023 @ 12:50am 
Why not just make a pyramid instead? You can still min max a lot more right?
dtt.scanner Sep 27, 2023 @ 12:52am 
The problem is that you have to have sufficient landing gear in order to take off, so you can still only build up so far before you can no longer take off with the mass. A flat mass like that has a landing gear for each pod, if needed. You can probably still build up a level, and add crew compartments and turrets on a third level... or however you want it to look.

I have about 6k storage on a maneuverable class A ship... so a workable freighter is definitely possible. What I'm more curious about is the hull value. How well can it hold up under pummeling. I may make something like that for the fight at the Key/Vigilance (depending on which way you go).
Last edited by dtt.scanner; Sep 27, 2023 @ 12:56am
Capricorn Anomaly Sep 27, 2023 @ 12:55am 
Originally posted by dtt.scanner:
The problem is that you have to have sufficient landing gear in order to take off, so you can still only build up so far before you can no longer take off with the mass.
No you can still take off as long as you have enough landing gears with 4 thrust power you'll be fine. But at some point you will see a message that says "This action will exceed the module limit" meaning you literally can't add anything else to the ship, and for me that comes from adding a bunch of Nova Galactic landing gears and tons of Galleon S204 Cargo Holds. You'll have a yellow warning in the bottom right as well but the ship is still useable regardless of that.
Last edited by Capricorn Anomaly; Sep 27, 2023 @ 1:01am
dtt.scanner Sep 27, 2023 @ 12:57am 
Originally posted by Enigmatika:
Originally posted by dtt.scanner:
The problem is that you have to have sufficient landing gear in order to take off, so you can still only build up so far before you can no longer take off with the mass.
No you can still take off as long as you have enough landing gears with 4 thrust power you'll be fine.

Oh, yeah. I was responding to the pyramid idea. You likely wouldn't have enough gear with a vertical build. It might work, but your flat build is more flexible for adding other things on level 2/3/4.

How high can you build in the editor? I'm sure there is a maximum Y value, but you probably wouldn't build anything that pushes it.
Last edited by dtt.scanner; Sep 27, 2023 @ 1:00am
Capricorn Anomaly Sep 27, 2023 @ 1:05am 
Originally posted by dtt.scanner:
Originally posted by Enigmatika:
No you can still take off as long as you have enough landing gears with 4 thrust power you'll be fine.

Oh, yeah. I was responding to the pyramid idea. You likely wouldn't have enough gear with a vertical build. It might work, but your flat build is more flexible for adding other things on level 2/3/4.

How high can you build in the editor? I'm sure there is a maximum Y value, but you probably wouldn't build anything that pushes it.
I took a pic. Apparently that's how high, won't let me go higher.
https://steamcommunity.com/sharedfiles/filedetails/?id=3041928751
to do this without mods


i got it to 10k space but it moved so damn slow that or too many engine power (the wtf)
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Date Posted: Sep 27, 2023 @ 12:06am
Posts: 21