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There isn't much to buy for a starter:
- One or two habs (one workshop, one with beds).
- Guns. Joining the Vanguard give you access to the Vanguard Obliterator Autoprojector for ~15k credits each and that's one of the best gun in the entire game (I'm still using them in very hard and I'm close to level 60).
I'd expect an end game (as in with level 60 modules) to be around 500-600k. A lot less if you're not trying to get the best of the best.
Probably the same amount again to get it to C class.
I do suggest, like the poster above did, finding a ship to stea.. err commandeer from a landing pad if you would like a slot to toy around with. You'll need to register it but then you will have a ship slot you can build off of or raze and start fresh with. (You can double click the ship in the editor to select all parts and hit delete to clear everything at once fyi)
Bigger ships will cost more to register, but they will also give back more in "store credit" when you delete the parts in the editor. If you're messing around and want to reset what you've done you can always tab back and revert the changes instead of saving too.
Just for frame of reference, the below is my most recent ship, a corpo company car for a Ryujin operative. It cost about 85k to make, plus or minus a bit due to me making multiple trips back to the yard to pull and replace, rather than all in one visit.
It's B class, not very large and doesn't have a full weapon loadout to help stick to the theme I was going for, so it could have gone much higher too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3040936187
But, if I was building from scratch, I could probably just rebuild it for 400-500k.
Keep in mind, it's an end-game C-Class ship, with the best grav-drive, reactor, and tier 4 weapons. Also had basically one of every basic hab.
Note you can try out the ship builder with no commitment. Just don't 'accept' any changes when you leave the builder, allow it to revert to your original ship.
The bad, the ship inventory system is bugged < of course. So items get deleted that are stored in your ship inventory. Surprise Surprise, the Bethesda day old problems.
Note you can replace 'every' component in the Razorleaf, change its name, change its class, change everything about how it looks, and the reaction perks never go away.
First part of your post is great advice for drafting and planning in the editor!
In regard to the cargo bug, if you mean the default decoration items get moved to the hold, the game tells you this and seems pretty intentional. Seems to be a result of resetting all those default items when adding new habs. This can cause your hold to get flooded with a lot of Misc. category items you'll have to vendor or trash every once in a while depending on how much you edit your ship. But, hey, free credits. It's kind of like getting a discount on your ship building costs.
If you mean displayed items in your ship are not getting moved to the cargo hold when making changes. It was a known bug and while I haven't run into this myself (seems to effect specific ships?) you may be happy to know that today's patch included:
*SHIPS
*Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
*Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
I never actually built a ship until the one I have now which is an end-game C class one. My first ship was ofc the Frontier. Then I stole an ecliptic ship and used that for a while. Then I got the mantis ship from the side quest.
The only ship I built is the one I have now and it cost about 660,000 credits to fully customize. When I say fully customize, I just loaded up the base ship I bought and deleted everything then added everything new from scratch.