Starfield

Starfield

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Texas_Jake Sep 25, 2023 @ 9:49am
For ship builders
How many credits did it cost to build your first ship? Without console commands/mods etc..

I ask because I am at the point I want to give it a shot, but don't want to get halfway through and run out of cash. I know I could start small (cheap) and add on later, but I'd rather not and just go for broke right off the bat. I've got just a little over $300k.
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Showing 1-15 of 47 comments
ulroth Sep 25, 2023 @ 9:51am 
I spent 50k to rework a stolen ship. It is a better ship now.
titanopteryx Sep 25, 2023 @ 9:55am 
I prefer to steal a ship and tweak it. My favorite is the ecliptic claymore.
Huillam Sep 25, 2023 @ 9:57am 
First one? I borrowed a ship from a planet.
There isn't much to buy for a starter:
- One or two habs (one workshop, one with beds).
- Guns. Joining the Vanguard give you access to the Vanguard Obliterator Autoprojector for ~15k credits each and that's one of the best gun in the entire game (I'm still using them in very hard and I'm close to level 60).

I'd expect an end game (as in with level 60 modules) to be around 500-600k. A lot less if you're not trying to get the best of the best.
Last edited by Huillam; Sep 25, 2023 @ 9:58am
Schnitzelbacke Sep 25, 2023 @ 9:57am 
Around 250k for the first completely new build from scratch (captured pirate ship and deleted everything) B class equipped.
Probably the same amount again to get it to C class.
Jestre Sep 25, 2023 @ 10:00am 
You can get far with a little, but certainly be prepared to spend a lot in the ship editor. I don't use mods or cheats on my first play through and while you can make minor adjustments for pretty cheap, full redesigns or starting from scratch can add up fast. As mentioned parts class will have an impact on costs too.

I do suggest, like the poster above did, finding a ship to stea.. err commandeer from a landing pad if you would like a slot to toy around with. You'll need to register it but then you will have a ship slot you can build off of or raze and start fresh with. (You can double click the ship in the editor to select all parts and hit delete to clear everything at once fyi)

Bigger ships will cost more to register, but they will also give back more in "store credit" when you delete the parts in the editor. If you're messing around and want to reset what you've done you can always tab back and revert the changes instead of saving too.

Just for frame of reference, the below is my most recent ship, a corpo company car for a Ryujin operative. It cost about 85k to make, plus or minus a bit due to me making multiple trips back to the yard to pull and replace, rather than all in one visit.

It's B class, not very large and doesn't have a full weapon loadout to help stick to the theme I was going for, so it could have gone much higher too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3040936187
Last edited by Jestre; Sep 25, 2023 @ 10:14am
Agent Chieftain Sep 25, 2023 @ 10:08am 
Technically, about 800-900k. That's because I bought the most expensive ship in the game as a base, then spent a lot customizing and upgrading it afterwards.

But, if I was building from scratch, I could probably just rebuild it for 400-500k.

Keep in mind, it's an end-game C-Class ship, with the best grav-drive, reactor, and tier 4 weapons. Also had basically one of every basic hab.
Alex Sep 25, 2023 @ 10:13am 
Not to give spoilers, so if you don't want to know how to get the best ship for your level, I suggest you stop reading about now. There's the Star Ranger quest line in um, that crappy looking city Aquila city or something, that rewards the best ship you could get at any level and it will cut down the costs of upgrades because all the stuff on it will last you above level 40.
RasaNova Sep 25, 2023 @ 10:17am 
I think, for a first ship, assuming class A if you haven't invested a bunch in piloting, plan on 100-150K to retrofit a ship frome one that somebody else "misplaced."
panpiper Sep 25, 2023 @ 10:21am 
Upgrading a ship can cost as few credits as you've got to spare. Or as many. Building from scratch depends on what you are trying to build. The 'starter' ship I want to fly would probably cost 150K. The ship I would want to fly once I've accumulated a bit of crew would cost in excess of 300k, though not much more than that.

Note you can try out the ship builder with no commitment. Just don't 'accept' any changes when you leave the builder, allow it to revert to your original ship.
Crix Sep 25, 2023 @ 10:24am 
You don't spend anything until you confirm it. Meaning you can build with what works and in your budget.

The bad, the ship inventory system is bugged < of course. So items get deleted that are stored in your ship inventory. Surprise Surprise, the Bethesda day old problems.
panpiper Sep 25, 2023 @ 10:27am 
I recommend using the Razorleaf ship you get from the Mantis quest as the foundation for whatever ship you intend to actually do most of your fighting/flying around in. Not only does it have a pair of great engines you won't be able to get otherwise till ~level 40, but it has some roleplaying perks that affect the way pirates and spacers often react to you. For those perks, I stick with the Razorleaf all the time.

Note you can replace 'every' component in the Razorleaf, change its name, change its class, change everything about how it looks, and the reaction perks never go away.
Nekronos Sep 25, 2023 @ 10:29am 
yeah you def improve as you go. my first real build out was a class A 150K credit ship. then I upgraded to class C for another 150K a bit later
Jestre Sep 25, 2023 @ 10:38am 
Originally posted by Crix:
You don't spend anything until you confirm it. Meaning you can build with what works and in your budget.

The bad, the ship inventory system is bugged < of course. So items get deleted that are stored in your ship inventory. Surprise Surprise, the Bethesda day old problems.

First part of your post is great advice for drafting and planning in the editor!

In regard to the cargo bug, if you mean the default decoration items get moved to the hold, the game tells you this and seems pretty intentional. Seems to be a result of resetting all those default items when adding new habs. This can cause your hold to get flooded with a lot of Misc. category items you'll have to vendor or trash every once in a while depending on how much you edit your ship. But, hey, free credits. It's kind of like getting a discount on your ship building costs.

If you mean displayed items in your ship are not getting moved to the cargo hold when making changes. It was a known bug and while I haven't run into this myself (seems to effect specific ships?) you may be happy to know that today's patch included:

*SHIPS
*Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
*Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
Last edited by Jestre; Sep 25, 2023 @ 10:58am
PhamTrinli Sep 25, 2023 @ 10:45am 
Originally posted by g0dless_heathen:
How many credits did it cost to build your first ship? Without console commands/mods etc..

I ask because I am at the point I want to give it a shot, but don't want to get halfway through and run out of cash. I know I could start small (cheap) and add on later, but I'd rather not and just go for broke right off the bat. I've got just a little over $300k.

I never actually built a ship until the one I have now which is an end-game C class one. My first ship was ofc the Frontier. Then I stole an ecliptic ship and used that for a while. Then I got the mantis ship from the side quest.

The only ship I built is the one I have now and it cost about 660,000 credits to fully customize. When I say fully customize, I just loaded up the base ship I bought and deleted everything then added everything new from scratch.
mudpuppy510 Sep 25, 2023 @ 10:53am 
Like the one piece at a time song when you really get into shipbuilding you are going to be buying one part at a time. Various Staryards and landing spots have different parts. My first play through I really tried to keep the ships "pure" and just stick to upgrades the manufacturers would use but this time I'm going full on Frankenship with parts from all of them but as to how many credits I spent I have no idea. I got to the point where there was nothing left to buy except ammo and ship parts.
Last edited by mudpuppy510; Sep 25, 2023 @ 10:55am
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Date Posted: Sep 25, 2023 @ 9:49am
Posts: 47