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No you can’t kill them.
If this is the reason the solution wouldn't be to make them essential but to write a better quest that can accomodate for this.
Personally, my preference is that people don't die prematurely. So, at the very least, named NPCs should be "Protected".
I'm not a fan of lock outs, and also not a fan of cheap outs like FONV, which would mean that, eventually, some NPCs are going to have to remain alive for you to proceed within the story(ies) being told.
And if your intent seriously is to just run around killing everyone and everything, honestly, RPGs aren't really for you. Even the most egregious serial killers still pick and choose from comparatively very few individual victims. Try the Souls games if you just want to kill because someone looks at you funny.
Informat npcs can be killed and that may force you to search for the intel. Or you persuade them, or investigate their peers, etc.
Sure that is more work to implement, but makes a better story, gives more options and gives you actual decisions that feel meaningful.
Right now it's: "You see, this dude is important sometimes, maybe, so please don't kill him. Trust me bro."
Not exactly satisfying unless you happen to play exactly like the quest is written.
The additional bonus is, it makes more play styles viable. You could make a pacifist run and just sneakily get everything done rather than run into obvious traps, just to progess the quest. Or make a diplomatical run, or the murder hobo route, charmer, deceiver, ...
It would just be overall better without any downsides.
In absolutely no Bethesda RPG where they intend you to beat the game in 30 minutes.
It's been like that for their last couple games.
Back in Oblivion, you could kill "essential" npcs and get locked out of questlines. Why are they so scared of doing that now? It actually creates replay value.
But they have to shoehorn you into their propaganda. That's why.
no human needs this level of hand holding its a game where you are meant to NG+ it's fine to fail some quests by killing a few NPC's
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[GamePlay]
bEssentialTakeNoDamage=0
You can load the game with that, kill whoever you want dead, then rename or move it to go back to normal.
I play this way all the time but it can be brutal trying to keep quest-essential NPCs alive during battles. I have to run madly forward and aggro all the fire onto myself.
And yet Act 3 is still broken for many players because of that. We had the same problem in SOD and SOD2. They just dropped quests, set up events that resolved in such a way it broke the game. Larian is no master of this concept.
And, of course, so much dialog in the dialog trees always gets you to the same place. BioWare also does that. Like BioWare, their games have have rails.