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You can make some huge interiors in the game and can fulfill all your crafting needs, add crew posts, passenger seats (for passenger mission quests).
I really like being able to create my own ship and walk around it inside and out though.
A problem with decorating the interior with clutter though is if you change home ship (either capturing another or manual swapping) all that clutter is stripped and goes to the cargo hold.
Aside from that you have freight modules (inventory) aswell as science and workshop modules for crafting and modifiying gear.
While I wish I could properly fly around, that's not actually a dealbreaker. Volcanoids doesn't let you properly drive your drill tank (instead you select predefined emergence points through a minigame), but it still works just great for me. Watching the volcano erupt through my periscope while I'm safe inside my tank is enough to trigger the cozy feeling.
https://www.youtube.com/watch?v=di1Y2zS4b_E
I quite literally was swapping out my "hab" modules, which determine the interior of the ship every chance I could, so I could see all the different interiors.
I also collect the plushies. It's a bit of a hassle to have to re-place them every time I change the ship, but I do it any way.
You can create a flying base with all the amenities you desire. That's what I'm currently doing on my 4500 cargo ship build. However, do keep in mind, you'll have to be pretty high level in order to unlock the higher level Reactors, Grav Engines, and Engines to be able to lift, push, and fly the thing.
It's taken me to about level 28 before I was able to more or less make it possible. But the closer you are to level 60 the easier it will be. Additionally, expect it to be very expensive into the 100 of thousands of credits.
So yes, it's absolutely doable just that it will take you a while. However, even on smaller builds you can walk around and chat with your crew and passengers.
I really wish Elite Dangerous had that.
Yeah, that's honestly the biggest barrier to me getting the game right now; that changing a module sends all your knick-knacks to the cargo hold, so decorating can feel somewhat pointless. Is that on the list of things Bethesda intends to fix?