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I know, that's why im saying it. The memory aspect is too intense.
(and the ui doesnt provide good visual clarity)
That is only if you have the higher level skill. And it doesn't mean the pattern is correct. Meaning you can use a rotation but that one may be needed to complete the second level. It just makes it easier to highlight when it fits a location. But it will highlight on all fitted locations. Would be cool if a higher tier showed a different color if it fits below as well. This way you could line them all up quicker.
But be careful about red herring slots, there IS key pieces that WILL fit the layer but then produce a patternt hat fits no further key
Never slot unless you figured it all out
Here is how I proceed:
Before activating anything, I pre-arrange the various keys I have on the side with the right rotation for each layer. I do one layer at a time.
When I've found them all, I start activating them in order.
Easy.
The only time I've back-tracked was for one "expert" one. It had two external solutions but it was colliding with the internal ring.
I'm not sure why you are so opposed to having a QOL improvement.
Unless you are saying this is perfectly fine with the current system:
https://www.reddit.com/r/Starfield/comments/16ealid/bro_wtf_is_this_master_lock_lmao/
Because you didnt just say it would be easier.. you said it would become ''too'' easy.
What I've found to be very helpful is first rotating all the pick parts for each ring to the orientation you need (because they will retain the orientation) and do this in reverse order from the inner to the outer because it will also remember the order in which you touched them. Then you can just click-click-click to solve the puzzle with very little risk of having to use an undo at all.
You can also just click on the picks themselves (icons to the right) to select them.