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Imagine all creatures and buildings and space-travel was removed from both games. You're just walking around looking at the map.
Just walking on the surface, like has Starfield ever tricked you into thinking, "Dang, dat look good!"
I don't know any game that made procedurally generated maps more fun or better looking than something that was hand-crafted. I want to believe it's possible.
Oblivion/Skyrim/FO:NV/FO4 all had that moment of "Oh what's that, wait hold on." that was lost.
Something was definitely lost with the disconnected worldspace.
It would need to be better than Fallout 4 Settlements in space basically.
We need outposts to be vital to your progress in a way, like more research choices, crew member training and level system, and the ability to bring on a pet robotic dog companion in addition to a bipedal companion.
Robotic dog, because regular dogs can't just boost packs.
As each landing zone is around the size of FO4, most likely the next TES won't be procgen, but rather around the size of Skyrim or FO4 or perhaps a bit larger, but ultimately still one contiguous map instead of a massive planet covered with separate zones like we have here. And it will be packed full of much more dense, hand-crafted content. That's the tradeoff with scale vs content. Smaller scale = more development focus on content within that scale. Massive scale = focused content in some areas + a lot of procgen in the rest.
From a gameplay loop standpoint, the landing zones aren't really intended to be treated like Skyrim or FO4, even if they're more or less comparable in size. They're sparsely populated exploration instances. I think of them more like the procgen dungeons in Daggerfall, things to do in a largely empty expanse between the real meat and potatoes of the game.
For instance, you can do questing in New Atlantis to help civilians with their living conditions and eventually they succeed long enough to form new outposts on their own, on the same planet, for you to travel to and explore.
Maybe even add in corporate outposts and rivalries, where you can ruin the other outposts.
Kinda amazing everyone wants to live in New Atlantis but has no interest in building new cities.
After the disappointing gun play of FO4, this is a breath of fresh air. It's an epic space exploration rpg looter shooter. It scratches the itch for so many different games. I'm uninstalled NMS and Star Citizen and Fallout 4. This is going to be the main game.
Skyrim had that 'stumble upon' gameplay where you could find new quests literally by stumbling onto them, or interesting areas with new loot to find. There's hardly any of that here since every place you go is calculated intent rather than a random act of exploration.