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I mean, when going across the city doing a quest in a building for exemple, I m litteraly tping from stairs to the bottom to meet the next quest point, it's ridiculous. And of course i m doing it, it gets me faster through the game, yet i feel a lack of immersion.
U can also TP from everywhere to anywhere. It's the main transport system, making it less FPS and less space simulation.
It's an engine limitation that's been present from Morrowind until now.
And now it's been fully exposed in 2023 due to this star map UI point & click exploration instead of making proper space exploration.
This person gets it. Exactly right. People would be strafing the cities and landing in stupid places. Totally not worth it. I have the other games too. I am playing Starfield and not them.
You do realize that you never need to fast travel right? This is an optional tool for those that like it. Just don't do it if you don't enjoy it.
You should have researched the game. It's a Space RPG and NOT a Space Sim. The devs were clear about this throughout the development process.
If you want manual flying, play No Man's Sky or Elite Dangerous. Even Mass Effect didn't really have manual flying either, and people loved it.
and no, they probably won't change it.
Forgetting the real world around you = immersion. An experience can be immersive in different ways, but ultimately the result is the same, and that result is what we call ''immersion''
When it comes to a game like Starfield, having realistic enviroments helps a lot with immersion. Its easy to forget (to an extent) that your playing a game. In contrast the fast travel ui reminds us we are playing a game, thus its immersion breaking.
With that said, the amount of immersion breaking it gives depends on how frequently someone uses fast travel. I've spend hours on a planet without using it, and thus my immersion is higher.
walking back to your ship
going into the airlock and walking through your ship and taking off
then while in space confirm with the galactic map and plot a course
Grav jump to that destination
Scan the planet and decide where to land
?
Seems perfectly fine to me....
Even given the limitations of the engine I still think they could have faked it much more convincingly with better transitions, a hyperspace environment that you travel through in your ship (on autopilot so you can do other things aboard ship), and a better space scene in general, you always start way to high above the planets for example.
But instead they've basically taken all the wonder out space travel and made it nothing but a hard cut between scenes.
Bruh, it's NOT Elite or NMS or any other space game like X4 or Star Citizen. It's an RPG with enough systems in it already that it would probably break the game. Actually, it would. The Creation Engine can NOT sustain that kind of experience due to the cell structure of the engine and how it is coded and made. Sucks and I feel you but I didn't expect that kind of behavior in this game.
In some extent yes TP is a welcome thing, can t lose too much time in some non sense flying or running. But still ... everywhere and nowhere ? As i said it makes it less an fps and space game and more a story telling game. TP is the main transportation in the game, what's the point ?
"On my way to X I stumbled upon this cool thing I didn't know existed." You can't do that in Starfield because you're never on the way to anywhere; you're always either there or you haven't left.