Starfield

Starfield

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The Planets actually do exist in space
https://www.youtube.com/watch?v=t3cHBEWN3xI

So the planets ARE actually reachable, and are moving throughout the system you are in while you fly - this is really cool, but when you actually reach one after 10+ hours of flying, you clip right through it. So its just a no collision sphere. Does this mean modders can save spaceflight in the game? Just add FTL (quicker) space travel ability, and a collision barrier at the radius edge of each planetary sphere so you explode if you touch the surface. This would at least give us the illusion of spaceflight many expected out of this game. Am I wrong? Waiting for a 'Better Spaceflight' mod.
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Showing 16-20 of 20 comments
Rune1981 Sep 4, 2023 @ 11:22pm 
game runs great, on a 2080ti with a i9-9900kf and 32gb ram and ssd. and it is set at 4k and using fsr 2.0 stock. so it could be a user error if you cant get it going. and as far as that video all that does is prove the lack of effort they put in the game really. I mean come on, you fly that far and find out its pretty much a jpeg sitting there that you clip through. Everyone should have known that was what would happen, they built the system round the fast travel and galaxy hopping load screen extravaganza that we are all "enjoying" right now.. nothing else.

and as far as modders, they cant fix crap. sorry. that was as it was meant to be intended.. they honestly never planned on some fool to run their controller for 7 hours straight pointing the ship in one direction and somehow thinking it would be like elite dangerous or no mans sky, cause it isn't folks. Those games are completely different types of space adventure games. So stop comparing them, just cause they have ships that fly in space.

Bottom line, I don't like that bethesda devs decided to use an archaeic and outdated system, that has been upgraded to the limits apparently that it can go back in 2013, instead of building a new overhauled and completely better engine that actually could support some of todd and crews vastly imagined game, cause honestly it seems like alot of the game is missing, yes there are tons of quests to fill your time, yes there is a main story quest.. but the game is lacking the key feature that nudges the person playing into being "interested and invested" in the games world and its characters. Half the time you just run round picking up quests and you have two options in them, either talk them down, or murder everyone in the room, and go room to room murdering.

spacefaring isnt any cleverer at the focal point of its height either, a dock with a ship, murder and rob said ship. or you can.. help them fix their ship!! whoopity do.

got alot of copium going on here and in reddit forums. and alot of people aren't ready to admit that they got got for a 2nd time (looking at you fallout 76) and instead are trying everything that they can do to make threads that pull thin strings worth of "content" that isn't content to begin with. Get real with yourselves. They cut corners, they cut content (soon to be expansion for premium purchasers) and 99% of you all are willing to stuff it down cause they made skyrim. Which by the way they resold to the same idiots over and over and over for the last 10+ years. Brilliant btw, nothing new on the versions either.. other then a res bump for consoles, or including REAL HARD WORKING MODDERS work for free, so they can get a penny off of that too... even tho the modders should have and didn't get a cut. Type of ppl you buy from here, and me included, i bought early access.

its starting to look more and more like they were a perfect fit for microsoft and their studio lineup. cause microsoft is and has been so far removed from their main audience with windows, and even xbox now.. that it makes sense to have bethesda who hasnt been in tune with their audience as far as updates and changes for the better part of 25 years. same amount of time it supposedly took them to realize and give us .. this.. whatever it is for better or worse.

and unfortunately im stuck with it as well so i play it on occasion, till im fed up with the genericness of it all and play other games when they release this month and next, and can finally move along from this crap.
ZombieHunter Sep 4, 2023 @ 11:28pm 
Originally posted by =.VaRtaZiaN.=:
Originally posted by Bad Brad:
No they a



Did you actually watch her video? She says you CANNOT fly to and land on planets. They aren't "real" in that sense. In other words it's just a thing that you can make bigger as you fly closer to it, but you can't actually touch it.
Yes I understand that, but mods could make it (maybe) so that there is a radius trigger from the center of a planet that explodes the ship when it gets too close, and could disable fast travel within systems until you get within a certain radius of a planet. Then when you get close, you could select the planet to land on it like normal. I realize in the current state they are just flat billboards or large spheres without collision, but maybe modders can change these few attributes and make it feel more like space exploration
Mods cannot go beyond what the engine can do. Space exploration requires a lot more than the engine being used can do. You are talking about vast distances that take months or years to traverse. This is why NMS has the planets so close and why the solar system is actually not around the primary star. The star is on the skybox and rotates around the planets. True 3D solar systems are in Elite Dangerous but the traversal of the solar system can take minutes to hours even with the ridiculous speeds they allow in the game. Even Frontier Development opted for several types of loading screens b/c of the sheer scale involved with space and planets. A game like X4 uses 'sectors' and 'jump gates' to go between systems. X-Rebirth uses gates but it has some impressive world building using highways through space and the areas are truly massive and quite seamless although you can tell it is loading new zones in the larger area. But it works pretty well.

Truly open world and flying to planets and landing and walking around requires a massive amount of data and streaming and tricks and techniques that are not required by an engine like the one being used for Starfield. It is using small 'boxes' or maps of areas. Everyone though Skyrim and Fallout 3 / 4 were big. They weren't. They were made to feel that way. They engaged you at every turn. Elite Dangerous has over 4 billion solar systems but none of them will engage you like Skyrim did.
Last edited by ZombieHunter; Sep 4, 2023 @ 11:31pm
Mister Burkes Sep 4, 2023 @ 11:30pm 
Originally posted by ZombieHunter:
Originally posted by =.VaRtaZiaN.=:
Yes I understand that, but mods could make it (maybe) so that there is a radius trigger from the center of a planet that explodes the ship when it gets too close, and could disable fast travel within systems until you get within a certain radius of a planet. Then when you get close, you could select the planet to land on it like normal. I realize in the current state they are just flat billboards or large spheres without collision, but maybe modders can change these few attributes and make it feel more like space exploration
Mods cannot go beyond what the engine can do. Space exploration requires a lot more than the engine being used can do. You are talking about vast distances that take months or years to traverse. This is why NMS has the planets so close and why the solar system is actually not around the primary star. The star is on the skybox and rotates around the planets. True 3D solar systems are in Elite Dangerous but the traversal of the solar system can take minutes to hours even with the ridiculous speeds they allow in the game.

Truly open world and flying to planets and landing and walking around requires a massive amount of data and streaming and tricks and techniques that are not required by an engine like the one being used for Starfield. It is using small 'boxes' or maps of areas.

Are there any somewhat recent space sims or space RPGs you'd recommend?

I've already played Everspace 2, ED, Starpoint Gemini 2, and ofc the classics like Freespace 2 and Freelancer.
Originally posted by Mister Burkes:
Originally posted by Aikido:
I was somewhat abstractly comparing this game to Daggerfall as in that game we had this vast seamless world but little reason to actually traverse it instead of fast travelling other than it being cool to know we could, and that here we have non-seamless but very large landing zone worlds that even if we could freely and completely traverse, we have little reason to want to once we've seen the POI's in an area or surveyed and mined all we need to, etc.

But I love that it turns out the space sections are more literally like Daggerfall, in that we actually can spend hours travelling through an empty world space, even if there's no real reason to do so other than that it's cool to know we can. 😂 I just love that they designed the game with this whole mentality. I know a lot of people are displeased with it and that's cool, but that's such a Bethesda thing to do. Most people will never even see it, and if they do it changes absolutely nothing because we still have to fast travel, but it's there anyway.

I love that.

You know that all space sim games offer that too, except you have 3 modes of speed? (one for local / dogfighting, one for traveling between points in a system, and one for jumping between systems)

Yes. I've been playing space sims since the genre came into being. I'm not saying this is some technical marvel or innovation in game design. I'm saying I love the fact that it's something most people won't ever even see but is there anyway, because that's a very Bethesda thing to do, going back to their earliest open world games, which is why I referenced Daggerfall. I just like the fact that that mentality is still at work in their games in some ways.
ZombieHunter Sep 4, 2023 @ 11:33pm 
Originally posted by Mister Burkes:
Originally posted by ZombieHunter:
Mods cannot go beyond what the engine can do. Space exploration requires a lot more than the engine being used can do. You are talking about vast distances that take months or years to traverse. This is why NMS has the planets so close and why the solar system is actually not around the primary star. The star is on the skybox and rotates around the planets. True 3D solar systems are in Elite Dangerous but the traversal of the solar system can take minutes to hours even with the ridiculous speeds they allow in the game.

Truly open world and flying to planets and landing and walking around requires a massive amount of data and streaming and tricks and techniques that are not required by an engine like the one being used for Starfield. It is using small 'boxes' or maps of areas.

Are there any somewhat recent space sims or space RPGs you'd recommend?

I've already played Everspace 2, ED, Starpoint Gemini 2, and ofc the classics like Freespace 2 and Freelancer.
Elite Dangerous
No Mans Sky
X4: Foundations
Star Citizen, though I do not recommend yet but I'd be remiss if I did not include it

All of them are very different. Different audiences. Different focuses.
Last edited by ZombieHunter; Sep 4, 2023 @ 11:33pm
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Date Posted: Sep 4, 2023 @ 10:44pm
Posts: 20