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and as far as modders, they cant fix crap. sorry. that was as it was meant to be intended.. they honestly never planned on some fool to run their controller for 7 hours straight pointing the ship in one direction and somehow thinking it would be like elite dangerous or no mans sky, cause it isn't folks. Those games are completely different types of space adventure games. So stop comparing them, just cause they have ships that fly in space.
Bottom line, I don't like that bethesda devs decided to use an archaeic and outdated system, that has been upgraded to the limits apparently that it can go back in 2013, instead of building a new overhauled and completely better engine that actually could support some of todd and crews vastly imagined game, cause honestly it seems like alot of the game is missing, yes there are tons of quests to fill your time, yes there is a main story quest.. but the game is lacking the key feature that nudges the person playing into being "interested and invested" in the games world and its characters. Half the time you just run round picking up quests and you have two options in them, either talk them down, or murder everyone in the room, and go room to room murdering.
spacefaring isnt any cleverer at the focal point of its height either, a dock with a ship, murder and rob said ship. or you can.. help them fix their ship!! whoopity do.
got alot of copium going on here and in reddit forums. and alot of people aren't ready to admit that they got got for a 2nd time (looking at you fallout 76) and instead are trying everything that they can do to make threads that pull thin strings worth of "content" that isn't content to begin with. Get real with yourselves. They cut corners, they cut content (soon to be expansion for premium purchasers) and 99% of you all are willing to stuff it down cause they made skyrim. Which by the way they resold to the same idiots over and over and over for the last 10+ years. Brilliant btw, nothing new on the versions either.. other then a res bump for consoles, or including REAL HARD WORKING MODDERS work for free, so they can get a penny off of that too... even tho the modders should have and didn't get a cut. Type of ppl you buy from here, and me included, i bought early access.
its starting to look more and more like they were a perfect fit for microsoft and their studio lineup. cause microsoft is and has been so far removed from their main audience with windows, and even xbox now.. that it makes sense to have bethesda who hasnt been in tune with their audience as far as updates and changes for the better part of 25 years. same amount of time it supposedly took them to realize and give us .. this.. whatever it is for better or worse.
and unfortunately im stuck with it as well so i play it on occasion, till im fed up with the genericness of it all and play other games when they release this month and next, and can finally move along from this crap.
Truly open world and flying to planets and landing and walking around requires a massive amount of data and streaming and tricks and techniques that are not required by an engine like the one being used for Starfield. It is using small 'boxes' or maps of areas. Everyone though Skyrim and Fallout 3 / 4 were big. They weren't. They were made to feel that way. They engaged you at every turn. Elite Dangerous has over 4 billion solar systems but none of them will engage you like Skyrim did.
Are there any somewhat recent space sims or space RPGs you'd recommend?
I've already played Everspace 2, ED, Starpoint Gemini 2, and ofc the classics like Freespace 2 and Freelancer.
Yes. I've been playing space sims since the genre came into being. I'm not saying this is some technical marvel or innovation in game design. I'm saying I love the fact that it's something most people won't ever even see but is there anyway, because that's a very Bethesda thing to do, going back to their earliest open world games, which is why I referenced Daggerfall. I just like the fact that that mentality is still at work in their games in some ways.
No Mans Sky
X4: Foundations
Star Citizen, though I do not recommend yet but I'd be remiss if I did not include it
All of them are very different. Different audiences. Different focuses.