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I don't personally actually think the game feels very much like that myself. I'm most reminded of Morrowind, actually lol. Just, a human, future, space-based Morrowind. (Though, I can sometimes see it in the ship interiors.) But that's why the term NASA-Punk is applied as a tag.
Yeah bro, nothing says hard sci-fi like star shouting your enemies and making them floaty.
NASA-Punk sounds better then 'Space-Punk' as that might imply too much neon-y punk that is more closer to Cyberpunk.
Eh... Starfield isn't very hard though, FTL alone is enough to exclude it.
Edit: Then again, as an example, Akira gets mentioned as a cyberpunk classic often even though there's psychic powers and no computer hacking the genre is usually associated with, so there's always these genre examples with their exceptions it seems.
Hard Scifi: 2001: A Space Odyssey, Blade Runner, The Expanse
In terms of the aesthetic, the overall look is "retro future", I think -- in other words, what the past thought the future would look like. What the 1980s thought a sci fi future would look like, in terms of being decidedly lower tech than what we would extrapolate today.
Interfaces for computers are an example of this -- they're laughable for 300 years in the future, and only make sense as a projection of a sci fi vision from an earlier era. Kind of retro-future chic.
This doesn't work very well for me, really, because it strikes me as really laughable, kind of the opposite of hard sci fi given we are talking about 300 years into the future and have instant interstellar travel and so on. It comes off as campy to me. It doesn't ruin the game, but the aesthetic is kinda meh overall for me.