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That's good news for possible mods...
Sorry friend, I saw videos posted by others on the forum and rushed to re-buy the game after I refunded it to see if it were possible.
It is easy enough to test if you have the game, if you are waiting to purchase it and I find a link I will repost it here.
Of course, the amount of time necessary to travel these distances is astronomical.
https://www.youtube.com/watch?v=dNjdz2q2Jws
You still can't land on the planets obviously, but the solar system absolutely is being simulated around the player. The game is even aware of the planet's surface from space still as you can open the scanner and see the objective markers in the proper places. Planets themselves of course also have rotations, tilts, and orbits that are all simulated if you ever pay attention long enough.
I don't think seamless atmosphere travel would ever happen, but maybe they could have added a speed where it doesn't take literal hours to fly like the above (everspace 2 style), and then just transition onto the tile you're pointed at once you get close instead of clipping through it, or even simpler just open the landing menu automatically once you're close. Fast travel always being an option of course.
The smoke and mirrors effects needed are already there, I just think the devs opted not to put a lot of work into something lots of people will realistically skip very often if not all the time.
Knowing this now increases the modding potential. Now all we need to figure out is if the engine supports some measure of procedural true-to-scale planetary generation. CE2 is not Unreal, but there's no confirmation that it can't be done yet. Either way it's no big deal.
I tried and there is no autopilot mechanism thus far. I am hoping for this feature as it would allow use of the ship during transit. Whenever you leave the captain's chair, the engines shut off.
That's alright.
Todd owes us an apology too.
Like many things I too think that this limitation whe currently have here is due to a design decision of the devs (gameplay fun > realism) and less an issue of the used tech. The same goes for "seamless planet exploration" - the engine knows how to load "next cells" for ages. So the limitation in regard to landing spots is artificial as well.
So in order to push those boundaries we'd need only a few adjustments - either made by Bethesda or the modding community:
Sure thing :
https://clips.twitch.tv/CoySecretivePastaPeoplesChamp-GoHm_jWVrAppAYzU
OP is lying. You cant fly to a planet manually, you need to fast travel to load it in the instance.
So basically you can seamlessly fly to jpegs, not planets. But shills on copium are adament, this is GOTY.
I think most of us approached it from the Elite Dangerous/Star Scam angle.
On the contrary. The game is a clunky patchwork of discontinued instances and the engine truly showing all it's limitations. Mods are not made out of copium.
Possibly another 1 of those fun vs realism and they didnt pursue it at this time, who knows.