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Looking at the stock weapon mod system in FO4 and comparing it to my highly modded one . . . well there's no true comparison, so many more equipment mods, more slots etc.
But like what was mentioned before by Kiwi, I don't think it's going to matter.
After playing FO4 for a while, I had so many weapons mods for every single kind of weapon, I had 100k's caps and so many resources that I would never ever spend them all even maxing out all the settlements that I had. But it was still a scrounge at the beginning of the game.
Right now this mechanic is a PITA at level 6 trying to scrounge for every single little resource to upgrade my gun, but it's really not going to matter for us long-term. I'm going to play the game a long time and I'm going to have so many resources that I won't be able to spend them all again.
Just save your game before doing any crafting. It's only going to be a waste of resources at the beginning of the game anyway.
Technically Fallout 76 still had mod items for sale or loot. Meaning you could go to a vendor and buy mods or find them hanging around loose. Players were just unable to create them by removing them from a weapon. Looks like that axed that part because I had not seen any "loose mods" in the game.