Starfield

Starfield

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JustPorter Aug 30, 2023 @ 7:33pm
How the invisible walls are handled
From there very little I heard about the edge of the zones on planets, you hit an invisible wall and get a popup message to return to the ship. Is this how we understand it works or could there be more to it?

Personally, I would much rather get a message say 30 feet from that point that says life support/comms will fail (since you're roaming too far from your ship) and to turn back. To me that is much less jarring during game play. If someone chose to keep going it would then be pointless and I don't care about eventually hitting an invisible wall and getting the final popup about returning to the ship. Maybe that would make the usable part of the zone slightly smaller but I think that would be a much better solution.

What are your thoughts about it?
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Showing 1-15 of 19 comments
Cy Aug 30, 2023 @ 7:37pm 
No one really knows. All we have is one screenshot that may or may not be from the tutorial area. The only thing we know for sure is that you can't just walk around an entire planet without hitting a barrier after somewhere between 10 and 40 minutes of walking in one direction.
morph113 Aug 30, 2023 @ 7:38pm 
Originally posted by JustPorter:
Personally, I would much rather get a message say 30 feet from that point that says life support/comms will fail (since you're roaming too far from your ship) and to turn back.
That's actually a nice idea. And now I wonder why they haven't done it this way. Sounds like something a mod could fix. That sounds way more immersive.
Mordraine Aug 30, 2023 @ 7:39pm 
I think caring about this at all is insane. You have to run for at least 10 minutes in a direct line at full speed to even begin to see this (based on unconfirmed leaks). Exactly how often does anyone intend to do this? WHY would you do this? "Oh hey there's dozens of interesting things all around me in every direction and if I just move from one thing to another, I'll never even notice any sort of loading edge, but NOPE I"M GONNA ♥♥♥♥♥♥♥ SPRINT NONSTOP IN A STRAIGHT LINE FOR 100% OF THE TIME I PLAY THIS GAME LOOT NOTHING LOOK AT NOTHING"....LOLWUT????

Long story short, this is the most insane non-issue I've ever seen get troll attention for any game ever, please stop feeding it. Don't want to see an immersion breaking message? Don't play the game in a way that's already immersion breaking. What explorer/survivalist would spend time and energy just mindlessly running in a straight line nonstop?
ヽ(◴_◶)ノ Aug 30, 2023 @ 7:39pm 
:steamsad: at this point we have different storys from 4 different leakers and everyone tells different times and story .. some say zones are conected .. other say its not .. some say its 40 minutes .. other 9 .. some 2 ... some say it depends on the planet ... other say its always the same .. at this point .. we all should simple wait :steamhappy: we will all find out at release
Originally posted by Mordraine:
I think caring about this at all is insane....
Already relevant lol

https://steamcommunity.com/sharedfiles/filedetails/?id=3028323602
morph113 Aug 30, 2023 @ 7:43pm 
Originally posted by ヽ(◴_◶)ノ:
:steamsad: at this point we have different storys from 4 different leakers and everyone tells different times and story .. some say zones are conected .. other say its not .. some say its 40 minutes .. other 9 .. some 2 ... some say it depends on the planet ... other say its always the same .. at this point .. we all should simple wait :steamhappy: we will all find out at release
Yeah that has been confusing me as well as there seem so many different reports from different leakers. Let's just wait and see. I'm not going to be running for half an hour in a straight line trying to reach the boundary anyway. I may never even see the boundary pop up appear if I'm not doing it on purpose.
Doctor Zalgo Aug 30, 2023 @ 7:43pm 
Originally posted by morph113:
Originally posted by JustPorter:
Personally, I would much rather get a message say 30 feet from that point that says life support/comms will fail (since you're roaming too far from your ship) and to turn back.
That's actually a nice idea. And now I wonder why they haven't done it this way. Sounds like something a mod could fix. That sounds way more immersive.

They could have given you enough oxygen to walk 90% of the way there and if you want to keep going, you can summon your ship to refill. While you're going onboard to refill they could have sneakily reloaded the grid.

So yeah it's so weird that its just hard walls. Hard to believe actually.
padington_bear Aug 30, 2023 @ 7:44pm 
Originally posted by JustPorter:
From there very little I heard about the edge of the zones on planets, you hit an invisible wall and get a popup message to return to the ship. Is this how we understand it works or could there be more to it?

Personally, I would much rather get a message say 30 feet from that point that says life support/comms will fail (since you're roaming too far from your ship) and to turn back. To me that is much less jarring during game play. If someone chose to keep going it would then be pointless and I don't care about eventually hitting an invisible wall and getting the final popup about returning to the ship. Maybe that would make the usable part of the zone slightly smaller but I think that would be a much better solution.

What are your thoughts about it?

yo solid idea.
ヽ(◴_◶)ノ Aug 30, 2023 @ 7:48pm 
:steamhappy: i tought .. why not pack it in a skill .. you get something that limits you .. say .. .. electricity .. for heating oxygen and your scan device ... it get charged remote .. you can skill it ... so you can explore over the ships normal support range for a certain amount of time .... problem solved .. you get illusion of endless cells .. whilst also get a deeper gaming experience
Last edited by ヽ(◴_◶)ノ; Aug 30, 2023 @ 7:49pm
Minterfresh Aug 30, 2023 @ 7:48pm 
You'll understand when you play it. There's no reason to want to reach the boundary other than sheer curiosity as to what the message is. What happens is you see a POI, FROM SPACE, you land there and investigate it, maybe everything around it in a huge area. If you want to reach the boundary of the area then you also want to leave your ship behind, get lost and die alone or become a hermit, ending the story. If you actually want to go somewhere else, there's straight up no reason not to just go back to your ship and fly to the next area.
Doctor Laugh Aug 30, 2023 @ 7:51pm 
They exist, they are behind you, in front of you beneath and above you. And they have the abillity to follow you now. ^^
Better dont use medpacks..
JustPorter Aug 30, 2023 @ 7:51pm 
I'm not complaining to trying to make it seem worse, I wasn't planning on "running for 10 mins in a straight line". I could however totally see getting absorbed into an area, gathering/mining/scanning and just wanting to see what's around the corner or over this big hill. Or maybe wanting to find that one last thing you need to scan to get 100%. I'm reading that we won't get any notice so we'll run into it quite easily by mistake.

I just hope they have this figured out and it's not an invisible wall and a message like "turn around".

The "edge" isn't what bothers me, its how they handle it that worries me, I guess I will find out tomorrow.
Last edited by JustPorter; Aug 30, 2023 @ 7:52pm
ヽ(◴_◶)ノ Aug 30, 2023 @ 7:53pm 
:cleanseal: it will probably depend how the random generator works , .. if he places nice things in center of tile .. less and less interesting things the more you go outside .. than no one will find out :steamhappy: .. why go outside if the shiny things are central .. why search after premium real estate to build base .... if you land near that beautifull hill ...
Assuming things are being presented at face value, it's pretty straightforward and people are overthinking it a lot imo. This is basically how it's shown working:

You have:

  • Planetary maps. These have distinct geological features (biomes, bodies of water, what life if any spawns, forests, etc.) These do not change and are not procedurally generated. They are what they are. These essentially are "the planets" for lack of a better term.
  • Landing zones aka tiles. You can choose anywhere on a planet (other than water and presumably other hazards) as a landing zone. When you do, a large area is generated based on the planetary map data for the location you chose as your landing zone. This will include the basic terrain, points of interest (which can be all sorts of things,) etc. This is what's procedural, but crucially, it is not random. It is still influenced by the planetary map's major geographical features, the biome, etc. etc. When you have visited four of these, a previous landing zone aka tile gets unloaded. If you then return to it, it is again procedurally generated. Points of interest and other details change. But again, it is not random, but procedural, and predicated on the planetary map. Meaning that while specific configurations and points of interest change and are not persistent, the major geographical elements determined by the planetary map are still present in some form every time you go there. A lake is always a lake, etc. If you reach the edge of a landing zone aka tile the game prompts you to either go back, or use the planetary map to select another landing zone. Which can, again, be anywhere, including right next to where you were. You do so, rinse and repeat. Traversal between these tiles is not seamless.
  • Outposts. These are your player-created structures such as beacons, actual entire outposts, etc. These are persistent and do not get erased, and exist in addition to the maximum number of tiles/landing zones you can have before they unload. You have a finite number of these that you can have, and they have build limits, but they are persistent. And again, these are independent of your landing zone maximum before those unload. Meaning you can have four landing zones loaded, and outposts, simultaneously. Additionally, through progression you can unlock more total outposts.

That's really it. It's not any more complicated than that from what I've seen, again, assuming it's being presented at face value.
Last edited by Defective Dopamine Pez Dispenser; Aug 30, 2023 @ 7:59pm
_oBSOLEte_ Aug 30, 2023 @ 8:12pm 
Originally posted by morph113:
Originally posted by JustPorter:
Personally, I would much rather get a message say 30 feet from that point that says life support/comms will fail (since you're roaming too far from your ship) and to turn back.
That's actually a nice idea. And now I wonder why they haven't done it this way. Sounds like something a mod could fix. That sounds way more immersive.

Life support failing after 10 mins might be a bit far fetched even for fantasy science. Trained People can already stop breathing for that long.

Why not some kind of futuristic leash and then the message pop from the ship AI saying :
"Humie humie humie, now be a good boy come back mah boy, you're a good humie you know that."
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Date Posted: Aug 30, 2023 @ 7:33pm
Posts: 19