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yea exactly my thought... it feels like if you land on a "point of interest" already showing as a landing place on the planet map.. its always static..
but the rest is an illusion.. you can click anywhere on the planet and even same place twice and it will always be Random generation unless you build a base to lock it in.
As mentioned above, I would suspect outpost building or anything else that requires persistence to function, would become a permanent fixture in the game. But that's just a reasonable educated guess at this point. If anyone has any more definitive info on this, it's actually one of the things I'm very curious about. I'm fine with it either way but would love to know.
You cannot see any objects in other zones, so if you're right next to a city zone you will not see anything, I'm not exactly sure whether the terrain is matched or not between adjacent zones, I suspect not unless the terrain of the planet uses a fixed seed.
I suspect mods will allow an increase to these limits at a cost to disk space of course, so while it's a little disappointing perhaps that things are not completely persistent it's an understandable limitation of having such a huge universe to explore.
weird cause it seems like you can click 1cm away from the other zone, over and over... so i agree having like 200 different looking places would be kinda hard to do maybe.
i did not know however that you where limited to how many bases you could make, i dont mind the limitation either cause its well above 20 so im fine with that lol.
and as the other guy aikido wrote. either way im still going to love the game. but would be very interesting to know..
Maybe you can choice 50 different places on a planet,, but the planet can only generate a sertain mount of maps...
otherwhise every cm to the right would be a new place. just round the equator would be well over 30 different maps..