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You missed the most important one though, will I bill able to adorn my space truck with mud flaps featuring a certain specific silhouette?
My plan is similar, I'm building a ship buisiness and hope to ship my products to various systems. The really cool part is we can setup resource extraction bases and man them with NPCs so they're fully automated. Love that!
But there will have board missions and you can sell your own materials from a planet to another or even systems.
NPCs don't have an infinite wallet from what I've read, but eventually they will replenish their cash flow which is a good thing, otherwise it'd be unrealistic and way too easy to become rich which would break the fun.
None of the rest of the stuff you mentioned is ingame as far as I am aware either
Think of it as Bethesda RPG first, space game second. That's my advice. Space is the setting, and a lot of things come along with that setting that aren't in other Bethesda games, and which will bear a resemblance to other space games. But it's not a space combat and trading sim.
That said, there will be contraband that you can conceal and try to smuggle.